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What Should Be New Grade Rewards?
We have not numbers but we know they are gonna give more rewards for grades. So what should be rewards for highest grade?
For me;
Iridescent 1 as Survivor = 500k Bp + 1.000 Shards.
Iridescent 1 as Killer = 500k Bp + 1.000 Shards
Total = 1 million BP + 2K Shards.
Comments
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As if they will ever give you shards outside a holiday event. That is against profits.
Grades don't matter anymore since you cannot lose them. It's how much you played for the month rather than how well.
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would be nice but what if it is just an extra 30k for each rank
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2k shards for monthly would not hurt them. And all outfits & characters are not available for shards. So they can still make money. But it is BHVR, you never know.
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You underestimate corporate greed. It is the foundation of society today, if you live in North America.
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Yeah you are right about this. But BHVR can be nice too (sometimes), they gave us 2 really good cosmetics for free at Halloween event. Lets hope and see.
And no, i am living in old continent.
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I'd like to see the BP gains doubled, and some cosmetics for hitting Iri 1.
Uh, I think you're getting shards and cells mixed up.
Shards are earned passively while playing. Cells are the RMT currency.
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No, i'm pretty sure I know what both are. Do you think these devs are looking out for the players? I would argue they look out for themselves.
Not that it's a revelation, but the dogged loyalty and ignorance of the situation by people like yourself perpetuate the situation. The game is unbalanced, rigged to #########, run by devs who blatantly release overpowered characters/items/perks to boost sales. But unfortunately there is no real competition for the genre so they can get away with it. A snap of the fingers and it can all change though.
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It...sounds like you maybe need to take a break. If you really are this frustrated with the game, a holiday could well do you some good.
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I'd like to see some form of cosmetic reward. The BP are cool and I think they should stay but it'd be neat to have an indicator like devotion to indicate how many times you've hit rank one. Maybe give different borders or something on the end screen.
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Best case scenario?
50 Cells, 1000 Shards and 300K BP
Realistically? Probably like 275,000 BP
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I mean, you still need to do well to a degree in order to rank up. This is the first time since September that I've been Iridescent Ranks and I play every single day for hours, yet if I'm lucky, I'll get to Silver Ranks because I depip more than pip it feels like.
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It is capitalism. I am not frustrated at all. Almost everything in the world is done for money. At least I can understand what is going on and why the game is in the state that it is.
The core gameplay is great but the balance is crap because the devs keep hitting the "release OP item the nerf it 2 months later" button. You wanna know why Trickster's perks are some of the best in the game? I will give you a hint, it's not because they sold well initially.
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I'd prefer a bloodpoints booster based on grade go from a X0 to a X2
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i think it should be a static BP multiplier each month, with end of month rewards (like shards or something.)
i.e.; iri grade gives you a 2x bp multiplier, gold gives you 1.8x, silver gives you 1.5x, etc.
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Yes, sure. But you can't get milk without feeding the cows, and without players that aren't at least somewhat satiated, you can't get them to buy your stuff.
Also...let's take a look at the recent killers. Keeping in mind that licensed killers are the ones you need to pay real money for (I always float at least 10k shards and never really have to try to keep them).
PH: Useless perks.
Blight: Undying was good on release. It's meh now. BF was terrible until quite recently. DG...I don't think this was ever that good.
Twins: Useless perks.
Trickster: One decent but gimmicky perk, two mediocre perks.
Nemesis: Ditto.
Cenobite: Ditto.
Artist: The first 'new' killer with actual meta disruption perks in ages.
Also, out of the top tier of killers, the only remotely new one is Blight.
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I don't agree about Pinhead. Deadlock is legit and Plaything actually works, surprisingly enough. I also would add Artist and Twins as top tier killers.
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I want shards, but realistically they'll probably do like 350k BP.
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Right on the money with realistically 👍
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As if we're ever going to get shards outside of events. 😆
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First time you reach and are reset from Iridescent 1 you get a charm, one for each side, universal.
Also more Bloodpoints and possibly shards would be nice. I'd say cosmetics but that would never happen.
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It SHOULD be 1m or more BP per side. 1m BP is roughly equal to the gains from ~20 games with BBQ/WGLF, and you're going to be playing a lot more than 20 games to reach Iri 1 each month.
What you'll actually get is 250.001 BP. Yes, that's a decimal point, because I fully believe they'll somehow insert one.
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LIke Bhvr would ever give you money, which cells basically are for us.
But I do hope it is at least 500k BP for each role.
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Greed is good.
I would like shards as well.
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I mean, technically the more players play the game the more likely they are to make purchases as well, in addition to keeping the player pool count healthy which improves overall queue experience which may also increase player satisfaction.
It is also a static duration that can much more easily be controlled than an individuals daily gameplay investment.
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The Call of Duty gamer in me would love if every Killer/Survivor had their own tracked monthly grade which would unlock a corresponding Charm of a grade-based coloring of their Adept Icon. But the entire Charm Selection UI would also need an overhaul.
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I like the 2K shards... Even though I will never get to Grade 1 (I just don't want to try)
And BP as well... cap included maybe to 2 million
But having another way to get Shards would be a good thing
I would like to see Shards on the Rift... but that's getting away from the real topic
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