Pallet is the new Window (It sucks)
The game was balanced before the pallet "nerf" on 2.0.0, but now the killer is clearly advantaged and chases around pallets (aka pallet loops) last much less making for the survivors the game more difficult. I don't understand why the game suffered this change, but if devs think it's needed, they should at least give some disadvantages to the killer too.
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What? Isn't being looped for the whole game a disadvantage?
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You don't get it. If it comes to balance, you don't change one thing and change the other to balance the change that you've just made x_X .
And about looping, it's still unbelievable easy to loop the killer for entire game.
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@Prixusman I always suggest that if you think something is broken try it for yourself. Play the killer a bit, rank up and see how it actually feels. I'm not saying your opinion is invalid it's simply contrary to what I've experienced. Get some killer play in and make a better argument and the devs will consider it.
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That is all.9 -
@Pixusman said:
The game was balanced before the pallet "nerf" on 2.0.0, but now the killer is clearly advantaged and chases around pallets (aka pallet loops) last much less making for the survivors the game more difficult. I don't understand why the game suffered this change, but if devs think it's needed, they should at least give some disadvantages to the killer too.wew boy, where to start?
The pallet "nerf" was a fix to the animation as prior you could loop forever and then as bloodlust gave the killer a speed edge and the loop was coming to an end, survivor could vacuum pallet the killer for an additional stun/time waste before moving onto the next looping section which would no doubt be a few steps away.
"...making for the survivors the game more difficult..." - it was a fix of a game mechanic that was broken and made it easier for survivors. The loop is still very much real, its just not as cheap when the pallet stun happens
"I don't understand why the game suffered this change, but if devs think it's needed, they should at least give some disadvantages to the killer too." Killers have plenty to work against, I think with time and practice you will be okay with this fix. Just like with a new killer it takes time and practice to understand how to effectively counter them instead of complaining in hopes it will get nerfed/made easier for you
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Overall, this patch is a step in the right direction for this game.
It's an appetizer to what they need to eventually do, which is give the killers more power.
At high ranks, and even mid ranks... killers are mediocre in their pursuits. I'm a rank 1 killer on console, I get it. Survivors need ways to stretch out a chase... I get it.
They need to drag things out. I get it. At high ranks, the chases can be annoyingly long and ridiculous no matter what your skill level as killer is.
It would be more about the survivors making mistakes than the killer. I've had games where I played very good with a Freddy or Leatherface and barely pipped or safety pipped. Why?
Cause the survivors were SWF, and very good at looping and time wasting.
SWF>Killers
The pallet changes were good changes. You can no longer run to a pallet and jam the pull down button. If you do, you're on the wrong side of the pallet now. It gives the killer that extra .5 second or so to hit you.
This patch is good. It isn't perfect, and they need to put the scary back in DbD, but like I said its a start.
Adapt.
I main Freddy. With proper add ons he's mid tier at best. Like with the best add ons and a mori he's mid tier probably.
I had to adapt to the nerf he got 1 week out. Because of cry children that couldn't adapt to him being invisible.
You adapt.
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This player is some kind of special huh? lol
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Except pallet vacuum was just one aspect of why the balance is so broken. Survivors can still easily loop a pallet, to very little detriment to them. It's great the vacuum is gone. Especially since it's brings out people like you, that just want the game to be easier for you, when it's still pretty easy for survivors.
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@Pixusman said:
The game was balanced before the pallet "nerf" on 2.0.0, but now the killer is clearly advantaged and chases around pallets (aka pallet loops) last much less making for the survivors the game more difficult. I don't understand why the game suffered this change, but if devs think it's needed, they should at least give some disadvantages to the killer too.I suggest you play killer by yourself, and with that I mean you rank up and face experienced survivors.
Then you will realize how the game actually works0 -
@CallMeRusty420
@SadonicShadowbet this guy was one of the people leaving bad reviews on the game and posting discussions on steam saying "freddy op pls nerf"
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So, using pallets as teleporting features was a "fine advantage" for survivors ?
Well, now that's discutable.Also : windows do not suck if you can use them. Sorry, it's just another case of "Git Gud".
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Have you tried adapting your playstyle so that it is not reliant on Pallet Looping?
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@ABCBABCBABC said:
Have you tried adapting your playstyle so that it is not reliant on Pallet Looping?Well looping is kinda required depending on how the game's going and which killer it is, map etc.
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the game was "balanced"?
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is your opponent were always nurse?
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Hahahahahaha!!!!!!
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