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Are killers getting mad over Boil Over?
Here I am talking about Boil Over (again).
I have been using Boil Over a lot recently (mainly to see how it affects matches) and I noticed that every time I run it the killers will camp me on first hook, tunnel me, or slug me to death. Like I know it's an annoying perk and everything, but most maps I get and most places that I get downed it doesn't even make a difference. I don't even bring perks to pair with it.
Killers must really hate this perk if seeing someone bring it causes these reactions.
Comments
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I'm not sure what the hustle and bustle is about it either.
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It’s the fact that the survivor keeps going up to high places and the killer can’t do anything about to just leave the survivor bleed out
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Yes cause some maps make it to where the hooks are not usable any more rpd is the worst offender but any multi story map or any maps with ledges now have the potential of making hooks useless and along with the hook spacing offering it turns into a scenario where all you can do is slug.
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People aren't getting mad about Boil Over on its own
People are getting mad at Boil over (x4) with anti-slugging perks, RPD/Ormond/Disturbed Ward/Backwater swamp map offerings.
Basically they're (rightfully so imo) getting mad at people abusing the hell out of the perk in combination with other things.
There's also the fundemental problem of what constitutes a "great height" because according to a screenshot I'll post below, the term "great height" is an overstatement
Here's context:
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Guess you don't play the game much then.
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Rightfully so, I presume.
It does seem a bit stronger than it should be.
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This is just based on my own experience as Killer. Since the perk buff I've never had any issue going up against players using this perk.
If others don't like it for whatever reason this = 100% fine. So please lose the attitude.
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Well it's not hard to see why though also along the new wiggle mechanic giving a shadow buff it's hard not to think there would be issues.
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idk how it made it to live in its current state. def abusable mechanic.
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Bruh the little stairs at Thompson going into the house counts as a great height!!!!!
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Ok, here is my story: when the new Boil Over released I got lots of instances, where the survivor managed to wriggle free. I don't mean the broken stuff like RCPD, but tube maps that are a bit lower on the hook density.
Wriggling off on your own should obly be possible if the killer greeds a certain far-off hook, either to proc their Scourge Hooks, a better BBQ overview or because they want to set you up inside their 3gen fortification etc.
But Boil Over, together with a good string of wriggle checks can be enough on its own, if its a medium far travel to the next hook, making it nearly a guarantee if another survivor bodyblocks or sabos this hook.
And invalidating a chase is strong! Really STRONG! It can be downright devastating. Against four competent survivors you are already fighting an uphill battle and must quickly and decisively work out an advantage for you, so wriggling off is no "lulz, there he goes" moment.
The first few hours were especially grim and I lost countless rathet random hooks to this, because everyone and their mother was running Boil Over.
And then something else happened: killers wised up to this, and once they spotted the red horse icon of doom, and there was no hook right at your tile set, they would just relinquish their hold on the survivors and slug them.
It's a tactic born out of sheer necessity; slugging for me is only marginally more fun then for the slugged survivor, but letting the survivor wriggle off with a good chance is even worse.
I guess the tactic spread, as only a few survivors run Boil Over now and went back to their trusty 6 or 7 meta perks. I had a few instances were the slugged survivor would frantically start wriggling on the floor, and 9/10 this was a sort of gentlemens agreement: "I won't struggle and wriggle off your shoulder and you just hook me instead of letting me bleed out". I was only betrayed twice, and this two stayed on the ground till they bleed out.
But you see? This again is a "victim of your own success" problem. If you are so strong at your game that the opposition has no chance of winning, then they won't oppose you on your chosen play field, but will try to chose a different means of engagement, invalidating your perk in the process. That's why you only give slight percentages, not massive bonuses, or else you will never get the opportunity the try out your fun toys.
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I've seen some footage of it, and goddamn does it look annoying to play against.
I don't blame people for getting mad.
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No, survivors are also getting mad at it.
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The new Boil Over + the new wiggle mechanism buff means that many more chases are completely invalidated. The killer spends a lot of time and effort in chasing and downing a survivor only to have it thrown away by a perk that requires zero effort or skill and an easy mechanism that can be macro'd very easily if it's too difficult for you.
So yeah, essentially when a killer sees that Boil Over icon it's slugging time. What other options do they have? There is no counterplay for either effect.
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I had a pig tunnel me for using breakout and mettle of man lmao
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It doesn't make me mad. In fact, I've only seen it a couple of times since the update, and I haven't seen anyone pull off an infinite with it in the actual game (have seen videos of it here).
I still tunnel and camp survivors running Boil Over to death, yes. It is always good to be proactive.
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If you are doing it with a sabo buddy then I'll probably get rid of you guys first since you are basically stopping me from hooking.
If it's one survivor I just let them hang out at the top of whatever drop and go chase someone else.
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I haven't gotten mad at Boil Over, I did have one frustrating hook tonight though where I literally couldn't steer myself around a rock to get to a hook because of that crazy stagger it does. I legitimately couldn't move forward at all, only to the left. I got stuck for a good five or six seconds with the hook maybe 2 meters away, super annoying!
Otherwise I haven't had too much of an issue with Boil Over so far. That same survivor tried to run to the second story of the main Ironworks building, for instance, but I just used the fire escape and got the hook no problem. (She was probably hoping I wouldn't notice the Boil Over icon and would just jump down from the ledge.) In fact I think almost all the times I've had trouble with Boil Over have I think always been due to the huge stagger effect, not the dropping from a height boost. (Off hand I can only think of one survivor who got away because I dropped off something and even there I think it was my own fault since I had another route and wasn't paying attention.)
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Yeah, it's a dumb perk and a clear indication that PTB's exist only as advertising for the new content.
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If a player uses a map offering to a two-story map and I see a survivor has Boil Over, I'm going to assume that player intends to abuse it and I should kill them while I can.
Otherwise I don't really care. I've seen it heavily abused in a few survivor games of mine, though. I've been lucky enough to avoid a Flip Flop/Tenacity/Unbreakable/Boil Over squad as killer, but I've also been dodging RPD offerings, so that's probably why.
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I won't go out of my way to slug you with Boil Over unless you are clearly abusing it by going same place over and over to prevent yourself from getting hooked.
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Its very map dependent and depending on that I’ll decide whether it’s worth it to camp them or not.
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On a solo? No. But I've gone against three SWF teams in the last few days that have tried to take the game hostage with it. As I said in another thread, the perk itself is meme fodder on solo, but a bully tool on SWF, much like Head On. You wanna use it? Go for it. But I will bleed you out if I need too.
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Despite being a killer main I've only encountered the perk once since it was changed. It was annoying but even with a body block they did not wiggle out.
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What buffs would you give Survivors?
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Gives me old Object vibes saying that
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@WishIcouldmain Pretty much. You'd think the devs would have learned their lesson, but once again, they prove they won't think ahead with some of their decisions. Instead, it's 'we're monitoring things,' which means 3 to 6 months, minimum, before changes.
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Yeah, what's considered a great height isn't even a great height at all. That needs to be fixed along with Boil Over itself.
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Don’t you know they need the StAtIsTiCs
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i think 100% to the wiggle progress plus literally any other perk, flip flop/breakout is enough the 25% progression for dropping off a ledge is overkill imo. This has brought back infinites in 3 maps that I know of using boil over alone.
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From what? They got a new toy but it can't just cripple the killer's knees?
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Just like killers getting mad at facecamp bubba I think.
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It's too much on top of everything else, and players with decency and some common sense will notice that this is a teeny tiny bit over tuned. The wriggle effect alone would warrant the usage perk, but the +25% bonus for taking two steps at once at a staircase makes it a broken perk.
Its so overturned that the common practice is to slug anyone who wields it, sorta defeating its purpose. Instead of diversifying the stale survivor meta by elevating a mediocre perk to usability, its indeed so strong in its niche, that you will 95% not be able to play out its strengths because you get preemptively slugged, so it will get shelved again, after a few tests runs, and everyone is back to DH, DS, IW, BT, Unbreakable, CoH or maybe another exhaustion perk for variety.
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Killers have always been mad about Boil Over. I messed around with it a year or two back just to see what kind of use I could get out of it. I had to stop because every single match I ran it, I got either camped or slugged and left to bleed. That extra jerk from side to side would piss so many Killers off, it was unreal. This was in high purple/low reds under the old system.
It wasn't a very good Perk, but causing them to work to get me to the hook apparently made them a bit angry. I ended up taking it out of my builds because the amount of camping/slugging was ridiculous. Amazingly enough, soon as I stopped using it playstyles changed completely and the camping/slugging was a rare thing once more.
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Unless you have rpd offerings.
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Yup.
If I see it, I'm tunneling you out.
It's a perk that is used to deliberately annoy the stuffing out of killer players.
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This. Just...all of this
Maybe it's a controller thing or maybe I just need to somehow Git Gud against it but if you don't have a completely clear shot to a hook that is relatively close by, you're screwed. Losing someone from your grip USED to be something that took a combination of teammates helping their downed comrade plus a little bit of luck but I'm getting people wiggling out of my grip with no help from anyone (at least) once a game. Sometimes it's people who are abusing it and are well aware of what they're doing (running up to a second floor any time I see them) but many times, it's I can't get my killer to get through a GD doorway.
At this point, I've started downing people and then looking around them to make sure I know EXACTLY where the nearest hook is just in case they have Boil Over just so I have a damn chance to actually hook someone instead of them escaping.
How in the world the devs pushed this out thinking that is was perfectly fine is a mystery that will baffle me for the rest of my DBD days...
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I'm seriously considering dropping Hillbilly and Blight after investing well over 600 hours combined into both of them and playing Executioner so I can at least have a chance on RPD at this point. To answer your question, yes, I'm a killer main and I am very upset about this, Boil Over is not good on its own but, if you get RPD you might as well dc as killer because survivors with boil over will flock to the library and make you consider switching to survivor.
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I had a flashlight claudette that would run to the top of the stairs on artists map. I tried to ignore the perk the first few times but I never was able to hook her because there were no hooks nearby and then knock around effect can easily force me off the staircases so I started slugging her and then go after someone else while the others would try to pick her up. That interaction with her wasn't fun or interesting it was very irritating.
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The double standert on "great height" saddens me.
For the archive achievement you need to drop 1,5 floors for it to count while boil over triggers on the smallest drop
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BL is also suppose to trigger on a great height, but often you can drop a tiny bit and have it trigger.
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My friend was running it and didn't have a clue it had been buffed or any of the drama surrounding it. Was in Badham, and she got slugged in the basement of the school (the basement with the hooks was in the shack). The Legion couldn't get her out of the basement w/o her wriggling off, so he left her slugged and camped her until she bled out while everyone else left (after making noble efforts to save her). Legion was pretty sore about it.
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I knew it would be an issue and I was concerned the moment I saw that when the dev notes dropped. I knew it would be the exact same code as BL, and I've used BL. A 2 inch drop can count as a great fall for it. So I am not shocked it ended up being the same with this perk. A big issue is that the killer can't know if a drop will stagger them because it's virtually random. I have had sections on maps where a fairly large fall doesn't trigger BL, and I've had ones where the tiniest drop does. As a killer, if the survivor has boil over I will just have to avoid every drop, because I really have no way of knowing if the game will randomly decide a drop is from a "great height" even if it's a 2 inch fall off a pebble. It requires you to avoid all drops, even the smallest, because the trigger is so inconsistent and you can't really know what will trigger it, so you just need to play as if everything triggers it. It will not be fixed, because it's almost certainly the same code as BL and that has never been fixed. It just shouldn't be on the perk at all. If they can fix it then cool. But I really doubt it.
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I don't blame them either. Most matches I've had while using it was on flat terrain maps, yet killers were still getting upset about it. That's why I was wondering if the perk itself is the problem.
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I don't blame them either. Most matches I've had while using it was on flat terrain maps, yet killers were still getting upset about it. That's why I was wondering if the perk itself is the problem.
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Been running Agitation/Iron Grip/Pain Resonance/Starstruck on Pinhead lately and haven't lost a game all day. Makes all these boil over squads a joke so there are counters to it.
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