http://dbd.game/killswitch
A new way to possibly stop camping that dbd should add
I was thinking that they could create like a ring around a hooked survival and if the killer stays within that ring for more than 20 seconds they get blinded or something because when people don't care about their rank camping can get incredibly annoying losing to like a bubba because u can't get anywhere near 🤷♂️
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Killers would just use lightborn. I think the killer should be stunned or the hook would teleport away or something if they're within the range for long enough.
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I think the reason why you get camped because your bad at the game and your just not good enough to play this game. Why is everybody stereotyping bubba though.
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Or how about we insensitive people not to camp without punishing them?
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Camping isn’t an issue and survivors aren’t entitled to easy unhooks. It’s a team role and as such, your team is supposed to coordinate the rescue and try and out play the killer.
The only time camping is an issue is if it’s Bubbi Boi. But that’s a character issue that the devs should figure out how to fix, like making his saw only work on one person when he’s near a hook.
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Second this*
Encourage and make it possible to go for lots chases and hooks first and then punish camping/tunneling after. Or do it all in one go.
But atm camping/tunneling can save a match and sometimes be necessary. I can assure you chases is the fun part for everyone. People just feel discouraged
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Or they could address why people camp. Killer is in a really bad place right now imo.
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We should actually make Killers more sensitive and they would be less likely to camp. ;)
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They've made many perks to do that such as Pop, BBQ, Ruin, etc. But I agree they could do more, such as when first hooking a survivor it grants more bp or each time you hook a different survivor from the last you get extra bp.
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Either it will be too small and I will just stand on the edge, or it will be too big and survivors will try to loop you in that area to blind you.
Maybe make it so killers don't feel need to camp / tunnel and reward killers that don't do it.
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I disagree.
Camping has nothing to do with survivor's skill and they can't do much to prevent it. (If you meant the opposite thing.)
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this.
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Stereotyping?
You can think whatever you want about camping but Bubbas are known to camp more than any other killer. This is fact.
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Exactly if we can't punish SWFs for "Just Playing With Friends" we can punish camping when Camping and Tunneling are valid strategies when not abused by Bubba.
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Perks are bandaid fixes, actual changes need to be added
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Everytime a bubba hooks me and camps im asked to TAKE A NUMBER PLEASE....Next
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Yup.. which is why I said they could do more and suggested two ideas
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When will Survivors learn that you need ways to encourage Killers to not camp. Not petty BS abusable punishments because you're upset you lost.
Seriously. I saw one Survivor main claim 'camping is not a valid way to win', as if some Survivors think they can dictate how their opponents win.
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Extra BP doesn't do anything. Killers already get a ton of BP, what needs to be added is some sort of slowdown that rewards Killer for leaving the Hook and going after different Survivors. Maybe a weaker PGTW that starts with 10%, gaining an extra 5% for every Hook, but it won't gain the bonus 5% if The Killer hooks the same Survivor in a row
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As many people that have to run DS and BT now because of how massive face-camping and camping/tunneling-off-hook has becomes, I don't know why they're not base-kit.
If you don't have them, there's a lot of killers that will make sure you don't even get a chance to play the game.
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As much as i agree with you on DS and BT being needed due to camping and tunneling, them being basekit would be too much in their current state. If they were slightly nerfed and turned into basekit features, that'd be fine imo
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I think that the better option would be to nerf gen speeds slightly and give basekit 10 sec BT and 30 sec DS and if it's not seriously affecting balance, then up it to full BT and full DS with a bit more nerf to gen speeds.
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DS and BT are to easily used as bodyblock perks to get them for free. Having an unhooked survivor block two hits and know you can't touch for 60 seconds every first unhook would be miserable. Even now if survivors see I'm going for the rescuer they start trying to bodyblock without bt and ds, only loud chirping to protect them.
All it would honestly do is encourage these sloppy rescues and punish the killer for it. Especially when you get survivors who will throw the entire game to get you to set off DS because... I guess it's supposed to be funny? But I've noticed a trend in survivors who seem genuinely angry I didn't tunnel them and start desperately trying to get me to trigger it.
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You really don't want DS and BT basekit.
They are not something killer should know for 100% it's active.
DS actually started to work better after nerfs, because killers don't respect it that much.
Do you think you would ever used DS unless you get into locker, or bait grab? No, you will get slugged almost everytime. There are killers that would not care about it as Nurse, Spirit, Blight, just fast killers that can down you after DS really fast, so they don't really care.
I would be fine with BT, maybe shorter tho. STBFL free stacks.
But it's dumb to want DS basekit imo.
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So then after someone is hooked, the next survivor I chase has somewhere to instantly run to as a safe zone to get a free blind, and, assuming they actually want to remove the safe zone early, a free unhook...
I'm not sure who this would end up frustrating more, the killers who can't chase survivors without them running to their buddy for the free blind, or solo survivors who will undoubtedly be the ones hanging the longest on the hooks as their teammates play ring around the Rosie Everytime they get spotted.
The argument I hear over and over against camping is that it "stops people from being able to play" now, personally I think that's nonsense, but if that is the case, I don't see how the solution is giving survivors a reason not to rescue people from the hook.
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BT is too powerful as a bodyblock perk, that much is true, but DS is not. BT should generally lose collision for the duration of the endurance effect.
But even with that change, I don't think BT should ever be baseline. It's a perk that accentuates unsafe unhooks, and that shouldn't be encouraged. DS, on the other hand, should be made baseline, with the singular adjustment that it cannot fire after the fifth gen is done.
DS is also quite bad as a bodyblock perk, since you can simply down the blocker and leave them slugged, which'll end up costing the survivors more time than the killer.
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Do you know the story about the sun and the wind who both tried to take a man's coat off? No matter how hard he blew the wind could not force the man to take his coat off as blowing harder made the man clench his coat tighter. The sun just made the day hotter and the man chose to take his coat off.
If you want killers to not tunnel and camp you need to give them hope. Give every killer except blight/nurse some buffs. Make killers feel like they do not need to tunnel and camp to win.
But that's not what you want. I dont think you want killers to have a fair game; you want killers to give you a nice chase experience in which you always feel in control.
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In the worst case scenario, a survivor is unsafely unhooked by another survivors, then body blocks for the unsafe-unhooker. That survivor needs to run away and mend. The killer goes after the person who did the safe unhook instead of the victim of the safe unhook (which already makes the game better for the survivor who was getting screwed).
The killer in this situation is ahead because one survivor is mending then healing, not working gens and the killer is immediately in a chase with another survivor. So 2 survivors aren't doing gens.
Now admittedly, a camper/tunneler-off-hook-till-dead would be better off, because the unsafe unhook would allow him to put the unhooked survivor right back on the hook.
In this scenario with built in DS/BT, the camper/tunneler-off-hook-till-dead is rewarded for playing more like other killers and even though he can still just flat out wait out DS and BT and still get the kill, it does allow the real victim, the survivor that was unsafely unhooked and would normally not even get to play the game, have some options, like crawling off and possibly getting healed by another survivor.
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Camping isn't as big of a deal as everyone likes to make it out to be, I mean if you're being basement camped survivors just need to do gens and leave, don't get me wrong it's fun to go for saves even in those scenarios but if you don't succeed you can't really be mad because you knew the risks going into the situation, people should really quit treating this game like it's skillful when it's really a braindead game with braindead mechanics it's literally a game for casuals and if you find yourself upset then you're part of the problem because this is a party game to sit back on your off days and enjoy not the dead by daylight official eSports tournament to win a million dollars which there isn't a official tournament because it's not intended to be that type of game, we only get to see streamer tournaments with their rules.
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No, thats abusable by survivors
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Ds on its own I agree with you, it's when paired with bt it tends to become bs as it makes survivors feel safe to get downed again. If collision gets turned off it might be better but that needs to be tested.
DS is bad because it causes bad survivors to throw games because they want to "trick" you. I find it irritating as both killer and survivor. Nothing more fun than going to phase 2 on hook while the survivor you got hooked saving just teabags killer until ds deactivates. It's... frustrating.
And I'm telling you that's not what a lot of survivors are doing. You are assuming the unhooked will leave to mend. They won't with ds. They keep bodyblocking because they know you can't pick them up and either unbreakable themself up or hope to get picked up. It happens frequently now when survivors clue in I'm going after rescuer. I can't imagine it getting better if it's basekit.
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And I'm telling you that's not what a lot of survivors are doing. You are assuming the unhooked will leave to mend. They won't with ds. They keep bodyblocking because they know you can't pick them up and either unbreakable themself up or hope to get picked up. It happens frequently now when survivors clue in I'm going after rescuer. I can't imagine it getting better if it's basekit.
But that's not bad for the Killer. It means 1 survivor is completely down and not doing gens, a 2nd survivor is in a chase and not doing gens and a 3rd survivor now how to go and revive the downed 1st surivor and isn't doing gens.
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If the second survivor is still in a chase after another takes two protection hits for them I feel like you're not against very good survivors and it probably doesn't matter.
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If the BT survivor is taking a second hit as a protection hit, then the survivor he is taking a protection hit for to be pretty darn close.
However, if a BT survivor took a hit and ran right back to you, then it's not like he even got use out of BT, either.
That's a really strange situation and I don't see how it's beneficial to do it as a survivor.
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That's my point. I'll try and explain the problem.
Survivor A is unhooked by survivor B. Survivor A now has Ds/bt. Survivor A uses this invincibility to either completely block the killer from chasing survivor B or make it take an excessive amount of time. End result is survivor B either escapes, or succeeds in wasting a great deal of the killers time. Survivor A also either gets a free escape or succeeds in wasting a great deal of the killers time.
Meanwhile, the other two survivors if even mildly competent will have been working gens. This can be devastating, and a strong strat if done well.
But being able to do this, for free, on top of having an extra perk slot or two freed up to do it with? Having every hook basically be free isn't fair. You are not supposed to just sprint burst in and unhook in killers face completely free.
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