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deadthslinger pick rate was 2.5% in this Q&A at all ranks/grades/mmr, before it was.....
3.57% in all ranks and 6.25% in red.
Deathslinger's nerf totally ruined this killer in every single way
he lost 1.02% pick rate in all ranks and we can't tell how much he lost in high mmr but we can assume it's quite big as well, 1.02% pick rate drop in all ranks when it was 3.57% is MASSIVE.
He was the fifth most picked killer in high ranks with an average kill rate of 54.74% in all ranks and 65.81% in red ranks, now it is in all mmr 53.67%, he was also the fifth killer with the lowest kill rate in red ranks.
These nerfs ruined him and we barely see him anymore, I miss playing as and against deathslinger...now when by miracle I see one I call easy game when before he was a real threat.
Comments
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Thats what happens if killer lose their easy mode gameplay.
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No, this is what happens if you nerf a Killer who was already pretty meh and don't give them a single goddamn thing to compensate for it.
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Yep. This is what happens when you simultaneously delete all of a killer's niche and make them clunky to play. I'm actually a bit surprised it didn't drop more.
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wasnt there like, 2 or 3 more killers added since the last time weve received these kind of stats?
Obviously his pick rate is gonna go down alongside a lot of other killers
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The thing is, they removed the istashot (which is fair enough) AND give him 32 meter TR because with Monitor&Abuse the killer could potentially shot you outside the TR. Not like M&A should have some other use, right?
If the killer can see you and have LOS to shot you, you could ######### see him. But no, survivor are too busy on the gens to look around in their third view. They need to rely on audio. With the future implementation that you don't have to hold m1 anymore to work on gen, it will be even more difficult to check around for a sthealthy killer. And that's why all (semi)stealthy killer will have, in future patchs, 32m TR by default, no matter the killer power.
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Remember there are chapters that come out too as well as other factors that can reduce his pick rate.
Like half the killers I dont actually see but somehow they share a similar pick rate to other I see every so often.
I just wish I knew, low,mid and high mmr brackets in all the stats
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The problem with slinger is time efficiency, you can still do some really cool shots with him and the base idea of slinger is still good but the time it takes to shoot someone then reel them in and reload so you can do it again is insane.
You almost need to camp with him because you don't have the mobility to patrol gens because on top of this you're 110% for whatever reason.
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That what happen when you remove what make him a strong killer. Rip quickscope
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Instascope was kinda wacky tbh. He's still strong, you just have to change your playstyle . Plan ahead a little more, pre-aim around corners, use LoS blockers to your advantage. Mot firing at all is also a decent strat, survivors lose a lot of ground when they start dodging side to side because they think you're about to shoot at them.
His pickrate went down because he's not as easy to play anymore, not because he's suddenly weak.
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it counts all MMR, so new players wants to try to cowboy with the gun
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fact....
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no he is not, he's trash now, anyone saying he's still strong are only playing against newbies and know nothing about the game, if you think he's still strong, you'll never catch a single high mmr survivor futher than 8 meters anymore, he was decent/fine before, now he's simply trash, stop defending Deathslinger, he's trash now, you are in denial and delusional
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Stop using the stats to rationalize an argument. They lack context and even the developers have said it isn’t the full picture.
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I still actively play deathslinger and regularly perform well with him. I'm not gonna sit here and claim that I'm high MMR, cause no one knows what their MMR is and pretending you know you're high mmr is stupid. However, what I can say for sure is that I have over 1500 hours in this game, so I'm definitely not playing against babies.
Stop whining and actually learn some new strategies.
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Didn't they buff something when they nerfed him? I could be wrong, but I thought they did.
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I believe they buffed his movement speed while Aiming.
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Thank you for the info. I thought so... just couldn't remember what it was.
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I have 3379.3 hours and been playing deathslinger since his release, been playing this game since 1.0.0, i've experienced the worst of this game, you know nothing, keep playing against your cute baby survivors and makes you think he's still strong, having 1K isn't strong and he's awful to play now
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In the bottom. As he should.
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When you take away what made a killer FEEL FUN to play, people will stop playing them. This is a game and people play it for fun. Making some characters far harder to control without making the results of using their power any more impactful just makes the character feel worse. Why play somebody who moves slowly, can't shoot when he wants, has the worst FPS aiming controls in all video games, has zero cross-map pressure, has to give up the chase to reload his power, and has no passive ability to lean on?
Everyone who says "the insta-scope had to go" must have never played him before. He is super slow and his power is middling range. He HAS NO POWER if you miss. And if you do miss, you either lose the chase or just hobble along with no power and hope the survivors don't get to a tile. He needed the insta-shot to compensate for the layers of limitations put on him WHEN HE WAS RELEASED. If you bake a super long wind-up into a killer's power, throttle their ability to aim once it's up, and keep him at 'hit with one shot or the survivor gets away,' you've got yourself an awful killer.
Edit: AND, that's to say nothing of the fact that hitting a survivor with the hook didn't even assure you of a damage state! It's just a pull that gives the survivor control and a chance to break it and get free! Did everyone forget that the power isn't a Huntress Hatchet? They act like it's some Chainsaw insta-down, but there were so many ways for survivors to evade, flee, and break free already!
It's mind-boggling how idiotic that nerf was!
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well, yeah. increasing the charge time of any killer without any real compensation will feel like hot garbage to play. viability aside, he just feels bad.
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Yeah I was one of the people who overreacted to the Slinger nerf, but after putting a lot of hours on him again I can still say he's almost just as strong as before. The extra 0,25 seconds to shoot felt weird but you can get used to it after some time.
His strongest playstyle is still "quickscoping" imo. He fires a 40 m/s projectile in 0,9 seconds (it was 0,65 seconds before) which is insane if you compare it to Huntress who takes 3 seconds to do the same. As you said you can also pre-aim around corners to use in your favor the fact he doesn't make a sound when raising his gun unlike the bunny ranged woman. Things like firing through holes in the shack and flicking are also still possible.
I play him all the time and still do fine with him, winning most of my games. I wish the Slinger mains who dropped him tried him out for some time because I'm sure they would come back again. I kind of blame myself for overreacting and taking weeks to play him.
I still believe they did kind of rough on him. They really should consider giving him at least a 28m TR, and he needs an add-on pass really badly.
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But they made the chain breaking animation shorter! you can't say they didn't give any compensation!
/s
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truth and facts.......
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God thats an old thread I was confused why I got a notification here at first
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Yes, they buffed his movement speed while ADS'ing from 75% to 85%.
They also reduced his stun time when a Survivor escapes from his Chain by 1 second, from 4 to 3. All that did was create an equally unfun playstyle where players stacked the two stun reduction add-ons to make his stun 1.5 seconds.
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Just for reference the average killer pick rate is 1/26 or 3.8%. So per above his pick rate pre-nerf in red ranks was almost twice the average. Even if his high MMR pick rate dropped 2% he'd still be an above average killer in terms of popularity at that level.
Mind you, I'm not particularly a Deathslinger fan. I think his turn rate while aiming feels annoyingly slow (unless I missed something I believe he's the only ranged killer whose turn rate significantly slows down while aiming.) And my impression of him is that he's objectively a weaker version of Huntress currently (same terror radius and movement speed, slower turning speed when aiming, hits aren't guaranteed downs from across pallets, smaller hit box on the projectile and shorter range on the shot). I'm just saying it's possible the drop in popularity at high rank could simply be a regression to the mean from being very popular.
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It's a fun style that makes sense for more frequent use of the harpoon)
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Thanks for the information. I couldn't remember exactly what was buffed.
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Either he has a 3 second stun for a reason or he doesn't.
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I did not understand you. Usually the killer shouldn't break the chain. But with these add-ons it is possible to play through an open circuit. For example, while chasing, you can hit another survivor at a distance and quickly continue chasing the first one. Or hit survivors from a distance and break the chain. Sometimes this way you can hit several survivors quickly enough.
I hope these add-ons are not affected. They provide some variety.
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I'm surprised anyone plays him. He's probably worse than Pinhead tbh
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The kill rate you are right but the pick rate you can use those stat they are good
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If you think he's bad maybe you should just git gud with him lmao. You may have been here since 1.0.0, but we've both had the same amount of time to get good with Deathslinger.
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They made his chain break quicker which due to the changes to his gun it doesn't matter.
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Being able to get back into chases quicker is nothing to sneeze at.
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"Dead for anyone who played him just to quickscope". That's the thing, if you were playing him just to quickscope, you're ignoring all the other strengths he has. His small hitboxes allow him to hit so really close shots that other killers couldn't make. The fact the he inflicts deep wound slows down survivors cause they have to waste time mending. He can reload anytime so he doesn't need to break the flow of chase to get his power back. If he lands a hit, he also forces people back to his location, meaning survivors don't make as much ground on him. His ability is also the only ranged ability where you can forcibly move survivors to somewhere more advantageous for them. There's also a really cool thing he can do when someone is going for a save against a hooked survivor nearing the first stage. Where most killers would have to play grab mindgames, Deathslinger can shoot them, hold them there until the hooked survivor hits next stage, and THEN hit them. And on the topic of faking shots, he can do it better than both Huntress and Trickster. Huntress takes longer to wind up and put away her hatchets, and the redeemer has a lethality to it that The Tricksters knives just don't have.
Deathslinger is a surprisingly flexible killer, and I think calling him trash just because one playstyle doesn't work on him anymore is unfair.
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The main problem is though is that right now slinger is slow as molasses with both his base movement and anything involving his gun unless you have something like stbfl you make some good points but right now he can easily be considered the worst ranged killer now.
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It is if the map is against you like badham or the game
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You can argue that he's the weakest killer, I won't stop you from doing that, but saying that he can easily be considered the worst killer is not true. I think that Trickster is the weakest ranged killer. He has none of the versatility and a fraction of the lethality that Deathslinger has. Really the only thing he does better than Trickster is chain together health states with his base kit.
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I couldn't stop laughing at this statement, before nerf you are absolutely right, now, you couldn't be more wrong
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Elaborate.
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This is the result of the Devs creating a Killer that so powerful in 1v1 and doesnt have anything for 1v4.
Nerf 1v1 and there is nothing left on him
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DS wasn't meh to me. Yeah he always had a bad ability to put pressure on the map, but his chasing ability was insane comparing to others killers. What other killer can completely shutdown windows as reliably as DS except nurse?
His low kill rate only came from survivors smashing gens on big maps.
However I agree this nerf is bad, because they should have added an ability to DS to help him moving around maps imo. Like why can't he use his speargun like a hookshot to travel faster? (That could look really ridiculous ahah)
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They buffed his aim move speed to a useable level with addons and then quickly nerfed it to a useless level before it even hit live.
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16M TR with monitor, get close enough to quickly get a M1 and then shot and reel and hit, 2 stacks of stbfl, a down within 10 seconds, becomes faster and faster for each stacks, reload sooner and so shoot sooner and end chases faster even more.
Now, 32M TR, impossible to get a fast M1 on someone, they hear you coming and you are a 110, so they already move closer to cover/walls, so you have to shot nearly everytime to get your first hit, since you aim slower now, you can't quickscope at them when running into cover, that 0.4 second took away your opportunity to hit them with your spear since they have more reaction time and so you need to chase or leave them, you shot, you get them, you reel and hit them, you reload but now they are more than 14 meters away, they look at you, they see you aim and so they move and you miss because you can't quick scope anymore so you have to get closer to land a shot and you get looped and so on and so forth.
Trickster, even tho he has a lullaby he can still get close to survivors before they make a move and he can throw his knives from a fair distance and still land a few if they are in the open, when you might not be able to land a shot as slinger you did land a few knives and when you remove a health state you keep throwing knives at them building up their laceration bar while they gain close to no distance at all from the injury, you can end a chase in 8 seconds if you are in a good position and land your knives well, also the fact that landing a knife always mean progress into injuring the survivors while missing your shot as slinger means distance for them and you to reload before being able to shot again and precious seconds wasted, trickster lose very little distance and he is always fairly close to the survivors.
Trickster can end chases way faster and easier than deathslinger can now, trickster can do a health state and do half the laceration of the next health state before you even hit the first survivor after you shot them.
Trickster is simply better than deathslinger now, I love trickster, but I definitely loved deathslinger way more, can't play him anymore, he's the worst to play, he's so slow and unfun to play, doing 17+ snipes is impossible anymore, they have all the time to react to it, they didn't before, his only strength as been taken from him, he's pretty much the worst killer or very close to it.
If you have fun with slinger and say you think he's strong, good for you, but for at least 95% of killers at minimum, he is absolutely awful, unfun, clunky and weak now.
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he is
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Deathslinger was really jank in my opinion. I consistently had top percentile accuracy in Overwatch, which, I know the hitboxes are pretty huge in that game. But you know, top 1% over multiple heroes... And landing his spear gun on even low mmr survivors is a struggle. I do not know what it is, but I feel he was/is far from easy mode. And watching a lot of high level Slinger mains, they rarely go for cheeky shots and instead rely on those "guaranteed" ones.
I personally feel if he functioned like actual shooters, he would have been as broken as they claimed he was. So in order to keep him in check, they made him clunky as hell.
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I'm not saying he's the worst killer all around to me that honor goes to legion for a bad base kit and twins for damn near everything (bugs, base kit nerfs, add on nerfs) however, for ranged killers he is the worst or at least tied for worst with clown, think about it like this.
Huntress has 5 hatchets as base and has no length restrictions even with the wind up speed and has some good add ons as well such as increasing the amount of hatchets, decreasing wind up time and the ability to one shot survivors without a range restriction. The main drawbacks are her lullaby and the fact her hatchets arc without an indicator on how they work making it a little hard for people to judge her hatchets at first.
Plague is slow and as for her bile's hitbox I swear is borked however that same bile can be used to down and force survivors to go to fountains to cleanse themselves and her add ons are hit and miss but being able to have corruption with each finished gen isn't a bad thing.
For clown like I said he's tied for the worst ranged killer now his only good add on is nerfed and doesn't have much in terms of base kit. If he didn't have pop he wouldn't be worth the time, shard or money at all. (Before anyone says it the shrine is unreliable)
For Trickster I will admit I don't have much time on but from what I have heard while he is a worse huntress his add ons and base kit are quicker than and more versatile than slingers right now and even with the fact his knives take more time they take more time to get rid of over and doesn't need a specific requirement much like slingers chain.
PH while not really a range killer does at least have the option to stretch the length of his m2
Artist is much like Trickster for me I don't have much time on but the fact that the crows can work both as an attack and detection makes her more viable than slinger.
TBH I wish I couldn't ######### on slinger since he was the reason I gave dbd a second chance but ATM between the bad base kit, over reliance of specific perks, slow as molasses speed and no stealth options for a character that was billed as a bounty hunter, having add ons that are only good in specific setups such as any of his chain breaks and the gold creek whiskey. His Iridescent add ons are a joke since one is only effected at a specific range which now is unreliant thanks to the slow aim, and his other is only good for detection while someone is speared its hard not to say he is one of the worst now. People bitched about a problem with his aim but much like most noticable killer nerfs now they gut them with no repercussions or compensation and only jury rig it or make a newer dlc killer do their job but better.
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I think Deathslinger is still much more versatile than Trickster. While Deathslinger has to reload after every shot, he can do it at any time, which means he can reload without breaking the flow of chase. You moving slowly while reloading will have survivors gaining much less ground on you than being completely stationary at a locker for a few seconds. And sometimes there isn't even a locker nearby and you need to go out of your way to find one.
Deathslinger can also drop chases easier, which is an important thing to know to do. If youve spent too much time in a chase, you can just leave. Trickster youre much more likely to go "well I've almost got them to full laceration, I should see if I can get them the rest of the way there" wasting even more time with nothing to show for it.
Deathslinger also benefits from M1 perks like STBFL and any exposure perks way better than Trickster since his ranged attacks are technically M1 attacks if youve managed to reel them in all the way. Starstruck, Tricksters own perk, is better on Deathslinger than Trickster.
Deathslinger can also do hit and runs better than Trickster because his redeemer inflicts deep wound. While deep wound isnt the most lethal status effect, its pretty good at wasting people's time.
If you've got someone who's almost completed a hook state, and someones coming for the rescue, Deathslinger also handles that situation way better. Trickster would have to play chicken with the unhook, which he's likely to lose thanks to hit validation. Deathslinger can just shoot them and hold them there until the hook stage is completed before hitting them.
I think all these things give him an edge over Trickster.
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