Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Bubba shouldn't be able to hit multiple survivors in one sweep | Bubba power rework?

SimplyPixelated06
SimplyPixelated06 Member Posts: 469
edited February 2022 in Feedback and Suggestions

The only reason why this is a major problem is because of how bubba players tend to use him unfortunately, which is for camping. No one can unhook, even if they do, they will of gone down and they just farmed their teammate as even bt isn't enough to get away from bubba fast enough before being hit by his chainsaw again. And now we have 2 people downed, it shouldn't be impossible to get a save against a killer, this is the only killer with this problem and the only killer that can insta down healthy survivors in just one use of their power.

Though obviously without the multiple down aspect to bubba's power he would be quite weak, so he would definitely need something else to be apart of his power, otherwise he's just a version of hillbilly who doesn't traverse quickly. I don't know what that new aspect to his power would be, that would be up to the devs to decide but this change would help survivors unable to go for saves against bubba, and the unfun experience of basement bubba.

So please consider reworking bubba's power 🙏

«1

Comments

  • Zolfo16
    Zolfo16 Member Posts: 479

    I would accept this.

    IT IS NOT TRUE that the only moment when you can have multiple downs is when you camp. You can have them sometimes with the use of the chilis if you bump in a surv while chasing another.

    But i can accept this nerf.

    STILL A MAYOR NERF and Bubba should be heavily rewarded in order to compensate that.

  • Reshy
    Reshy Member Posts: 402

    Eh, there's a lot of loops he can be hard to work with. He can be punishing to play if you don't know your chainsaw's hitbox that well, or don't know all the little bumps and odd pieces of geometry that can cause you to tantrum. However, in terms of holding W against him, you can't really get away with that like you can most other killers.

  • ClarityOfWill
    ClarityOfWill Member Posts: 206

    I've thought about this before, but rather than outright cancel his power after a down maybe reset the speed bonus he gets. That way you could still get multiple downs but it would prevent chewing through borrowed time where trading is the right play.

  • Zolfo16
    Zolfo16 Member Posts: 479

    There is skill involved into looping with the chainsaw and you can punish Hold W with the chillis. The Purple chili if used correctly can make you recover a sprint burst.

  • Zolfo16
    Zolfo16 Member Posts: 479

    His ability to hit multiple surv finds very limited application outside camping.

    Removing it will not create huge troubles to the bubba -->IF<-- revarded in a adequate and generous way.

  • Viktor1853
    Viktor1853 Member Posts: 955

    he is fine

  • Zolfo16
    Zolfo16 Member Posts: 479

    Is this making Bubba different from Billy?

    It is not, Bubba is easier to use but slower. This make him different from Billy.

    How often you rely on him downing 2 survs? Come on!

    Do the survivor group up against Bily?

    Nah! They do not!

  • Marc_123
    Marc_123 Member Posts: 4,076

    No.

    Just be careful when playing against him and don´t group up. You know what he can do.

    If every killer gets nerfed we have one killer only with different skins someday.

  • Dream_Whisper
    Dream_Whisper Member Posts: 756

    I say, don't do that. I love the whole bring able to hit multiple Survivors and being a very strong anti looping killer. It what makes him very powerful and strong, when dealing with Survivors when group up, especially when close to hooks when he is nearby.

    But if you want a proper nerf, just make it so that when he is within 16 meters or less near a hook Survivor, which includes basement hooks. The Killer slowly loses his 1 charge after 8-10 seconds , as it will make him lose his power and become a regular m1 killer. The Bubba would need to leave the hook area and make some distance to gain back his charges, in order to somewhat have a function power if he leave and give Survivors a opportunity to save. Obviously, if the Survivors saved and refuse to flee and group, ans Bubba returns; they should have known better as he will have a function power.

    If this nerf goes through, I like one more buff for Bubba, and that is making Bubba's chainsaw being able to shred through the pallets and be able to damage a Survivor by only one health state. I kinda want one of Hillbilly's Lopro Chains addons to be base kit on Bubba, so that he can be an much stronger anti looping killer then before, if you have more charges.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    Basement Bubbas would still camp whether they can down only one or two people in one hit though, so that nerf wouldn't matter.

  • yeyil75996
    yeyil75996 Member Posts: 21
    edited February 2022

    Disabling his #########*ng chainsaw if he's too close to a hook for too long would solve the problem! This guy can camp a Survivor without any effort and without any teammate being able to come and save his teammate on the hook, which is totally absurd AND EVEN WITH BORROWED TIME! A killer should not have the possibility of ensuring the impossibility of taking a save!

  • ReikoMori
    ReikoMori Member Posts: 3,333

    His power is thematic to how he functions in his films and it differentiates him from his Walmart clone Hillbilly. They used to share most of the same addons save for the ones billy uses for turning. His power is fine, but the way people play with it is to be highly defensive. Sometimes if someone is being facecamped by a bubba you just have to leave them on the hook. You'll increase your chances of escaping if you just start popping gens.

    He will either have to leave the hook or get one kill.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited February 2022

    What if he could move really fast while using his chainsaw, but after a while it overheats?

  • yeyil75996
    yeyil75996 Member Posts: 21

    What are you talking about xdddd does disabling his chainsaw give you immunity as a Survivor? He will always have his M1 to attack Survivors. The point is to discourage this kind of behavior which makes no sense at all and which literally prevents a save, even with borrowed time, which is completely against the game.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    What are you talking about xdddd does disabling his chainsaw give you immunity as a Survivor?

    Read again; I said 'Immunity to KILLER POWERS. M1 is not a Killer power.


    The point is to discourage this kind of behavior which makes no sense at all and which literally prevents a save

    Oh no. The dangerous Killer is standing by a hook. Welp! Time to hold Survivor hands and tell them 'You can have that unhook because the game revolves around you' and do EVERYTHING Survivors are vomited as bad ideas over the years: Blind the Killer. Steal his BP. Remove his power. Teleport him away from the hook. Give free unhooks. Pause the sacrifice timer.


    Survivors need to stop thinking they deserve the unhook just because they really want it so badly. If the Killer is camping his kill; suck it up and do gens.

  • yeyil75996
    yeyil75996 Member Posts: 21

    So what's the point of Borrowed Time if it's impossible to unhook a Survivor with it against this killer? A killer should not make a save impossible and how is this kind of gameplay good? Camping (especially with him) a Survivor is totally against the game and is absolutely not skilled, and especially with this Killer who has no effort to make. Camping apparently is strategic, why not, but do not make it impossible to unhook, which is the case with him. Disabling his power if he stays too long near the hook as a punishment for playing dirty is a solution against this kind of behavior and doesn't make it impossible for the killer to attack survivors, so I don't see how you are against it? You just like dirty gameplay, without any skill, and you encourage this kind of killer who waits patiently for a survivor to die on the hook without any teammate trying to save his teammate, because yes, I'm talking about trying, which is almost inconceivable against him.


    And you too, read me correctly, I'm not talking about complaining if a killer camps, but I'm complaining about this particular killer who takes great pleasure in camping a survivor knowing for sure that he will die.

  • SimplyPixelated06
    SimplyPixelated06 Member Posts: 469
    edited February 2022

    It's literally not fair on the survivor being camped, they can't do anything, barely get to participate in the game, but you don't care because as a killer it doesn't affect you. How about we introduce something so that camping isn't so taxing on survivors. There isn't anything a survivor can do to make the killer unable to participate in the game but yet killer's can make survivors not participate by camping from 1st hook till last at 5 gens. Your argument makes no sense. But the major issue with camping is when it is bubba, who you just can't unhook against, no other killer is like that.

  • SimplyPixelated06
    SimplyPixelated06 Member Posts: 469

    Sometimes you have to sacrifice movie accuracy when you are dealing with them in a game. Some things just don't translate well, specifically in this game being a 4 v 1 online multiplayer game it doesn't work well, as it's not balanced around the unhooking aspect of the game

  • ReikoMori
    ReikoMori Member Posts: 3,333

    It's as balanced around unhooking as much as it needs to be, but sometimes you're just going to be stuck on the hook. Bubba makes people play the game 1v1v1v1 instead of 4v1 and it requires a team that knows what to do in order to shift the game back to being a 4v1.

    That requires a level of coordination that isn't really a thing outside of SWF play with long time players. That is exactly why the best options for those who don't have a dedicated SWF or the luck to get a skilled lobby that you synergize with is to just rush the gens or if you're the one caught just attempt to kobe and see what happens.

    Making saves against a facecamping bubba basically requires BT and a willingness to take the hooked person's place in a trade. The best way to stop him is to simply make it next to impossible to hook anyone to begin with, but that takes tight coordination and varies in effectiveness from map to map. That basically means strategic flashlight blinds, bodyblocking hooks, and saboing hooks.

  • Reshy
    Reshy Member Posts: 402

    How about we make it so survivors can gesture while on the hook and not their head? That'd give survivors something to do while hanging around.

  • ClarityOfWill
    ClarityOfWill Member Posts: 206

    People like that are delusional, I wouldn't waste your braincells arguing with him. Facecamping with bubba is way too strong currently despite the fact I'd rather not see him get nerfed. The old argument of "JusT dO gEnS" long went out the window the moment perk builds based around Deadlock, Corrupt, NOED, DMS + PR became a thing. At best you'll get a 2 man out and that assumes the following:

    • You all have access to comms
    • Everyone immediately knows facecamping is happening
    • The first chase lasts long enough to minimise the effectiveness (if the bubba player isn't a complete idiot they'll get someone down fairly quickly)
    • Everyone's pathing to get to the next gen is as efficient as possible + knowledge of where the gens are. This is difficult on some maps and you cannot actively build each game around gen discovery on the off chance the killer is a facecamping bubba
    • You're able to play around deadlock (or DMS + PR) effectively
    • You then manage to get to the gates and the next person can delay bubba long enough with NOED active

    How often does the above realistically happen, especially in soloq? Maybe once in a blue moon. Meanwhile bubba has to put in the minimal amount of effort to secure at least a 2k, probably a 3k more often than not. Yeah...I'm sorry, but there's a colossal difference between securing a kill via proxy camping because it's tactical to do so and just sitting at the hook and securing at worst a "draw" because reasons. The only concern I share is that they'll gut him trying to fix an aspect of the game that could be better served by other mechanics.

  • Starrseed
    Starrseed Member Posts: 1,846

    The thing Is I as a killer think that face camping at 5 gens is just the worst you can do and you show you have no skill. But if we say bubas power gets blocked after 20 or 39 seconds to close to the hook the questions begin.

    What is to close?

    What to do if you get looped around the hook jsut so you power gets blocked and then survs have a super safe unhook even tho you are there?

    What do you do to prevent this hurting legitimate camping like doors are powered why should I leave and give you a chance to unhook there is no game play reason

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    And survivors should not have the possibility of ensuring that every single ######### save is safe. Don't go for the save if it's not safe, borrowed time or not.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033
    edited February 2022

    I would be okay with Cannibal's chainsaw ending when downing a survivor. He still has higher maneuverability with his chainsaw compared to Hillbilly's, which is more of a straight line.

  • Dream_Whisper
    Dream_Whisper Member Posts: 756

    Again, that is the Survivors fault. Sure, they can get easy unhooks; but if they commit to the unhook soon; Bubba can still have some charges in his chainsaw. Plus, they can still m1; with or without a power. Plus, as a added measure to incentives less camping; Survivors are also discouraged to be swarming too close to the hooking an the hook Survivor, when the killer has already finished the hooking.

    How I see it:


    Bubba down and hook Bill in the basement.

    Meg is nearby and planing on doing a save.


    Scenario 1: The Bubba is face camping, and is not in chase or looking for other Survivors.

    In this scenario: Bubba's chainsaw will lose charges to ensure that will have no instant capabilities and only has a m1. Meg can easily used Borrowed Time and save Bill and ensure that they both can get out, especially if they also run a dead hard od good at Juking.


    Scenario 2: The Bubba has left, allowing the Meg to sneak and get the save for Bill. Might still have Borrowed Time, but will risk Bubba Returning with a still Full charge Chainsaw power, because they can still down multiple Survivors in that place.

    Scenario 3: The Meg gets very cocky and thinks they can easily go for the save way too early; right in front of the Killer's face before they have a chance to leave. This triggers the chase music on both end; in this Scenario, the killer can still down the Meg and Bill too as she is being dumb or greedy and put herself and her teammates at the killer's hands can still have chainsaw power left.

    This proposal of mine will solve Bubba's Face camping problem; while still keeping his amazing power strong. (And yes, I feel like some of the problems are not just stem on the fact he can down multiple people at once; but more on Survivors getting too Entitled and thinking it is perfectly "smart idea" to unhooked in front of the Killer's face; especially if Borrowed Time is involved! That is just simple, a Survivor Mistake that needs to be punished)

  • Reshy
    Reshy Member Posts: 402

    Honestly, the only difference is that instead of face camping the bubba would proxy camp. It wouldn't change anything in the long run except possibly bring into existence exploits survivors can use that doesn't actually make the game's state any healthier. Honestly, what Bubba needs is stronger map pressure that doesn't rely on camping.

  • Dream_Whisper
    Dream_Whisper Member Posts: 756

    The Problem with that, Bubba is among many average killers whom do not have any decent Map Pressure beside relie on Survivors being too Aultristic and being so close and nearby the hook Survivor, especially the basement. Survivors Mains does not simply ignore the pleads of their teammates on hook; same can be applied to Bubba's ability to simply use that Aultristic behavior for easy downs and hooks and kills.


    Although, if the Devs truly cared about Giving Killer's a incentive to not face camp or play that way; they are doing a terrible job with their Kill/Escape Matchmaking system which encourages and rewards the Bubba with his best power for that. Why be so frustrated and give Survivors and many unhooks and many opportunities to escape and win; then you could just stand there with a power that can even down multiple at any time.


    I still stand by Bubba's amazing power because how unique it is; but if you hate face camping this is the best way to address it; or makes Maps smaller and easier to patrol. (Which the Devs have fail to do with their latest map Varations)

  • Reshy
    Reshy Member Posts: 402

    Killer honestly needs a reason not to try to tunnel/camp someone out of the game. Like more built in bonuses for hooking a different survivor each time (or at least hooking all of them once). Like Grim Embrace, Make Your Choice, BBQ, Devour Hope. Those perks incentivize not tunneling, but they're kind of weak or easily played around on their own. Might be worth considering making some sort of benefit base kit that helps get killers away from hooks without making it a game throw.

  • Dream_Whisper
    Dream_Whisper Member Posts: 756

    If only the Devs make that happen; I used to be all on boat with Going for hooks more then kills; all for the BPs and satisfaction of winning this way; until Matchmaking system came.


    Now, I am lost my respect for the Devs, for making Survivors Lobby so hard to load up as a Solo player; and playing Killer, despite being so easy to load up; it just very frustrating, difficult to play Causal, and camping and Tunneling is completely "norm"! They do not make enough efforts to balance every single weak to Normal killers to have this Map Pressure, lethality, or even mobility to compete with a 4v1, huge maps/Broken loops tiles, and frustrating of the meta perks Survivors constantly run majority of the time.

    DBD needs some serious Changes for killers as well, when they also balance Survivors too. If they are Goin to remove Camping and Tunneling, do something huge and drastic for killers to be compensate in it. Like I don't know; basekit Corrupt Intervention and/or Pop Goes the Weasel to reward killers with hooking and leaving. Offer my power and strength to each Killer's power so they can be quite a threat in the hands of skilled players.

    I still stand by keeping Bubba's ability to down multiple people (to punished grouping) and also his ability to do multiple chainsaw sweeps for anti looping potential in chase. But, he not really as fast as Hillbilly, the tantrum is quite a hindrance, and face camping is powerful strategy.

    If I were to make other buffs to compensate more on map Mobility and Pressure. How about..

    *Bubba can used Tantrum to bump into Generators and cause damage and small regression for each sweep he makes on a active Generator. (If the gen is already regressing, it will not regress at all).

    *Or you can make Tantrum have the extra benefits of not just crashing agaisnt Generators but also standing pallets too, to break them. This makes him quite useful in wasting bit of time early game to break specific strong pallets and make the loops useless.

    *Bubba could even have basekit Mangled Status Effect for using chainsaws; so they can have time to make them injured longer and healing takes longer too. I do not know why not having any Hillbilly or Bubba's chainsaw have a unique mending/Mangled Status Effect be basekit; since they have a Mallet weapon also. It should rewards killers with not just Goin for instant downs, but leave them alone abit so they waste time healing, especially CoH healing is strong.

  • Reshy
    Reshy Member Posts: 402

    I do think for Bubba and Billy that they really should have certain props that they don't "bounce" off of. Specifically: Soft cover like bushes, low wall loops like the short stacks of wood/boxes/car, and maybe if you're being really nice the stone heads in the Yamako Estate which normally make those killers a nightmare to play on.

  • Reshy
    Reshy Member Posts: 402

    Nah, killer needs more reasons to leave the hook. The "nice guy" perks outline a template, but general purpose is: An effect that activates when you go away from the hook, or an effect that only works after you hook everyone once.

  • Reshy
    Reshy Member Posts: 402

    It's why you use a carrot rather than a stick. Camping/Tunneling would remain a strat, just not the best one.

  • Okonar_
    Okonar_ Member Posts: 499
    edited February 2022

    Whats next? Speed limiter basekit? EMBARRASSING post

  • tesla
    tesla Member Posts: 446

    Not really, Billy is forced to attack in a straight line or in a curve, while Bubba is completely free to move in all directions, so his power is more flexible than Billy, Oni, Blight and even Pyramid Head. But yes, he could be given something to compensate the nerf.

  • tesla
    tesla Member Posts: 446

    I disagree, in the movies he can't kill multiple people with a single sweep - at least he takes several seconds on a single person. Disabling his chainsaw near a hook, that would indeed be very antithematic.

  • tesla
    tesla Member Posts: 446

    Yeah, this would be fun, as basekit or even an addon. Maybe after downing a survivor, he could only injure the next ones that got hit.

  • Reshy
    Reshy Member Posts: 402

    Funny thing is people beg for nerfs to Bubba because he's the only killer able to compete against survivor bully squads:

  • tesla
    tesla Member Posts: 446

    You are right about that, I was just responding about that not fitting Bubba, which I think it does, since his main thing is insta downing - downing multiple people is just a "plus", and is rarely useful anyway, except for camping. I wouldn't oppose him losing that IF he is given something in return, like increasing his speed per sweep, or something like that.

  • tesla
    tesla Member Posts: 446

    Yeah, another guy has suggested giving him Billy's LoPro Chains for basekit. That would be fun. Maybe after downing one guy he could just damage the next by one health state.

  • Marc_123
    Marc_123 Member Posts: 4,076

    Reminder - Bubba is fine.

  • Marc_123
    Marc_123 Member Posts: 4,076

    Thats a really good idea. If he can do more he don´t need to camp so much.

  • Emeal
    Emeal Member Posts: 6,865

    No Thank you, I would not accept Bubba being reworked like that.

    PLEASE BHVR, DONT DO THIS.

    Its up to Survivors to not stand too close

    And its up to BHVR to figure out a fix to face-camping.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,463

    I think that if you are going to lean into the camping Bubba meme, you have to nerf him outside of that scenario. But if the Devs really want to discourage camping, Bubba's chainsaw has to be addressed somehow.

    I still think that most sensible solution would be to make his chainsaw go into cooldown after the first hit, or have each subsequent hit in the same sweep following the first (which would be an insta down) inflict deep wounds rather than result in an insta down.

    You get your guaranteed down, and some enhanced damage, but makes a coordinated save at least possible, albeit painful.