CoH Nerf!
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It honestly didn't need nerfed. But whatever, I am happy if the community is happy.
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Interesting. I'm also not really happy with this change, but it's a step in the right direction.
What would you have done?
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I would have capped the Healing Speeds to 8/16 seconds. This would still be a strong Perk, but super-fast Healing Speeds with Medkits and other Perks would not be possible anymore.
Also removed the ability for Boons to work on multiple Floors, since they are the strongest on Indoor Maps.
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lol what a pointless change that doesn't address the oppressive nature of boons at all
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I would've capped the speeds and made snuffing a Boon destroy the Dull Totem in the same way that cleansing Pentimento destroys the Hex.
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Everything can't be to make survivors very weak. Killers need to get over it
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It’s still unlimited healing for the entire team that doesn’t require a perk slot for 3 of 4 survivors. With no nerf to blessing time and no ability for killer to permanently disable it, it’s still very OP as it’s an additional objective for killers that didn’t exist until recently. It still renders most M1 killers useless
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The best is a green or purple med kit with add ons and built to last. I can heal multiple times in only 6 seconds.
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It takes 12 seconds to heal atm. With a meditation it is only 6 seconds. With a med kit it's still gonna be fast. You can now heal faster with a med kit with good addons and built to last
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Then medkits are your problem, not the perk. 50% is far too little to be restricted by a relatively small area on the map.
Medkits need a nerf, pretty sure many survivors would agree with that statement.
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You are forgetting the time to light the totem and the time to find the totem.
Just lighting the totem is below.
Old COH: heal a teammate in 22s, heal yourself in 30s
New COH: heal a teammate in 23.14s, heal yourself in 32.29s
Finding the totem is below/Traveling to totem. (Say about 8 seconds).
Old COH: heal a teammate in 30s, heal yourself in 38s
New COH: heal a teammate in 31.14s, heal yourself in 40.29s
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Should have been 50% at least.
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I think medkits need a nerf but the main issue with CoH for me is that it's almost always a time save for everyone and makes healing not a limited resource. Once medkits are depleted, survivors have to actually find each other and take a goodly amount of time to heal one another which lets the killer patrol and stumble upon them.
Not only does CoH remove that concept from the game, but it does everything incredibly fast so there's no incentive to ever let a survivor go if you can help it. I get that survivors want to win and all but the optimal solution to counter this has been camp to second stage and mori since a dead survivor is an unhealable survivor (until the devs add: boon resurrection later this year).
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Not exactly, it’s 16/0.75 = 21.3 seconds
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Only good thing about this change is it lets sloppy be somewhat usefull again.
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Sloppy still won't be worth running. Mangled does not do much by itself to slow down survivors. With maps remaining big it's easy enough for survivors to find safe areas to heal up without worry of being interrupted. Unless the devs buff mangled itself or overhaul healing as a mechanic, there's really no point to dedicating 1 perk slot to making survivors spend a couple extra seconds healing.
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The 75% is a bonus applied to the .5 selfcare speed for .875, it's more like 18.3 seconds. I don't know why the made it read the way they did , instead of just giving us a more clear idea of it.
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I wanted it to go down to 60% but I'll wait to see how 75% is I'm just happy they did something about it.
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Honestly should have just left it as it was if this was all they were going to do to it. My beliefs are still the same as they were before regarding bringing Hexes up to have an equivalent power to the current boon mechanic or at least revisit the nerf that they gave to Hex: Undying if the devs believe that boons are fine as they are currently.
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If you made it 50% the perk would be dead.
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Nothing on the survivor side should be nerfed according to your posts
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It's still stupidly broken but a little bit less
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And by every survivor perk in existence, you mean like 3 of them right?
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If you would have read more in this Thread, you would have known that I would have nerfed CoH in a different way. But it is a fact that Killer-players are the ones who are mass-opening Threads about Survivor-Perks. Every Snowflake thinks that their Thread about Dead Hard/DS/CoH/Iron Will is so important and adds something new.
More like 6, the others are not really existing.
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A free heal for all 4 survivors and the extra 4 seconds it takes, along with the time to light the Boon, even constantly, does not outweigh the benefits. This is taking a problem and nerfing the part that isn't the problem.
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I am fine with every Survivor Perk except Dead Hard and Iron Will. Everything else is fine. In fact, I would buff Unbreakable and Decisive Strike.
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We’ll have to see how it pans out. That’s a decent nerf but CoH is so obscenely strong it may not be enough. I think it should take a bit longer to bless a totem too. Boons are just too time efficient at the moment.
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No, it wouldn't. It would still be faster than self-care and available to everyone on the team.
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Selfcare is 50% mapwide vs a breakable perk you need to spend time setting up. Moving it to 50% would make it straight trash.
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What they actually need to do is adjust the boon mechanic itself to not be infinite use. CoH will be broken until then.
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Mapwide if EVERY survivor equips the perk. CoH is a 5th perk to eveyone not using it.
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U... useless? Bruh, the healing bonus wasn't the good part about it, the good part was throwing it in an area with completed gens so the killer would never check there and you get infinite healing with no snuffs
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You're looking at this from potential benefit to the team, but it would still suck at 50%. There's no point running to the otherside of the map for that. Add in time for blessing and it's absolutely not worth it.
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I rarely see survivor mains complaining on these forums. Look at the front page and i can promise atleast 80% of the threads is killer mains crying. Everyday.
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50% bonus healing in a decent (not small) area of the map, for all survivors. AND giving the ability to Self Care, again to all survivors, is strong. It would still be useful.
The new 75% is still overpowered.
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I don't play Killer, haven't for like 2+ years, but this is a little disingenuous. I'd say it's more like 70/30. On top of that, if "one side" is complaining all the time, everyday, does that say something about all those who main that side or does it say something about the game itself?
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Rofl. Survivor mains cry once an hour about: NoED, tuennling, camping, slugging, about missing skillchecks when they leave a gen (They think this should not happen at all)..
If you 'rarely see' these posts, it's because you ignore them so you can pretend Killers do all the complaining.
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What was the dif between this 4 times, or 3 times with one DH/DS/CoH/UB or anything close to that?
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BhVR for you
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It really is hard to nerf that perk huh ? To be honest keep the 100 %. Hell, make it 125%.
But allow survivors to just place it once or twice. But no, that would upset every survivor. I mean cmon decisive strike can only be used once, same with unbreakable.
I mean if the idea of boon totems is that they are a stronger version of some perks (Boon:Exponential = infinite Unbreakable, Boon:Circle of Healing instead of medkits and Boon: Shadowstep instead of Distortion.) but on limited radius and for the price of wasting a bit of time blessing a totem..... then I guess tweaking with numbers is the only move to balance them rn.
Maybe they will be able to recode the Boon: CoH how it was supposed to work (as ppl heard/theorised). Just a selfcare without the penalty. No extra healing speed when using a medkit or getting healed by another survivor.
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the only perks I see killers complain about are dead hard, coh and the new boil over
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Unfortunately no due to how the boon mechanic and totem placement as a whole are now. It's a start but there needs to be more work.
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Lol. Just look at the threads. I see survivor mains complain too but most of them is killer mains complaining about literally everything they possibly can
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So do survivors, and just as loud. I'm sick of this 'Nerf NoED but Killers are totally the bigger babies!' self-important bullshit.
NoED is fine. Both sides whine non-stop, and anyone who thinks 'They do it more than me!" is a deluded fool.
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COH will remain meta and one of the best survivor perks in the game. Taking an additional 8 seconds to heal yourself (16 -> 24) or another 4 seconds to heal another (8 -> 12) means absolutely nothing.
Just to paint how useless this nerf is, in terms of killer time, you get an additional 2 seconds, or 1 second from this. That's it.
The main problem with this perk comes from how it gives the entire team fast and infinite self-heals, and can't be permanently destroyed by the killer. Until this part of the perk is addressed, I refuse to play killer.
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Still one of the best and beneficial healing perks for all survivors.
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BTW Shadowstep is Distortion + Lucky Break so even more potent, especially if combined with COH so things like Nurses Calling etc are useless.
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I just see MORE killers complaining than survivors. But guess im blind then
Also noed may be fine but so is coh and dead hard. If survivors get a single new strong perk, killers will riot until the devs nerf it to useless. And yall wonder why people use same 4 perks every game? Lmao
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Nah, survivor nerf threads tend to be aimed at specific killers rather than perks, with a couple of notable exceptions
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It's kinda obvious this nerf wasen't really planned. It wasen't in the ptb.
They wanted to monitor CoH for a bit longer before changing stuff on it.
The only reason it got this small nerf now is probably just to shut the us up for a spell untill they know what they want to do with it.
Atleast feels that way to me
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