How To Fix Hook-Induced Rage-Quits

Just had this pop into my head in a different thread. Having your teammates kill themselves on the hook is BS and unfair. Here's two different ideas to fix it while still making attempted Kobe's dangerous:


What if every attempt to escape the hook did not shorten hook times (to prevent Hook-Induced Rage-Quits), but instead cause the next unhook attempt on that Survivor to take longer per each failed attempt? Like 0.5 seconds longer, up to 1.5 seconds.

Or

What if each failed attempt would applies Mangled for <x> seconds when unhooked. Something like 'Every attempt to escape the hook that fails applies Mangled for 15 seconds, to a total of 45 seconds.' And thus increases heal times for a bit? The excuse could be that trying to wriggle your way off a meathook is making the wound harder to heal.

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