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"Wait for the second part of the dev update for the CoH nerf" "Wait until the PTB"

Leachy_Jr
Leachy_Jr Member Posts: 2,207

Pain.

«1

Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,403

    What thing will they say if the PTB turns out to be just a few cosmetic bug fixes? (The most likely thing to happen, since it seems the "most important" things were already said in the Developer update)

  • supersonic853
    supersonic853 Member Posts: 5,550
    edited January 2022

    Wait till live release because bhvr has thrown in random out of nowhere stuff for live release.

  • AhoyWolf
    AhoyWolf Member Posts: 4,403

    I would be honestly surprised if something like that happened, if they pull something out tomorrow that's actually good, I wouldn't mind to say that I was wrong.

  • Pikachaouuu
    Pikachaouuu Member Posts: 87
  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Hey, it's not tomorrow yet! Give them some time and maybe Circle of Healing will be featured. Afterall, the Shrine of Secrets updates, and I've also heard Dead Hard hasn't been seen for a while on their neither!😁

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,934

    You honestly never know cause the perks that were listed as buffs got other buffs that the dev note never posted and we could get more changes on the ptb

  • dugman
    dugman Member Posts: 9,713

    I'm pretty sure if Circle of Healing was going to be changed it would have been mentioned in today's update along with all the other perk updates.

    On the other hand, that doesn't mean nothing will ever happen with Circle of Healing, it just probably means they haven't done the balance pass on Mikaela yet. The fact that nothing at all is mentioned about any of her perks or add-ons means that pass is still in progress. Even if hypothetically you believed that the devs think Circle of Healing is "ok as is", the odds of them thinking literally all of Mikaela's perks and add-ons are "ok as is" is a bit slim. And when they release a new character they almost certainly have a schedule where they look at all their perks and add-ons in one go so they can test and pull data on everything in an orderly way.

    Therefore I don't think it's a question of "if" Mikaela's perks and add-ons will see a balance pass and get some tweaks, it's just a matter of when. This midchapter was three months after release, so it seemed about the right amount of time, but maybe between everything else they had in the queue here and the complexities of Boons being a new system they need extra time to go through the steps to review all her stuff.

    So yeah, a little disappointing we didn't see Mikaela's tweaks this time around, but it'll happen eventually, hopefully in March.

  • Irisora
    Irisora Member Posts: 1,442

    This patch notes:

    Please someone tell to the devs that we are in january, it's 3 month to go until april fools...

    Oh wait they are serious? 🤔

  • ChurchofPig
    ChurchofPig Member Posts: 2,769

    I think a lot of people were hoping for boon (specifically CoH) changes and then also Legion/Ghost Face changes (since they mentioned those coming up in the last dev Q&A)

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    No Blood Echo buffs 😔

  • Predated
    Predated Member Posts: 2,976

    Honestly, its really gonna be hard to factor in the realistic effect of a perk when it's very circumstantial. On smaller maps(I consider all inside maps to be small maps, they might have 2 or more floors, but their footprint is quite small), its super strong, but on big maps its quite meh.

    Personally, I think they simply should rebalance perks around map-size.

    T1 perks for small maps

    T2 perks for medium maps

    T3 perks for large maps.

    Having 60 seconds exhaustion on a small map makes sense, loops are crammed together, you dont really need an exhaustion perk in the first place. Having 40 seconds exhaustion on big maps also makes sense, lots of distance between loops, often large deadzones.

    Boons could easily just have a static effect, but their ranges changing to 16/20/24 meters depending on what size map they are.

    Iron Will could be reversed to be 100/95/90%, meaning that on big maps, you can still hear survivors.


    It would allow killers to equip perks without worrying about what map they are send to, allow perks to be bought in 1 go rather than in 3 tiers while still maintaining the aspect of 3 tiers. Make perks overall more consistent without being too overwhelming on small maps, but underwhelming on big maps.

    It would allow devs to make perks crazy powerful on big maps simply because that power is necessary to compensate for the time spend walking around(for both sides), without making them too strong on small maps. It's also gonna be quite easy to detect hackers who want to use T3 perks on small maps through an autoban system, as the perktier would be static among everyone for that map.

  • Malkhrim
    Malkhrim Member Posts: 995

    I just hope CoH doesn't become the new DS. Remember how it took years for the old (2016-2019) Decisive Strike to be changed?

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    To be fair that's one our of many. Just because they were quick on one doesn't excuse how slow they were and are on the others.

  • TTV_Tempest63_
    TTV_Tempest63_ Member Posts: 12

    I cant believe there are still people who cry about circle of healing its not even op man you sniff the totem out and its gone its not like you cant hear this totem from miles away and for the killer it takes 1 second and for survivors it tooks about 20-30 seconds to re boon it which is a great time winni g for the killer because there is at least one idiot on a totem instead of a gen

  • TheMadCat
    TheMadCat Member Posts: 2,203

    I mean, if we don't have more with the PTB patch notes, what was the reason for the PTB? Testing the new Distortion with an extra token? Testing the new Huntress addon to be undectetable for 30 seconds?

    If we don't get more, I'm wondering who is gonna DL the PTB.

  • burt0r
    burt0r Member Posts: 4,166

    Wasn't that only because it was borderline game breaking?

  • Pulsar
    Pulsar Member Posts: 20,969

    You could argue the same about CoH.

    MoM gave an extra health state.

  • burt0r
    burt0r Member Posts: 4,166

    Don't misunderstand, i am fully supporting tuning down coh, fixing dh visual on killerside or giving the perk a real downside for its power, on demand nature and versatility.

    I just think that MoM is a bad example to show that the devs care to nerf/balance survivor perks as fast as killer ones.

  • Pulsar
    Pulsar Member Posts: 20,969

    They don't and it makes sense tbh.

    Survivors absolutely make up the majority of their playerbase (and also, by extension, the majority of revenue). They'd be absolutely stupid to not cater towards the majority of their customers. That's just good business.

    Is it fair? No, but it makes sense if you look at it from a business perspective.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The logic of killers time = 4 times survivor time is flawed

    The only time relevant for survivors is on gens. No matter how long a match is the survivors won't escape without doing the gens.

    So at the start of the match the killer's time might be 4 times the survivors. But the second you are in chase it's only 3 times. Get someone on a hook and chase another it's already equal cause one has to go for the unhook.

    I'm sorry but if your time as a killer is ever worth 4 times of the survivors outside of the first 15 seconds of the match you are doing something terribly wrong

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Let's be real, fam. If you are expecting reasonable killer buffs still... that ain't copium. You have some other issues. Time to accept reality for what it is, they will nerf more of them next update. You will be happier once you admit it.

  • Dino7281
    Dino7281 Member Posts: 3,294

    It's funny. You add travel time for survivors, but it takes only 1 second for the killer. I am glad I have option to teleport anytime anywhere.

    Sure...

  • glitchboi
    glitchboi Member Posts: 6,023

    I did say to wait for part 2, so your complaints are now justified. No, our complaints. ######### Circle of Healing, delete the perk for an entirely new one I don't know, just ######### do something about it.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited January 2022

    Whenever you care about boon, you either lost chase, or you are not protecting gens. And that can take a lot of time. For example Ironworks of Misery, survivors often use one of totem spawns on top floor inside main building.

    It's nice you hear it, but it would take you around 20-30 seconds to snuff and get back. That's a lot of time you are basically not doing anything worth. So as you said at the start of the match the killer's time might be 4 times the survivors, because noone is pressured, right? Well, who is pressured when you waste over 20 seconds on 1 boon?

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    True, that's why you don't go boonhunting without atleast having a hook. Or at all under certain circumstances

    I'm not saying that certain totem spawns don't make CoH busted.

    Just saying that in general that specific argument of killer time= 4 × survivor time is flawed

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited January 2022

    So basically whenever you go boon hunting, you are going to lose all pressure you had.

    There is hooked survivor, you can either go waste time to remove one boon or pressure survivors more, what is better?

    Only way I snuff boons are when survivor got downed next to it, I hooked survivor next to it, there is gen next to it. Basically when it's in bad location. But if you have swamp and boon is on edge of the map? I will probably never even hear it.

    And what if there are 2 CoH active? That time I waste on 1 boon is pointless, when they can still self-heal somewhere else.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    It's only flawed when you try to translate it into killer-survivor interactions. The core logic that Killer time is worth 4x Survivor time holds for everything else--and usually comes up for things like side objectives anyway.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Exactly.

    You should almost never snuff a boon the second you hear it. For example when you are in chase with a survivor and hear a boon you keep chasing that survivor to when you down them hook them near the boon so you can snuff it quickly while still pressuring the hook.

    Again not disagreeing that boons when not dealt with efficiently or places in really nasty spots aren't a huge time sink for killers.

    Just the general notion of killer time = 4×survivor time no matter what

    Disagree.

    Killers time is always worth the amount of survivors on gens.

    What side objectives allow is to spend time now to gain it back later.

    For example healing so you can take another hit and make the killer spend more time on you so other survivors can do the gens.

    That doesn't change the fact that for that moment in time where you are healing you make the killers time more valuable.

    If you get oneshot after you heal you didn't get the time you spend back and made the killers time more valuable with nothing to show for it.

    In the end of the day you can heal, flashlight save, set up boons, do whatever you want. If nobody does gens the killer wins. Cause at that point the killers time is infinitly more valuable then survivors

  • Labrac
    Labrac Applicant Posts: 1,285

    Hey dude chill, at least Buckle Up has two extra seconds of aura reading. Maybe it will be a new meta perk.