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Make Legion great

TurboTOne
TurboTOne Member Posts: 349
edited January 2022 in Feedback and Suggestions

You Start the Trial with 3 Stacks.

- each time you Hit a Survivor you gain 2 Stacks up to a Maximum of 10 Stacks.

- each time to Fast Vault a Pallet or Window while in Frenzy, you lose 1 Stack.

- You do not lose the Ability to Fast Vault Windows or Pallets with no more remaining Stacks.

- In addition, each Stack grants a Small Buff to the Legion while in Frenzy.

 - 3 Stacks: +15% Feral Frenzy Movement Speed

 - 5 Stacks: -1 Second Fatigue Duration

 - 7 Stacks: Feral Frenzy Hits instantly down Survivors who suffer from the Deep Wound Status Effect

 - 9 Stacks: Feral Frenzy Hits instantly down injured Survivors

 - 10 Stacks: Feral Frenzy Hits instantly down hit Survivors


QoL Changes:


Fatigue duration when stopped manually is now 2.75 seconds

Fatigue duration when the timer runs out is now 3.25 seconds

Fatigue duration on missed swings is now 3.5 seconds


Frenzy Movement Speed is now 5.6m/s = 140%

Frenzy Movement Speed when Killer Instinct is active is now 6.6m/s = 165%


Frenzy Duration is now 8 seconds 

Frenzy Duration when Killer Instinct is Active is now 12 seconds.


Missed Frenzy Swings no longer end Frenzy but instead have a longer Attack Cooldown to not gain any more distance.

Comments

  • Milo
    Milo Member Posts: 7,383

    Two problems:

    The fatigue would be reduced to 1,75 seconds on first survivor (if they hadn't vault or dropped a pallet to get your hit), and that just doesn't sound either fun or balanced.

    7 stacks are basically the same thing if you have 10 stacks.

    Also:

    Fatigue duration on missed swings is now 3.5 seconds

    Missed Frenzy Swings no longer end Frenzy but instead have a longer Attack Cooldown to not gain any more distance.

    So if you miss you wait 3,5 seconds before you can run? Or what?

  • Sbrunch
    Sbrunch Member Posts: 43

    Old legion had to hit you like 4 times in frenzy to down you, I don't think that part of it was bad.

    The problem was that the deepwound timer was going while you ran (it paused only during chase and people would moonwalk legion to not trigger the chase).

    Another problem was the infinite mending glitch that allowed you to make people take literally forever to mend via an add on combo.

    Now that both these problems are solved (deep wounds pause while running no matter if you are in a chase or not and the glitch is solved) I would revert to old legion.

    It was a killer that had to hit you several times in a chase to down you, simple power yet fun to use and face.

    Sadly we'll never get it back