We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Normally in the movie the killer is strong not the surviver

eloise
eloise Member Posts: 528

So why now the game it's more advantage for survie then killer?

Comments

  • GannTM
    GannTM Member Posts: 10,894

    Oh geez, here we go again.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    This is a co-op game.

  • Axx
    Axx Member Posts: 392

    Well the killer is usually stronger because most survivors are not very good at the game. Once you start getting better at killer you start to face better survivors more often and when the survivors start to get good at the game, that is when the killer gets weaker.

  • fcb
    fcb Member Posts: 158

    because it's more profitable for them. after all, it's a business.

    the more survivors they have the more money they make. DLCs, cosmetics,etc.

  • TheSubstitute
    TheSubstitute Member Posts: 2,590

    I think you missed the Halloween movie where Myers survived a hail of bullets, massacred multiple cops, and then had his face smashed with a piece of wood wielded by a petite, twerking Asian woman wearing a bunny jacket. Afterwards, Myers went to a corner for a time out. Once you've seen it, get back to us.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    In many horror movies there are characters that survive and kill the killer (often temporarily, but still). So, following your logic, survivors should be able to kill the killer. Hopefully Bhvr will add this soon because I too want a movie experience from an online multiplayer video game!

  • pseudechis
    pseudechis Member Posts: 3,904

    While it is based on survival horror/slasher flicks and heavily promoted as such the game itself is PVP and players want a "balanced" game experience where survivors are just as viable as killers in completing their objective.

    In early ranks when survivors are largely uncoordinated and basically get each other killed it can feel very much like a horror film where there is little hope of escape.

    However once you have some map knowledge and coordination its not that hard to extend chases against even good killers and there are a lot of mechanics that will just save you time and again throughout the game. This waters down the horror experience as survivors get stronger 1v1 and very efficient at completing their objective generally reducing baseline killer threat.

    I'm not saying its survivor sided, just easier to be efficient, especially when in a lot of games the pressure to win falls more heavily on the killer than the survivor team. This can make the game feel a little backwards and is a shame given the theme. (Just my opinion).

    If you put a lot of time in you'll eventually be crushing survivors left and right, but often will have to sweat through your shirt to do it consistently and frequently use tactics described as "unfun" by your opponents as extolled by the unwritten rulebook of DBD play.

    This unwritten rulebook creates player expectation that killers will always be polite and play fair giving everyone equal opportunity to escape and participate. Which is basically BS and code for sore loserism. Also if you bring strong builds to make yourself more threatening then you are just toxic apparently.

    If you want to recreate the horror survival movie experience then you either need a really good killer or really bad survivors as when "balanced" the game is often more Scooby Doo than Halloween, which can be fun but doesn't "feel" right.

  • Shaped
    Shaped Member Posts: 5,911

    Because bvhr learned that portraying killers as intimidating while giving survivors the illusion of escaping the inescapable makes them feel good.