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SBMM DOESN'T WORK. KILLER STATS FROM 100 MATCHES TO PROVE.
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The reason his data is different than the OP's -- and both are different than the results I'm seeing from my match results -- is again, sample size, which is ridiculously small considering the number of matches played of DBD daily.
The steam charts show that, on PC alone, over 45,000 were playing DBD 5 minutes ago. If we were to assume that there were NO console players playing the game at that time (which would obviously, not be the case), with 5 people per match, the rough estimate would be that thousands of separate matches were going on at that time, even if some or most of those players were simply sitting in lobbies at any given point in time in that short period. When you start adding in the console players, we're easily talking tens of thousands of matches a day. Statistically, using 100 random matches over any period is going to be such a small sample size -- we're talking literally fractions of fractions of a single percent (assuming all of those 100 were in a single day, and potentially matches overall numbering in the six-figures in that same period of time), that you simply cannot use it to "prove" any point. Whatever stats the devs throw out -- assuming they're using real data and not simply making things up on the fly -- will be far, far more accurate than anything ANY of us can come up with, even if we pooled all of our numbers together.
The OP's experiment is simply one person's brief snapshot of a much larger event that he (or Pulsar, or I, or you, or anyone here) simply do not have enough data to draw actual meaningful conclusions with. They're interesting to read what ONE person might be experiencing over what amounts to a brief snapshot in time, but statistically, they're not going to be necessarily representative of the complete, larger experience.
ETA: And all of the above ignores all of the other variables that could come into play to skew numbers from any of us. SBMM, any of our individual skills, all of the RNG involved in the game, whether people are playing to meme or playing serious, what perks are being run on either side, etc., etc.
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Some people are just not in high MMR games but think they are and so that skews the data.
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Yes this is right. It doesn't even have to be as many as 100 but if you play a few matches of Trapper, only his MMR changes and only by a relatively small amount. As soon as you switch killers, you switch to that killer's MMR.
These aren't stats aren't for 100 killer games these are 26 seperate stats of 4 killer games.
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Actually, 100 games is statistically significant. It works the same way polling and scientific studies do. You don't need every single game, or even a large percentage of games data to be able to get a relatively accurate view of data.
For example, America has a population of 329 million, while polling sample sizes are only 500 to 1,000. Sample size does not need to be massive to get statistical data from.
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It all depends on the data that was recorded and how relevant that data is to the subject. For example if the OP believes hes in high MMR games then it makes perfect sense -- he recorded 100 high MMR games and these are the stats we see.
If hes not in high MMR games, which he almost exclusively confirms (by saying hes an average killer at best) then he just recorded 100 games of stats that are irrelevant to the subject
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Average for all players doesn't tell us anything about quality of SBMM. We were told that *individuals* will be matched with people of equal skills, which is clearly not happening. It's completely irrelevant for individual experience what the average across all players is. If one player gets 4k 100% of time, while another person with equal number of matches gets 0k 100% of time, their average will be 2k, so by your logic this would be perfect SBMM, which is obviously not true.
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So, I have 200 matches recorded on my own as survivor which show escape rates -- both for myself and for people on my "team" -- that are wildly different than either the OP's, or Pulsar's (mine are in the middle of the two of their results).
Care to explain -- without using a biased take -- which one of the three of ours are relevant and whose aren't then? How are the OP's numbers statistically significant, yet mine or Pulsar's aren't, and why?
I worked in a casino for a number of years. This debate reminds me of the people who would come to a roulette wheel, look at the board showing what numbers had hit already, and then betting certain numbers because they were able to "identify a trend" based on a handful of spins on record. That would pretty much work out for them the way rational people would assume it would (and is why casinos stay in business -- they're built on people who see numerical trends that simply aren't there or accurate and pay for it -- literally).
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What people think is irrelevant. We were told that SBMM would match us with people of equal skills, which clearly isn't happening for every one.
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The more I see, DBD's issues are less about Killers not being able to get kills when appropriately matched... it's more how it feels to play Killer and big disconnects between what BHVR thinks is a "good showing" for a killer, what the community thinks a good showing is and how BHVR rewards less than stellar killer games.
As a personal ancedote, I remember 2 kill games where I've depipped, as an example. 3 kill "draws" where I gain no pips. 4 kill games that award only 1 pip. For a team that says "2 kills is a draw game, 3 is a winning game for a killer"... their scoring system doesn't really align with that philosophy.
That and this game does have one of the most toxic communities in general - killer gets exposed to 4x more of it than survivor does. Math basically says Killer has to deal with much more toxicity, which can easily lead to decent/ average matches leaving a bad taste in their mouth.
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Because you're most likely playing much better than you normally would just to prove a point when you're still not in high MMR. So you're playing better than your peers but your MMR wont catch up fast enough to matter
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It doesn't matter what my MMR is. The point is that myself as well as many others, are not matched with opponents of equal skills.
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The main factor is SWF.
The stats do not consider if SWF is in play, there's a big difference between full solo groups and partial to full swf groups.
So right now you cannot really technically gage right now.
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I'd argue it's rarely happening for anyone at this point. As I stated earlier in this thread, I'm of the belief (without actual proof, obviously, just anecdotal evidence) that queue times are the primary factor in matchmaking. During one of the previous tests -- when someone with a presumed high SBMM rating like Dowsey -- would literally sit in a lobby waiting an hour to find a match, I think the devs adjusted things to keep that from happening, and queue times are prioritized over everything else as a result.
Again, that's an opinion. My "data" is that, during peak survivor times at night, when I play killer, I can play someone I'm presumably very good with (like Pig) and my lobby time is instantaneous. When I play a killer I never play and I get clobbered with regularly, I'm still getting instantaneous matches, and survivors whose skill level are pretty much no different than what I get as my "main". (Not EVERY match goes that way, but far more than not, leading me to believe that the rarer lobbies of lesser-skilled survivors I go against are simply happening randomly).
Same as survivor -- when playing for 4-5 hours during the peak periods (either as part of a SWF or a solo), the quality of the killer ranges from God-tier to complete potatoes to everything in between. The ONLY thing that stays consistent (since I've been actively keeping track of it as well) has been lobby wait time to find a match, which tends to differ by 15-30 seconds top from the longest to shortest times. suggesting that those times are determining who I/we are matched with, and NOT any SBMM ranking.
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Nope. While sounds like a fun conspirathy theory, it's totally false. I'm not trying to prove any points. I'm trying to determine effectiveness of SBMM, that's all. All matches were played with same perks and same effort as before I started recording. I had feeling that SBMM wasn't working properly and at one point simply started recording data to verify the feeling. There is no conspiracy to trick you here, LOL :)
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200 survivor games is a much larger sample size than 4 games as Trapper. So yours is the most relevant.
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I would agree, but I also will make no claims that my experience is anything other than anecdotal evidence and should be taken with a LARGE grain of salt. I plan to keep recording match results, which have been also been recording maps, the type of SWF group if any, lobby wait times, escapes vs. kills, usage of Ruin and NOED, the killer used, and whether the killer legitimately camped/tunneled (not using the loose definitions people toss around). The more matches I get, the more significant my numbers will be -- that is, to say, STILL not a large enough sample to paint the entire DBD killer/survivor experience with a large brush and claim it's accurate.
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You said in your OP that you play an average killer at best -- why would these stats show you play an average killer...? Something doesnt add up to the stats you provided. Either it's a brand new account or you dont play your best every game
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Yes. My experience is same. Time of Day is better predictor of match difficulty than anything else. Early evening hardest for killer. Then gets easier. By 10 pm it's mostly potatoes.
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We don't even need to argue that SBMM is not working, but these stats are not meaningful at all. Even just playing at different times at the day can change the results massively.
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I play my best every match, but not toxic. No slugging for 4k, no camping and no tunneling until 3 gens are done. My account is just over 2 year old and I play almost every day. You can disregard "average killer at best" because noone can determine that about themself and the only reason I said that is because that's how I felt by comparing myself to average twitch streamer, but I have no idea if twitch streamers are good representation of average.
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Statisticians disagree with you. Set of 100 is statistically significant and therefore meaningful. I'm tired of explaining what statistically significant sample size means. Google it if interested.
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I've got pretty much twice the data that you have, and it shows wildly different match results that you show. By your definition, my set of matches should be statistically significant as well and therefore meaningful (even though I'm making no such claims of my own).
I'm curious what conclusion you draw from that differing data.
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Well i don't need statisticians to tell me whats the reality when i see the reality every day. 🤡
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I draw the same conclusion as before: while SBMM may work for some people, it fails for many others. If you are lucky to be at the MMR with many matches at that time of daya, than you may have balanced matches.
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I don't know. That's why I think it's really curious that I'm consistently getting a certain number and other people are consistently getting something different.
I wonder if it's how the data is being gathered. Or if for whatever reason, it's treating specific people different, which seems odd.
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Otz also has more hours played then anybody on these forums so :/
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Which honestly is the issue with all of these "experiments" being done by people hoping to prove all sorts of things on both sides. There is pretty much no variable control, so you are left with something that isn't at all repeatable or falsifiable (the hallmarks of an actual good experiment) and instead have done nothing but record anecdotal data to present as evidence.
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So the conclusion is... watch Otz and learn from him, then you'll also have Eazy time. I was losing most of my matches until I started watching Otz an True. Now I'm winning most, simply because I watched them and learned time management, tracking, looping, mind gaming and other basic technics from them.
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That's a fair enough answer.
I will still state that it's simply small sample sizes by all of us that are causing deviations in the results, as well as an incomplete look (again, by everyone who's chimed in so far, myself included) at all of the variables that can go into determining what results any given match will have.
A perfect example in my own data is killers versed against. The most common killer in my matches overall has been The Artist. Could I use that "data" to claim that The Artist is now the most popular killer in DBD, or that she's clearly OP and therefore being picked in numbers I would have previously seen Blight or Huntress or Spirit picked in? I could make those claims -- but considering that I started compiling my data right at the time The Artist was released, that single fact alone would go a large way to explaining WHY that killer was the most picked by my opponents, and it's a perfect illustration how statistics can be completely misinterpreted if there's not enough of a sample size to determine accuracy of those stats and the relevance of missing context for said statistics.
All of that said, if the OP wants to continue to compile stats and update, I'm a stat-head (I've played fantasy baseball very successfully for close to 30 years now), so I'm always interested in analyzing numbers. I plan to keep up with my stat keeping as well, not to "prove" anything, but if for no other reason than it's interesting for me to do. I'd hope Pulsar does the same, and yourself if you want to put the time in.
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I do watch and learn from him I probably have a similar kill rate as him
Expect I play slinger
Both him and true got stomped in their slinger games
I'm just saying to take his data and act like it's the norm for all killers is wack
His data is anything but the norm
It's what we would call outliers in statistics
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I'm not trying to prove anything. Honestly, the conspiracy theorists in this thread are becoming exhausting. Both, 1.5 and 3 kill ratios show that SBMM is not working *for individuals*.
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That wasn't directed at you specifically, more a general reaction to this new wave of people recording results for a bunch of different reasons, as I noted (usually arguing for/against a specific perk/playstyle). No conspiracy here, I agree the sbmm is trash, actually (I don't think anyone honestly thinks it's working properly)
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Im not acting as if it's the norm for everybody. I'm acting as you can make it a norm for yourself if you try hard enough. Everyone will get stamped occasionally. It's all about the averages.
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"Which is clearly not happening" for you 🤷
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As a killer main, it works more during off peak times than prime time for me. When I play in the morning or afternoon, I get meta efficient squad after squad but playing at like 6 - 9 pm when tons of survivors are on, I get way more inefficient solos, bad SWFs, and potatoes mixed in with the occasional bully squad. It's absolutely prioritizing keeping queue times down.
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I agree with you and otz
That like he said if I camp and tunnel and run meta perks and play as sweaty as possible I can squeeze out a 3k average but why should I have to play to maximum tryhardness to even get a single kill vs a decent swf?
How is it fair that one game I can play hag with no perks and no add ons and stomp a team of solos at 5-4 gens in around 2-5 mins
Then the game immediately after I play with full meta perks and her strongest add ons
And it's a 4 man swf that sets off every trap as I'm carrying, knows to trigger it on the edge and runs the opposite direction, and flashlights every trap so I basically have no power
I agree with you that sbmm isn't working but one of the reasons it isn't working is because of how unbalanced this game is
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Same. What time zone are you in? My easiest killer matches are 8pm to midnight PST.
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I'm CST. I only play killer during prime hours now. This time of night has gotten a bad rep amongst killers because there's more SWFs, but if you're decent at the game, it's basically old matchmaking for five hours a night. It's great for me as long as those survivor queues stay long
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interesting
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Well, the Hag is really bad against coordinated SWF on comms. Not much you can do about it, other than not start a match if you suspect SWF. And now COH made it even harder for 110 killers like Hag.
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Wierd, because that's not why I said. Again, why are you so desperate?
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Dang is the community about to embark on a major DBD research? I'm totally all for that.
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I really think at this point, the developers should start making the data public. It's obvious players want the data and it would clear up a lot of stuff on the forums.
I could care less about SBMMR as long as it's working. But I would love to see how often my team is escaping as a survivor and how many kills I'm making on average as killer.
Having to manual record every match is a pain, but if that's the only way I can see data... The developers should be giving us this data anyway. I mean it's not like we can't get it by just recording it ourselves.
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He did have some low quality survivors, but that wasn't my issue.
MMR is soft capped, Otz is always going to see SOME potatoes. The issue is he played 1 game with each killer. The outcomes are going to he inconsistent. Imagine playing deathslinger 100 games straight? Instead of the DC that snowballed him you're going to see the survivors who know how to W just demolish him.
Otz proved what we already know. A good killer is going to win some games, especially when they play as dirty as possible.
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Judging from latest PTB and reaction to it, the community is about to embark playing other games :D
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Agreed. They may as well, could stop a lot of nonsense.
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They will never do it. Why would they want people to have concrete proof that matchmaking is trash?
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You knew that it's possible to win almost every game with SBMM? Good for you. I didn't, because I actually believed when devs said that SBMM will eliminate that. I guess I was naive to trust them.
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Another instance of that's not what I said, but if you're so desperate to argue with yourself, go for it.
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You didn't say "Otz proved what we already know."? Weird that I can scroll up and see that you said it. Okay, keep being upset and defensive if that's what you like.
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