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game is dying so maybe DO SOMETHING ABOUT IT
stop nerfing useless and trash killers and making them even worse stop listening to the 12 hour surivvor mains who wans assault rifles and god mode... the game is dying and the survivor queues are getting longer and longer so im pretty damn sure that a majority of the people who leave are killers. i mean sure my games are almost always 4k but thats when i tryhard blight or play like nurse spirit... the fun killers are the ones getting nerfed while they are already pretty weak... The dead hard hit validation is horrible and the hitboxes are all over the place. Aim dressing makes you miss tons of hits and the map RNGs can be the difference between a win and a loss i mean 3 jungle gyms in a row how are ou even suppose to play against that?... killers and survivors complain about haddonfield well maybe rework that map? since when the game (gideon meat plant) was killer sided it got reworked ^^... i think the game is focusing more on the survivors than killers... and yes this is a little bit overexaggerate but my pointis that maybe try buffing the weak killers and make killer fun again
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We're getting 25% coh nerf game is saved
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Yeah, and even BHVR said que time will vary depends on situation so there is totally no less killer issue at all.
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I agree to the topic starter.
Game should be balanced around 75% kill rate for killers. With some variation within the tier list of course (lets say 60-90% depending on killer)
50% as desired by the devs is just not fun to play and doesn't feel rewarding.
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i like how they think CoH is the only problem
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Well, CoH IS the only problem... about boons, at least. Exponential and Shadowstep are powerful too, but they require you to loop the killer / downed in that area to make effect. And the killer can pick you up immediately (for Exponential) or snuff the totem istantly / don't rely on scratchmark (for Shadowstep).
Instead, CoH is basically a healing area (not that small) which you can heal yourself as fast as you can do with a medkit, but infinite time (if the totem is snuffed, you can just place it again) or another survivor could do (but that require another survivor, that is not working on gens - gen rush op).
In my opinion, boons are fine (as mechanics) cause they will turn survivor away from gens, for a little time, and the killer can snuff them in 2 seconds. But yeah, CoH should have a lesser range considering how powerful it is (don't know after the nerf, we'll see). Or should reduce the aura reading of that totem (for survivor), so they need to actually be a little closer before knowing where it is.
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How short were survivor queues if I have insta lobbys during a day?
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the game is dying: Yes and no. DBD constantly has periods of large amount of new players, where a fraction continue playing until the numbers decline until the next DLC. This is not the first time DBD has had as massive player drop, there just has not been anything interesting added to DBD in a while, the last one being nemesis. When the next killer/survivor comes out expect wait times to decrease.
The survivor queues are getting longer and longer: Objectively wrong it depends on the time of day, your region. Under certain situations killer wait times can be far longer then survivors. It also depends on your MMR. High MMR for both sides results in longer wait times.
so im pretty damn sure that a majority of the people who leave are killers. Wrong most players remaining as SWF, mainly because SWF is the only way to play DBD. Solo survivor is a far worse experience then killer.
i mean sure my games are almost always 4k but thats when i tryhard blight or play like nurse spirit. This is the problem, you acknowledge the power imbalance that killers have, yet most killers object to nurse/ spirit being nerfed despite the fact they are very broken. The problem is not any specific side, rather that players are bringing in killer addons/ perks ect and survivors are bringing their perks and items that are simply to strong, too often. killers are equally the cause of DBD's decline as survivors.
The fun killers are the ones getting nerfed while they are already pretty weak. Not true most nerfs are made to killer addons (pig) however the few that have been nerfed were because most killers should be getting 2 kills again, which actually is happening regularly.
The dead hard hit validation is horrible and the hitboxes are all over the place. This is a real issue both sides suffer from and while DH currently looks awful and needs to be fixed, it is working as intended so I think they have bigger issues.
The map RNGs can be the difference between a win and a loss i mean 3 jungle gyms in a row how are ou even suppose to play against that?... I agree a lot of maps should have at least a set amount, unfortunately when they did do this, killers complained because smaller maps resulted in more pallets, not less. In fact the majority of map changes were introduced due to killers complaining and they have not stopped since 2016.
killers and survivors complain about haddonfield well maybe rework that map? Should have been reworked a long time ago.
I think the game is focusing more on the survivors than killers. 100% wrong, almost all reworks have been killer sided regarding maps, how many maps have added extra loops?
maybe try buffing the weak killers and make killer fun again. All this results in are killers are overkitted (not overpowered). Their basekit does simply too much with little to no input, boosting low skilled players through the ranks until they reach high MMR where none of it even matters because the objective of survivors is simply too short for a killer who players the game normally, but honestly too long if a killer chooses to camp.
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devs said 80% of the player base is survivors... so there should be longer queues that doesnt mean that you will notice it depends on which time you play someone said but you get far more long Qs as survivor than you do as killer...
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devs said 80% of the player base is survivors... i wonder why .-.
the thing about the loss in players.. yes content plays a part, but the veteran players that are leaving / taking a break is doing it because the game is not balanced nor good (with good i mean its full of bugs and annoying stuff like that) i've had the game since 2017 and the few times i've taken a break its because of the tremendous amount of bugs its the bugs that simply makes the game unplayable AND lets not forget the toxic community.. when you play nurse and win you get "bruh boring tryhard" when you play like clown and twins with some fun perks and get 1 kill you get "AHAHAHAHAH NOOB UNINSTALL THE GAME EZZZZZZZ" "lol ur so bad" "ez" the same when some killers get 4k and you do like troll stuff they say ######### like "uninstall ez" its both sides and its annoying as hell.
The thing about haddonfield as you said i mean one side is always gonna complain about something. But when both sides says its unfair well... maybe they should take a look at it:)
we also have the MMR its just a complete mess it doesnt work for any side or anyone... some games are against people who cant loop an dsome are against like JRM with flashligths and bnp
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The fact dev hid playerbase variance, is pretty much the evidence of the problem.
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100÷5=20 then multiply that number with 4 because you need 4 survivors to even play so it is 80% which means that it is pretty ######### balanced.
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Actually if you'd want to avoid long survivor queue times you'd need more realistically a ~70%/~30 survivor to killer ratio as survivors can get out of games and re-queue before the killer is out of the game.
This is because killers need all survivors out of the game before they can leave it.
This means that a pure 80/20 split will always cause long survivor queues.
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No, their players should go to hell. "Nerf that, it's op"
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Wow
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Wow
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No I'm pretty sure you're wrong OP. Its not the killers who are struggling in this game, its the survivors by a long shot. I just had a 2 perk (both level 1) Oni 4k a full loadout team (4 perks plus items and boon totems). I have 1900 hours played in this game. I'm sorry but killers should not have as much power as they do in this game. They simply shouldn't. The amount of time it takes us to recover from the killer's attacks is ridiculous. Meanwhile the only thing killers have to recover from is missed attacks and the occasional pallet and blind. Its just not fair and the fun factor drops super fast when I get a match like this. And don't even think about telling me to "play better." Its a team game for survivors and after 1900 hours I'm not going to get any better than I currently am. If the game stays this difficult for survivors I have a feeling a lot more people are going to feel the same way.
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This game is dying because of how entitled our community is.
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I'm pretty sure you are just bad at the game.
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Rofl. Pull my other leg. This mindset is why Survivor queue times are massive; Killers have almost 0 power and Survivors want to take what little remains.
Killer Powers are mostly controlled by Survivors.
Killer perks have Survivor input.
Survivors have multiple second chance perks.
Survivors get +50 perks when using SWF on voice comms.
Survivors have Circle of OP, negating any pressure if the Killer does not tunnel. But Survivors also whine and snivel and cry about how tunneling should be punished.
Survivors can pop gens in under 5 minutes.
But sure 'Poor Survivors have no power. Boo hoo. 😫'
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And this is why posting here is pointless because trolls like you who offer nothing of substantive value are here. The point was, which you blatantly ignored because you had nothing worth half a thought to offer, was that there is in fact a problem when a killer with a half a loadout, no offering and level 1 perks can so easily 4k a team that has a full loadout with level 3 perks and offerings. This is in fact a problem regardless of how you personally feel about it. No one who plays for 1900 hours is "bad at the game." Its extremely disingenuous for you to say something like that and imply that my experience in the game has not changed or improved after that much time. Do not try to discredit my opinion here because you personally think I'm just "bad at the game." My opinion matters and it is based off nearly 2000 hours experience playing the game. That does not mean I am going to be a god at the game. What it does mean is that I should not have matches where the situation I explained above happens.
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I don't have massive queue times. Most of the time I'm in a match in under a minute with only certain times of the day where it may take a couple minutes. Anyway, you're not worth really arguing with if you honestly think killers have "almost 0 power." I mean I don't know what game you're playing but it isn't the same one I am. This kinda goes along the lines of that whole bias perspective so many people have here. To killers though if we pop 2 gens in the first 3 minutes of the match then oh no were soooo overpowered but when survivors get decimated against 1 perk killers then I guess we just suck at the game. By the way, survivors literally have absolutely nothing that is as close to the same power level as what the killers can do. The cannibal for example can press 1 button and down an entire team in 3 seconds if they are all near each other. Tell me what can survivors do that can end a match that fast? Oh thats right, nothing. Don't tell me killers have 0 power. Killers have all the power. Survivors get boon totems and killer mains think its the end of the world. Give me a break.
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you're not worth really arguing with if you honestly think killers have "almost 0 power."
And you're not worth arguing with if you think Survivors have no power. But here I go, because I can't let lies stand.
By the way, survivors literally have absolutely nothing that is as close to the same power level as what the killers can do
That's because there's 4 Survivors. The 1 Killer has to match 4 Survivors. That's how it works. No ONE Survivor perk should match ONE Killer, or you'd have FOUR Survivors, each able to 1v1 the Killer. Shocking, I know.
This kinda goes along the lines of that whole bias perspective so many people have here.
Why is it always the most biased people who claim everyone ELSE is biased? Oh right; because they are unable to see any other view point, so they can't comprehend being wrong.
The cannibal for example can press 1 button and down an entire team in 3 seconds if they are all near each other.
That's why you do this thing called 'thinking' and apply 'tactics' to do something called 'Spreading out' so the Bubba can't 'press 1 button and down the entire team'. Wow! Such tactics! Much thinking!
Tell me what can survivors do that can end a match that fast? Oh thats right, nothing.
Rofl. Tell me how many times a single Bubba power use downs all 4 Survivors. Let me guess; you're going to lie and say it happens 'all the time'? Because, if it does happen; Survivors were stupid.
Killers have all the power.
I'm going to list off a number of Killers whos powers Survivors can hard counter. Note; these are just POWERS that can be countered. So I'm avoiding such things as 'Juke the Nurse' since 'Juke' can apply to any Killer trying to hit you.:
- Trapper. Survivors can disarm his traps or literally avoid them.
- Wraith. Survivors can lightburn him with: Flashlights, firecrackers, flashbangs, blast mine.
- Hag. You can burn away her traps with a flashlight. Or stay alert and avoid them.
- Pig. You can remove the RBTs before they ever become a threat.
- Plague. Survivors control 50% of her power. If they never Cleanse, she has to use an add-on to get any blood puke. Also, if she never uses a fountain, and Survivors use up every fountain; she is FORCED to go into Blood Puke mode and ALL FOUNTAINS are cleared. Just so Survivors don't stay in 1-hit state. That's right; control of Plagues power goes Survivors first, the game mechanics second, THEN Plague.
- Ghostface. Survivors can counter his sneaking & stalking by...looking at him. With a 3rd person, 360-degree-view camera that can reveal him around walls he can't see around.
- Demogorgon. Survivors can rip apart his portals.
- Pyramid Head. Survivors don't trigger the goop if they don't sprint over it. They can also lose Tormented if they save someone from a Cage.
- Twins: Survivors can Kick The Baby.
- Nemesis. Survivors can Vaccinate, which means he can't easy damage them with tentacle without giving them a free speed-boost. They can also stun zombies with flashlights & pallets.
- Cenobite. Survivors can walk THROUGH his chains to free teammates, and can find The Box to stop chain hunts.
That's just Killers with a BUILT IN counter to their powers. So your 'Boo-hoo! Survivors have no power! Killers are biased!' tripe is proven false right here.
And that's not adding in the power of Survivor perks, of which they have 16 in a match, and they can ALL be second chance perks. Oh yeah; and SWF with voice comms.
So, going to keep lying about how 'powerless' Survivors are? Because the facts are right here.
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If survivors couldn't do all those things to killers you wouldn't have survivors playing this game. This is your problem. You think survivors have power because they can interact with the killer in a few ways. Think about it. How do you think this game would be if survivors couldn't do those things you listed off? Do you not see how ridiculous your argument is? And yet you categorize this as killers having 0 power and try to call me a liar for saying otherwise. Well I'm not a liar. You disagreeing with me doesn't make me a liar. You get so offended when survivors point out legitimate facts as to why things need to improve for them that you come here and call me a liar trying to discredit my opinion. I wonder if you're the kind of killer that face camps someone for dropping a pallet on you. You're so irrational in your criticism of survivors.
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Sure, sure. And I see the personal attack at the end. Must offend you that I picked apart everything you said with a few facts. Have fun crying about how 'powerless' Survivors are while they continue to get perks that give them 200 second chances, a perk that literally forces tunneling to apply pressure (Circle of OP), and then they cry about Killers tunneling and camping because Killers literally can't play any other way.
But yes, I 'must camp' because I countered you with facts. Have a good day. Don't bother replying; your opinion is clearly lies, BS, and personal attacks. Nothing worth reading.
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Dbd is not dying, he heard this a million times.
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I will bother replying because you have a problem with someone challenging your opinion that you consider to be undeniable truth. It clearly must be something worth reading since you are in fact reading them. Or maybe you're just reading the first 5 words and rushing to that reply button because a survivor main can't possibly be right in the face of your undeniable truths.
I have many matches where the killer does very well, even 4ks and never once camped or tunneled. The fact you keep saying "killers literally can't play any other way" proves you have a bias perspective on this and aren't interested in seeing someone challenge that. Sorry but you are wrong. Killers do not have to play that way. Thats just an easy go to argument you have because you can't accept the fact that killers can have good matches and not play like that.
There are killers in this game that do have too much power. The cenobite can literally do nothing and control the entire map if his box is left alone. If he guards the box, were screwed. The cannibal can instant down with no power build up at the press of a button. I've even seen him down an entire team in under 5 seconds. The shape has to build up to an instant down power. The cannibal has it the entire match. You probably have bad luck getting a lot of SWF teams that sweat it out for the win. Don't let that convince you that survivors have all the power.
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Your comments about killer powers are hyperbole and gloss over literally everything to 'prove' your points.
The cenobite can literally do nothing and control the entire map if his box is left alone
So get the box. This is a Survivor mistake.
If he guards the box, were screwed
So do gens? He can't prevent you from doing gens by sitting on the box. But I'm betting you're going to ignore or handwave this fact as 'yes he can because reasons'.
The cannibal can instant down with no power build up at the press of a button.
He has to rev his chainsaw, so it's not instant. Though you're trying to act like he just presses an 'I win' button because your statements are dishonest in how they gloss over facts to fit your narrative.
The cannibal can instant down with no power build up at the press of a button. I've even seen him down an entire team in under 5 seconds.
They made the mistake of staying clumped together. But here you are, trying to pretend he just pressed a button and won. Glossing over other factors for your narrative.
The shape has to build up to an instant down power. The cannibal has it the entire match
And they work completely differently. But you're still trying to compare apples & oranges and gloss over the fact that they are different fruits. Because any facts that don't promote your 'Survivors are powerless' narrative must be ignored and buried where no one can see it.
Don't let that convince you that survivors have all the power.
I never said they have ALL the power. I was just calling out your BS on 'Survivors have no power!' This game is as Survivor-sided as it's ever been. But you're stomping around screaming that Survivors are hapless babies who will quit if they can't have more than what they already have: 16 second chance perks & built-in counters to more than half the Killer roster.
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You are delusional if you think killers are the power role in this game.
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but thats the problem if killers are leaving there will be way to many survivors if survivors leave i mean sure queues will be longer but the game wont die out...
lets say the player pool is 1000
so 200 killers
800 survivors now if
80 survivors left it wouldnt matter
if 80 killers left well... thats almost half of them
So you basically proved my point :P
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