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Nerf Boons OR Buff all Hexes
Why cant Hex totems be reused when they get destroyed and blessed? because they would be Overpowered.
So why can Boons be reused infinite amount of times in the game? because they are Overpowered.
Right now we have a Boon that offers very good areal healing.
A Boon that hides Scratch marks and Auras, so basically creating a Safe Zone for survivors.
And now with the new Killer and Survivor coming. We are getting a Boon that gives Haste, which inturn creates another Safe Zone plus More workable loops. The killers with little or no mobility have already a hard time doing well in the game.
So what are my known solutions for this problems?
- Its stated on the title of the discussion.
- Make it so that Boon can be used only two times in a match(so it has tokens for example).
- Give Killer the ability to destroy blessed Totems completely. So that the Survivors cannot use that Totem again.
Comments
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The only boon that needs changing is CoH. The other two currently in the game aren't great, and the new one will most likely be used as much as the said two boons, maybe a small bit more.
Some of the weaker hexes needs buffs, but that's as far as I would go.
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Why can't hex totems be reused when they get destroyed and blessed? Because in most cases, that would be overpowered.
Why can boons be reused infinitely? Because they're designed around being limited-area buffs that survivors want to waste time relighting, and for the most part, the core idea works pretty well.
What you're missing is that for every boon in the game except for Circle of Healing, the killer actually also has to be in the radius of the boon for it to work, meaning that they'll know it's active and know roughly where it is, and always have the choice to snuff it. Even if they drop chase to do that (which I wouldn't recommend, snuff when you get a down), that's a guaranteed extra however many (14? I think?) seconds of slowdown they get from a survivor who is not on a generator during that time.
If they down the survivor first, it's a heck of a lot more slowdown on top of the pressure they already gained.
Circle of Healing is broken because the killer doesn't have to be in its radius and therefore it always works out in the survivor's favour if they're smart. I don't know how to fix it, but nuking boons from orbit with those changes to render every boon except CoH worthless is not the right call, in my opinion.
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Well i agree on this, Circle of Healing is the only Boon that needs changes.
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