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Unintended nerf for killers?

  • Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions

Just checked out, if you drop suvivor, then pick him up again after some time, wiggle time is saved, so this means that if for example you are carrying a survivor, then deciding to drop him because, well, for example, your hook being broken by another survivor, and you decide to chase him, even after long chase if you come back to this survivor, his wiggle proggres will be saved, which means he will most likely escape easily because you dropped him and gave him extra 30% wiggle

I don't think that was intentional, because the only thing you can do in this situation is slug that survivor to death

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