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Boon Nerf shows how out of touch the devs are

NinjatheeClumsy
NinjatheeClumsy Member Posts: 13
edited February 2022 in Feedback and Suggestions

The boon nerf is so far off what was needed.... the speed of the healing sucked as a killer, but that was never the problem.

It was that I as a killer could take 5 seconds destroying it and they can have another one up right after..... 3 gens are no longer an advantage they just became more annoying cause survivors leave for 30 seconds and come back like nothing happened while I chase another survivor.


Some suggested nerfs would be, can be all or one.

  • Boon is up for 2 minutes with a 4 minute cool down
  • If I destroy a boon that totem is destroyed as per the totem rules the devs played out with hexes.
  • If they make a boon, it can stay up but I can also change it back to a hex with a 2 minute (no change timer) so the hex/boon can't be immediately changed over again. So there is more of a risk reward with a boon much like a Hex.

Comments

  • ad19970
    ad19970 Member Posts: 6,405

    I disagree. Boon perks would just end up weak if they had a huge cooldown or the totems could be broken by the killer. A small cooldown might be fine, but that's it.

    The thing is that both Shadow Step and exponential really aren't op, it's just Circle of Healing most people have a problem with. Nerfing Boon perks in general would just make the first two Boon perks useless.

    The healing speed of Circle of Healing is indeed the biggest problem, because it can take away too much pressure that the killer needs to apply. Nerfing it to a more reasonable healing speed buff would be good, without making the perk too weak either.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    How much further can they nerf CoH, before it is Self-Care speed? It’s fine where it is.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    edited February 2022

    Something I would like to see happen is for boons to have variable range and in hte event of multiple boons, all boons are upgraded to the range of the highest range boon in your build (encourages synergy and keeps the mechanics understandable)

    Exponential is currently the weakest IMO and could have a higher range under this system. Like up to 28 or 32 meters.

    Shadow step can stay the same

    CoH can be reduced to 16 or 20


    On top of that I'd like to see the snuff animation quickened or removed entirely so that the actual snuffing takes basically no time at all, the killer going out of their way to path to it is already cost enough on their part

  • GoshJosh
    GoshJosh Member Posts: 4,992

    A nerf is a nerf, and every second matters in a game like DbD. If some killer mains on here would have their way, survivors would always take 32+ seconds to heal themselves. Basically half of a gen repair time. Healing speeds have been nerfed, gen co-op speeds have been nerfed, great skill check progress on gens was nerfed.. how many more nerfs do survivors need to go through?

  • Mileena_Kahn
    Mileena_Kahn Member Posts: 600

    COH is fine leave it alone.

  • NinjatheeClumsy
    NinjatheeClumsy Member Posts: 13

    No its the issue with circle of healing that they can keep going back to it with out needing another survivor to help them, its a better Self Care and it affects everyone not just the perk holder.

    It needs to at least have a cooldown after being destroyed.

  • NinjatheeClumsy
    NinjatheeClumsy Member Posts: 13

    Its better than selfcare no matter what because you can heal without having the perk

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Not no matter what. If no one can find a totem to bless, no perk. Killer snuffs, need to bless again. If not near the blessed totem, need to traverse to it. It has its pros over Self-Care, but Self-Care has its advantages too.

    If you’re solo queue or cross-platform, you have no idea if a teammate is bringing it or not. Which might lead to multiple CoHs in a lobby to the survivors’ detriment.

  • fulltonon
    fulltonon Member Posts: 5,762

    If killer snuffs it, they wasted their time.

    If killer didn't, survivors always have time advantage thanks to sheer strength of perk.

  • hex_memes
    hex_memes Member Posts: 52

    Yeah the snuffing animitions should be like hex : pentimento when place a reckndel totem breaking a boon should have the same animitions as pentimento

  • hex_memes
    hex_memes Member Posts: 52

    CoH makes swf just GOD TEIR thats why it needs a major nerf

  • RakNieborakYT
    RakNieborakYT Member Posts: 306

    What is unfair is that Survivors put boons as many times as they want, replace them from hexes. Killers lack that ability to replace Boons to Hexes. Like plaything, NOED which require only dull totems. Pentimento requires destroyed totems and survivors won't break them cuz they want to bless them. Giving killers the ability to replace boons to hexes would be ok.

  • Reshy
    Reshy Member Posts: 402

    Imagine if killer could reset their hexes.

  • jesterkind
    jesterkind Member Posts: 7,797

    While I agree that this nerf isn't enough to help bring CoH in line, I definitely disagree that it "shows the devs are out of touch". To me, the most accurate read is that, since we already know that perk balance in that patch were restricted to just being value changes due to how much of the team's work was taken up with the other, massively effort-intensive things that they put into that patch, the reason CoH was only nerfed on the axis of the healing speed increase is because they wanted to help ease how OP it is even though they couldn't commit to fully fixing it.

    So it's a stopgap, not the only thing they plan on doing with it.

    As for your solutions, they're all pretty much bad ideas- either they're restrictions placed solely on CoH which is a reasonable thing to want to avoid, consistency makes mechanics easier to understand, or they're restrictions placed on all boons, which neuters their intended play and utterly ruins the other two that aren't even that strong.

  • Lost_Boy
    Lost_Boy Member Posts: 677

    The fact that you can just rekindle the same totem over and over is just ridiculous. The main issue with them is how OP they're when utilised within a SWF effectively giving survivors 6-7 perks & countering multiple killer perks at the same time, on top of that you have a team on voice coms which is the equivalent to another 2 perks per player resulting in a a survivor team where each player has the equivalent of like 8 perks in a game that balance is based around 4.

    Totem placement on certain smaller maps with multiple levels is also god tier and very time consuming for a killer to even get to the location + they have to find it first. A killer has enough tasks already to micromanage during a game and having to deal with boons over and over is just straight up wrong.

    I like the idea of having boon totems, but not in the current state. I just find it absurd that they follow a different ruleset from Hex totems. With a bit of tweaking they could bring be a good addition to the games development. There are multiple ways to make them more fair and balanced. Here's a few ideas I think could work.

    1. Have the boon totem be destroyed & allow it to be recast on a different totem. Having this option means that a killer actually feels rewarded when they snuff it & forces survivors to place the totem in less powerful areas as the match progresses. It also gives boons a lifespan as the game develops similar to hex totems.

    2. Keep them as they are and give killers the option to rekindle hex totems. The rekindled totem would be reset if it requires tokens. With stuff like ruin you could possibly make it downgrade to a lower teir effect.

    3. Cut the range by 50% on second cast at same totem and then 100% on third (survivor would need to interact with totem to use effect at 3rd cast).

    4. Add a significant cool down and make it 2 time use only.

    5. Give killer more information when he snuffs a boon totem. Show location on map and highlight certain colour that changes on rekindling.

    That's just a few ideas that could probably be improved on, but boon totems definitely need a serious rework.

  • Reshy
    Reshy Member Posts: 402

    I think just being able to replace hex totems with a couple of seconds of the killer's time would be enough. It forces survivors to cleanse rather than boon totems, and means you as a killer are less vulnerable to bad RNG where they spawn right next to the hex. I don't think a downgraded effect is necessary, just make it dangerous enough that survivors want to do bones.

  • Marc_123
    Marc_123 Member Posts: 3,615

    The speed buff was wrong in the first place.

    It is an unlimited free medkit for the team.

    No speed buff needed and it would still be good.