DBD should adopt some VHS concepts

DBDVulture
DBDVulture Member Posts: 2,437
edited January 2022 in Feedback and Suggestions

I am not interested in VHS teen side with weapons nor am I interested in the monster tracking almost entirely by sound. But their game has some really good game concepts that would be nice to have in DBD.


In VHS every hit counts for killer. We need this as part of DBD but with the new meta of boons all the time and +100% healing speed it seems as if we are moving in the opposite direction.

Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    oh i absolutely ######### hope they do not.

    i despise that game currently, and the only reason im even considering picking it back up when it hits early access is because it'll have matchmaking and i can play with my bf. i absolutely hope and pray that the two games stay very distinct from each other and fill up two different segments of the market.

  • WeenieDog
    WeenieDog Member Posts: 2,187

    Yes, let survivors ditch the gens and straight up kill the killer.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I agree with this, the games do not need to be copies of each other. They should fill separate games in the same genre to stay competitive. Honestly, I just think DBD needs to have a healing cap, it is way too easy to get heals that are like 4 seconds right now. Boons aren't even a problem for me, just CoH stacking so much with medkits

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    ...... What? All the footage I've ever seen of VHS makes it look like you can wail on teens all day and they're fine.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    I'm tired of seeing 'Copy other games!' threads in forums for EVERY GAME.

    Even in Phasmophobia, people are like 'You should be more like DBD!' off and on. Or 'You should be more like Ghost Hunter Corps!'.

    Why don't we make every game like Pac-Man on the Atari? Or better yet; the grandfather of all games: Pong? Who needs originality? Just copy whatever someone else does!

  • DBDVulture
    DBDVulture Member Posts: 2,437

    All I was suggesting is that DBD make every hit matter.


    Boons have put killer in a very unfortunate state where getting injured really does not matter.

  • dugman
    dugman Member Posts: 9,714

    And by "Boons" you mean just Circle of Healing. The other Boons aren't the problem, it's just that one perk. All they have to do is tone Circle of Healing down.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    I assume you forgot that : Boon: Exponential exists.


    Boons are low risk/high reward. Totems are high risk/low reward. IF hexes are destroyed forever when the bones are touched then boons should get the same treatment. If the killer could rekindle an extinguished hex on a dull totem then hexes would not be so horrible,

  • vladspellbinder
    vladspellbinder Member Posts: 343

    Boon: Exponential is not as strong as Boon: Circle of Healing. CoH is the problem, not Boons themselves.

    With Exponential you have to be slugged in the Boon's aura so two problems there: 1) Slugging is very conditional and most Killers will pick up right away or maybe do an area check to make sure there is no one else around for a blind save or pallet save but this short check won't be enough to get you back on you feet most of the time if no one else is around to run interference and 2) because you're near the Boon the Killer can likely hear it and find it and snuff it out before you fully recover.

    Our of the three Boons we have Exponential is the weakest, because it only punishes slugging Killers and only in a very limited area. So if you don't slug very often as Killer you may never know this Boon was even in play. I wouldn't say it needs to be buffed, but it is very conditional and is rarely ever helpful in Solo Q. (Because everything works better with a S.W.F. it goes without saying.) If you are having major problems with Exponential as Killer then you need to stop slugging so much and put people up on hooks instead. (I'm a Killer main, I very rarely ever slug anyone, even when I play Twins. I've had a few games with this Perk around but it never got value and is so rare I sometimes forget it's even a thing.)

    Outside of meme Bully The Killer spots like the R.C.P.S. library or Badham School lower floor with no Basement the majority of the time Exponential won't really help if the Killer plays smart and doesn't slug.

    Boon: Shadowstep is more powerful but not broken. It helps in chase and only in a limited area, so if set up somewhere without line-of-sight blockers or places to hide then it doesn't help much. The problem is that a lot of Totem spawns are in places with line-of-sight blockers and places to hide so if used in combination with things like Deception and Quick & Quiet you can easily juke the Killer and hide. Thing is hiding only goes so far and once the Killer recognizes they can't rely on scratch marks they'll be more careful looking at hiding spots so it doesn't work all the time.

    Boon: Circle of Healing is outright over powered. Sure it is only in a limited area, when there is only one, but you can have up to four of these healing areas at a time. In these areas Survivors can heal for free, by themselves, at base healing speed. For one Perk and negligible set-up time. For the whole game. If they do so in an area where they've finished the gens and all of the pallets are still up the Killer has no reason to go there. Not even to snuff the Boon because it'll just be reapplied when they leave. So Survivors get hit, run to the other side of the map, heal alone and come back to work on gens.

    All it would take is a simple change to make it balanced: remove the Self-Care line so you either need Self-Care, a med-kit or another Survivor to heal. Being able to heal by yourself at base healing speed is just so very broken.

    So, no, I don't agree with you that any Boon other then CoH is broken. CoH is the problem. CoH is the meta. Out of my past fifty games, on either side and yes I have been counting, thirty-nine of them have had at least one Boon: Circle of Healing in them, often two and in once case three. Of those thirty-nine games I was one of the CoH bringers for five games, mostly because for three games I was Mika and she didn't have very good Perks, one I was Jonah and he got it really early and didn't have other good Perks and finally as Ace because I'm still trying to get the "Bless You" Achievement so I bring a Boon if I have it.

    CoH is a top Meta Perk for Survivor now, alongside Dead Hard and Unbreakable. The fact that Boon: Infinite Unbreakable Exponential didn't replace Unbreakable shows you how weak it is and how strong CoH is. About the only time I ever saw Exponential being run was when someone was running all three Boons together and if it was by itself the person was normally going for Adept Jonah.

    As for your other point I agree with the first half but not the second half, I don't think Hex's should be able to be reapplied. It wasn't ever intended they be reusable and they are not balanced accordingly, though some are really super weak anyways. But that was with Totem Cleansing in mind and not Blessing. Even so I don't think you should be able to reapply Hexs that have been overwritten. I agree with your first sentiment because the change I've always wanted to see was that when the Killer Snuffs out a boon the Totems is destroyed as if it has been Cleaned. That totem was found by a Survivor already who spent the time need to Cleanse it, or longer if it had been a Hex before, to apply their Boon. They already know where it is and can come right back to it to Cleanse it if it gets a Hew on it later, be it N.O.E.D. or Play Thing, so that Totem might as well already be broken. This way Boons would become a limited resource that you would need to be strategic about applying and not just throw down willy-nilly and as a side benefit would make Hex: Pentimento actually viable.

  • TAG
    TAG Member Posts: 12,874
  • Yatol
    Yatol Member Posts: 1,960
    1. stop using boon totems as an excuse to add random stuff
    2. "add stuff from from VHS" is way too vague and shows you don't even know what you want
    3. they are adding ways for survivors to know what each other are doing to reduce the gap between killer and survivor, something they learned from VHS
  • drsoontm
    drsoontm Member Posts: 4,954

    VHS is very different from DbD. It's more akin to a tactical game. Applying its concepts in DbD is like applying R6 concepts to Mario Party.

    Besides the game free, why wouldn't you enjoy the original and let DbD be DbD?

  • fulltonon
    fulltonon Member Posts: 5,762

    They aren't doing that to reduce the gap between killer and survivor, it's there to reduce gap between SWF and everything else.

  • Yatol
    Yatol Member Posts: 1,960
  • randonly
    randonly Member Posts: 456

    Just as boom: Circle of Healing is a problem for stacking with medkits, killers that completely ignore a health state are unhealthy for the game.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    There are 24/26 killers not able to play well in high MMR. Most of the people in this thread seem to be just fine with that.


    Instant down killers are better overall than many of their counterparts in part because they can avoid the sprint that survivors get when hit as well as dead hard.


    All that I have asked for is to make every damage state from the killer to matter - but most people do not even bother to read that. They just assume I mean to want DBD to copy some element of VHS.


    As for boons/totems they should overall follow the same pattern ; If boons can be relit then hexes should follow suit but if hexes are destroyed forever when snuffed then so should boons. People who only play survivor do not want this because then they would not use boons because there would be an associated risk with using them.