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There Should Be A "Bleed Out" Button / Feature

White_Jesus
White_Jesus Member Posts: 65
edited January 2022 in Feedback and Suggestions

Feature

In many matches, both from my own experience and many streamers, the killer will down a survivor then force them to bleed out as a "victory lap" or as a punishment for the survivor. I'm suggesting that the survivors are given a button to instantly bleed out when in the dying state. This would allow players to avoid these hostage situations and create fewer powerless situations where the player must decide between a 5 minute timer for leaving the match or a 5 minute bleed out.

Counter-Argument

The main argument I see against this feature comes in the form of trolling. Players could force themselves to bleed out on purpose to harm the game. However, there was a patch very similar to this feature I'm suggesting. In patch 2.7.0 the "End Game Collapse" feature was implemented to ensure that survivors wouldn't hold a game hostage. With this patch came a feature that allowed killers to open the exit gates! That is directly detrimental to the killer, but in order to avoid hostage situations it was allowed. So I am suggesting the same power be granted for survivors.

Comments

  • Milo
    Milo Member Posts: 7,383

    Technically speaking (don't hate me for this)

    When you're bleeding out the game will eventually end. So, while it takes a while, the killer isn't holding the game hostage. UNLESS in that scenario where the killer is dropping you on purpose. But the you might find the hatch.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    There should be a bleed out prompt only if you're the very last survivor left slugged (or if every survivor left is either slugged or hooked on struggle phase) and only if you've been slugged for X seconds, maybe a full minute, to prevent survivors from just clicking it as an easy way out and denying the killer from a legit kill.

    But yeah, in the case of a killer being a major dick, I agree it would be a good thing to have rather than sit there waiting for my character to die. But then again, often it's my fault cause I crawled away. Same when I can't find a survivor I slugged because another survivor was nearby and I gave chase.. they rarely sit there waiting for me, and with the way sounds are bugged, you don't always hear them moaning on the floor despite them being right there, so it's easy to just miss them and look at the wrong area

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Bleeding to death is not hostage, because the game will end in a specific amount of time. Also, the reason this doesn't exist is so people don't have another way to suicide just because they don't like how the match is going.

  • White_Jesus
    White_Jesus Member Posts: 65

    Regardless of whether or not the killer is holding the game hostage, they are purposefully wasting time. I'm not suggesting that the killer be punished for this action, instead I'm suggesting that the survivor be given a way out.

    My argument isn't that this breaks the rules placed by BHVR, but instead that it creates a toxic environment that is unenjoyable for players. So, therefore it should be changed to allow players to enjoy the game more freely.

  • White_Jesus
    White_Jesus Member Posts: 65

    I would argue that if a player wanted to suicide, then there isn't much to stop them from doing so. I don't think that we should balance features around the players that negatively impact the community, but rather the players that genuinely want to play the game. Ultimately, whether this feature is added or not, players will continue to suicide in matches regardless. So, the only difference is that the players that have already decided to suicide would be able to do so a few seconds more quickly.

    Also, if BHVR did determine which features should be added or removed based on the ability to use them in a negative way, then very few features would remain. We wouldn't be given the opportunity to escape on hooks, there wouldn't be skill checks in phase 2 on hooks, we wouldn't be allowed to drop every pallet on the map, we wouldn't have player collision that allows you to block teamates, etc.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    In case you weren't aware, hook suicide mechanic exists exclusively because BHVR tested removing it, and people would sandbag instead. BHVR (reasonably) viewed someone essentially quitting out less bad than someone staying and actively ruining it even harder for the others.

  • White_Jesus
    White_Jesus Member Posts: 65

    I really like the idea of allowing the survivor to use the button only if they are the last survivor or if every other survivor is slugged/hookedo n struggle phase. I'm sure that if this feature was implemented there would be certain requirements to avoid abuse, which would help this be an overall positive feature.

    Also, I think the feature could be useful even for the scenario you describe when a survivor crawled away from the killer. If the survivor doesn't think they can escape, they can bleed out to save both themselves and their killer time. So, it wouldn't just be to reduce toxicity, but could also create more smooth gameplay in that way.

  • White_Jesus
    White_Jesus Member Posts: 65

    As Marcavecunc pointed out, there are ways to implement this feature that would reduce griefing. For example, only allowing players to use the bleed out button when they are the last survivor. So, while a feature like this could be detrimental, if it had the right implementation, then BHVR could maximize the positive impacts while minimizing the negative ones.

    Also, if anything your anecdote helps to prove my point. BHVR tried to change features in a way that would reduce griefing, but it only negatively impacted normal players while the griefers found new ways to accomplish their goals. I think BHVR should do their best to minimize the possible negative ways that a feature like this could be used, but ultimately they shouldn't avoid implementing features simply because they COULD be used in a negative way.

  • Toybasher
    Toybasher Member Posts: 922

    It'll be abused. Killer you don't like? Bleed out on first down before the killer can even pick you up. Second to last survivor downed? Insta-bleedout to open the hatch.


    That sounds like a disconnect with extra steps and no penalty.


    I do think there should maybe be something like if everyone is downed (Including dead survivors, so if 3 survivors are dead and the last survivor is downed) the bleedout timer is faster. (So 2 minutes instead of 4 minutes.)


    This would at least "move things along" a little faster.

  • KateMain86
    KateMain86 Member Posts: 2,374

    I think if survivors are left on the ground for too long they should heal over time and be able to pick themselves up without having to use a perk. Also yes I agree the option to give up in the dying state should be a thing. I've had way too many matches where the killer left the 3rd on the ground with 3+ gens up just to find the 4th. Its matches like that where you literally don't blame people for d/cing.

  • SuzuKR
    SuzuKR Member Posts: 3,910
  • White_Jesus
    White_Jesus Member Posts: 65

    I totally agree! If you are slugging to go find the last survivor, that is perfectly acceptable. However, the scenarios that I am talking about are when either you are the last survivor and the killer refuses to hook you or when every survivor is slugged and the killer refuses to hook you. In these scenarios it would be wasting time.

  • White_Jesus
    White_Jesus Member Posts: 65

    I agree that if this feature was created, it would need to have certain requirements to activate. Whether that requirement is that the survivor has crows or that every other survivor is in the dying state/already dead, I think the devs would need to determine those specifics.