Bubba and Billy
Anyone else here feel like Bubba should get the Overheat and Billy the Tantrum mechanics?
Overheat would help combat Bubba's facecamping, would help combat spamming chainsaws(it is a multi-instadown that outruns even Sprintburst afterall) and reduce his pallet breakfast into something more like a brunch, where Billy can actually use his chainsaw to travel the map more commonly as the tantrum mechanics revolt more around the revving aspect of the chainsaw.
Comments
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I'd rather them remove overheat on billy entirely cause for something that does "nothing" it makes no sense for it to be in the game.
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Im sure what you are saying. How would overheat combat a Bubba facecamping? Also Bubba already has a sort of overheat. If you rev for too long you will tantrum.
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Yeah, but Overheat is cumulative, his tantrum punishment is not.
Aka, if a bubba is facecamping, you can bait the revving, increase his Overheat and repeat untill he's overheated. Right now, you cant really do that as his cooldown is far too fast.
Bubba's "overheat" is more like a Spirit cooldown if he messes up and is fully recovered once he is done, where Billy's Overheat is more like Plague infection where you have to wait quite a lot of time before you can down a survivor if you rely on your power. With Bubba having the more powerful ability, having the stronger punishment makes more sense.
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I wasn't on board at first, but this made a lot of sense.
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Lol imagine bumping into an object while sprinting as Billy and going into a tantrum everytime
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Would be hilarious, but on the other hand, the mechanics being swapped are the rev punishments, not the run-into-wall punishments
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Flashlights should just let survivors burn a hole through Bubbies head if he camps for more than .2 seconds.
Billy should get a balloon that carries him up to the sky and allows him to launch himself at survivors like a diving hawk.
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Having tantrums with Billy would be awful. I'm against having an overheat at all but honestly most Billy mains think that it barely changed him at all.
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It is part of my quest.
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Oh you're misunderstanding, I am talking simply about how the mechanics function, not the animations that follow. Basically, Overheat is cumulative and takes a bit to cool down, while Tantrum does have a slightly faster speed while revving, it does cool down faster. It's simply swapping the mechanics that trigger the animations, not the animations themselves.
Well, the "thing" that it did, was people being able to Insidious camp while revving the gen constantly with silent addons, and the new Billy Addon allowed that to also keep happening. Then there also was a situation where maps were being reworked, and since Billy was the king of eating pallets, he was the one killer that needed a slight leash so that pallet counts across all maps could be lowered a bit. It's basically not affecting Billy's gameplay much, it just prevents the very niche situation and balancing issues that Billy caused. He's far from perfect as they could have done better, 100%, but even though it sucks, its healthier to keep a killer slightly underpowered and fix him up later, than to keep him slightly overpowered and fix him up later.
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Now I've heard a lot of nicknames for Bubba, typically insulting ones, but Bubby is a new favorite of mine.
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Literally all he needed was not to be able to stack charge time addons. It doesnt matter if you could infinitely rev with no chainsaw sound. You can still face camp just as effectively.
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Hello me from seven days ago.
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It's cute, isn't? I do the same for Trapper and call him my Trappi Boi.
There is no reason for insults in this game, even when I get aggravated. So I just give out pet names like Mr Baldy, Tentacle Daddy or Mr Cowboy man. Takes away the aggravation and makes the game more enjoyable.
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It actually did matter, because it was the difference of you being able to hookswap and even maybe get out if you played your cards right, or join your teammate since Billy rushed at you the moment you turned your face around the corner.
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I mean, Billy chases can go almost exactly the same way as Bubba chases. It just requires like 3x the skill, which is more balanced around how he can travel the map in 5 seconds and LF has to slowly walk everywhere so W is a much much more effective counter.
With enough skill Billy is threatening the instadown at almost every loop as well, and requires you to feed him a pallet which he instantly breaks (which is why lo pro chains are amazing if you are amazing at Billy)
If Bubba closes the gap on you, the strong chase is the punishment for it. Billy can show up at your gen pretty much instantly so he needs more counterplay for the instadown. Especially in the days of spread out tiles, I can see why he was nerfed. Except then BHVR went in and added in maps that were just as pallet dense as the pre-spread maps like a year later.
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...What?
You can't do this to me. I would've expected this from anyone else...
But never from you 💔
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Make it so the first hit with Bubba's chainsaw sends it into cooldown. You keep the insta down, but it makes coordinated saves actually possible.
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I'm sorry my love, but it isn't Freddy that I hate, it's the people who were controlling him. I just projected my anger on him. Forgive me?
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Alright, I will.
But you scared me for a moment there.
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It's also the thing that leads like 90% of the people that play him to employ the laziest playstyle in the game.
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Why does Freddy kinda look like this guy in that photo
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For some weird reason, the people who took the screenshots for the wiki have chosen the worst possible moments to actually take the screenshots.
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Those are official promotional screenshots from around the chapter's release, the wiki people didn't take them.
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I think both deserve nerfs. Bubba can dash with his chainsaw for way too long and his chainsaw recharge speed is too fast.
Hilbillys overheat mechanic made him a bit more balanced but he is still too strong. He can travel the map too quickly which makes doing gens too hard when playing against him.
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Camt get on board with the flashlight but the other would be fun to see since they took most of Billy's fun little "stunts" from the maps
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Your forgot the number of obstructions, indoor maps added to dbd. Hillbilly is horrendously overrated as a killer. A lot of his most powerful aspects have been shadow nerfed by a lot of dbds horrendous map design.
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I dunno, you can still curve which is all you need. It just requires a ton of billy knowledge since you have to start charging the saw at the exact right time during a loop.
You need to learn doom engravings curves to make him viable though. Which is super hard and most people won't play him long enough to ever get to that level. He is a killer you have to main.
I love offering midwich as Billy and tossing on the ol' instasaw. Keeps it braindead but I don't have the time to learn doom engravings inside and out.
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Again there are curves you cant get. The corners and debris makes it impossible. For the amount of effort sunk in for a capped killer its simply not worth it. To get into a position to hit those curves is significantly more expensive on time then any killer who shares a similar powerset.
Why billy over blight/oni. Billy is an add on dependent killer with nerfed power that requires high skill effort for the pay off of being looped without being able to fall back on any of the nuances that blight and oni brings making him a bargain bin choice which was likely intentional.
Billy a gateway killer has been left in a horrendous states and the damage done to the character might as well be straight up vandalism. Shame on behaviour!
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Shame on BHVR indeed.
But not just for Billy.
But for many, MANY things.
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