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Clown Rework+

DarkMagik
DarkMagik Member Posts: 822
edited January 2022 in Feedback and Suggestions

Reason:the Clown After his Rework is still seen as a one of the Weakest Killer,that is mostly do to the fact that his Speed Bottle serves very little uses in most loops.

Purpose:The point of this Rework is to make him better & while still making him feel like The Clown.In this Rework he will become a very unique killer.


Feedback Appreciated


The Rework

The Clown has 4 Special Bottles


Your Arsenal(No-add ons)

2 Afterpiece Tonic

2 Afterpiece Antidote

1 Afterpiece Molotov

1 Afterpiece Laughing Gas


Controls for PC/Console

Easy way to swap between bottles are the Number Keys/D-pad

1/Up:Tonic

2/Down:Antidote

3/Left:Molotov

4/Right:Tar


(A New Status Effect)

"On Fire":Survivors on Fire will cause Pallets they vault to become Engulfed.An Engulfed Pallet will be destroy itself within 5 seconds it.A Killer cannot Kick the Pallet Destroy & the Survivor cannot Vault it either.


New Bottles

Afterpiece Molotov:After throwing a Molotov a fire will appear on the Floor,if the survivor stays on the fire a Meter around their Picture will fill up,& if filled up it will injure the Survivor.The Meter will start decrease if the Survivor is steps out the Fire for 3 seconds.Throwing a Molotov at a Pallet will destroy the Pallet

Afterpiece Laughing Gas:After throwing the Tar a Black Smoke will appear,if the survivor goes through it they Controls are Inverted.


The Clown can now hold 6 Bottles but those Bottles are now specified

(The More Bottles you have the faster the reload would be)

(Molotov & Tar adds 1 Seconds for the Reload for each missing)(Tonic & Antidote adds 0.75 Seconds to the Reload for Each missing)

(Reloading causes all bottles effect currently going on to disapear)


His Mechanic

The Bottles can be combined to do interesting effects(Note they must thrown over on top of each other to combine)(You can throw 3rd Bottle over a ones combined but it wont combine)

Tonic+Antidote:Cancels Each other

Tonic+Molotov:Causes survivors who goes through it will be "On Fire" for the next 15 Seconds & if the Survivors vaults a Pallet that Pallet will be "On Fire"

Antidote+Laughing Gas:Will cause the Survivor to be in First Person for the next 5 Seconds

Antidote+Molotov:When the Tar is out & it make contact with a Molotov,it will cause a Explosion dealing a health state,destroy pallets, & if the killer is too close they will be stunned.

Molotov+Laughing Gas:Changes the Clown perspective to Third Person for the next 8 Seconds

Post edited by DarkMagik on

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