COH will remain meta and one of the best survivor perks in the game. Taking an additional 8 seconds to heal yourself (16 -> 24) or another 4 seconds to heal another (8 -> 12) means absolutely nothing.
Just to paint how useless this nerf is, in terms of killer time, you get an additional 2 seconds, or 1 second from this. That's it.
The main problem with this perk comes from how it gives the entire team fast and infinite self-heals, and can't be permanently destroyed by the killer. Until this part of the perk is addressed, I refuse to play killer.
CoH Nerf!
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It's actually much less than that, don't forget CoH gives a bonus to every healing action, then halves its speed if you heal yourself without a medkit. So the healing speed would be 1 x 1.75 x 0.5 = 0.875 charges per second, allowing survivors to heal themselves in 18.3 seconds. The nerf barely changes anything
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