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Any impending nemesis nerfs?

As the title states, are there any impending nerfs for Nemesis T-Type? His entire kit is crazy broken. His tentacle strike, which while extended, is still a MELEE attack, is capable of hitting across walls and pallets, and his basic attacks have next to no cooldown after hitting someone, making it nearly impossible to try to get away when downed. I understand that he's still a fairly new killer, but he's also been out for a good amount of time that I'm sure all of these notes have been brought up multiple times. I'm still fairly new-ish, played a while back, took a long break, and came back, but this killer is egregiously OP when you compare them to any other killer, even killers with ranged attacks.

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Comments

  • gilgamer
    gilgamer Member Posts: 2,209

    Have you ever played nemesis? His m1 cooldowns aren't shorter then any other killers m1. I forget if his tentacle strike has a shorter cooldown but if it does it very minor the benefit is that he's able to move somewhat faster then other killers while in the cooldown from his Tstrike. His Tstrike also doesn't count as a basic attack and doesn't recieve the benefits of perks that do boost basic attacks as far as I'm aware.

    Nem is strong don't get me wrong the range of his tstrike can be quite good in some loops, especially shack, and his ability to blow through pallets is also quite good once he reaches tier 2. However he's by no means OP. Other killers do what he does but better and he has almost no map pressure from his zombies unless you are on an indoor map and then his power suffers anyways since he can't just hit through walls. Plus his zombies are slow as ######### and equally dumb and get stuck all the time. Having them face camp is kind of funny though.

  • dallasmedicbag
    dallasmedicbag Member Posts: 571

    Greed pallets and don't make him get tier 3 too fast. Tier 3 makes him the same speed as survivors and it'd be harder to run T-L walls.

  • Brokenbones
    Brokenbones Member Posts: 5,231

    He just got nerfed so probably not

    His kill rate is pretty high, funnily enough. Not that it means a whole lot it's just interesting to see - he's def not as weak as some ppl might say

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    nemesis falls into the recent killer design bhvr defaults to when their creativity runs dry, which is ranged anti-loop with zero map pressure. he needs a rework, not a nerf.

  • Brokenbones
    Brokenbones Member Posts: 5,231

    My theory is BHVR looked at nemmy's stats, saw that nemesis games with and without marvins blood had some kind of tangible difference so they decided to make the addon not as impactful

    Even though it still basically guarantees tier 2 if you down someone with two tentacle hits after infecting them in the same chase so - I guess it was to slow down his getting T3?

  • SuzuKR
    SuzuKR Member Posts: 3,910

    He's average at best. Why would he be nerfed again? He just got pretty much his only good add-on nerfed.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited February 2022

    Nooo. Nemesis does not need any rework or touch. He is most fun killer at moment for me. And if you looks him pick up, i am not alone with that.

    This nerf did not do so much actually. It still good add-on. I am happy for Irri add-on buffs. They are really good now.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    The nerf hurt a lot. 3 Tentacle Strikes on a Survivor that knows how to play against his tentacle and use ShiftW correctly is such a huge waste of time

  • Aurelle
    Aurelle Member Posts: 3,611

    Nemesis is fine. If anything, he needs a couple buffs.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I honestly think his kill rate is attributed to new players getting rekt by his Lethal Pursuer perk getting quick and early downs.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited February 2022

    Shift + W was hurting before nerf too. Nothing changed about this. Maps are stupidly strong for Shift + W sadly. I don't know why they nerfed this add-on but add-on is fine for me.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Sort of.


    With Marvin's Blood you can get first tentacle (contamination, then second tentacle would get you T2. That enabled your pallet/door breaking tech to help you get the third and final hit that results in the down. Now that you need ALL THREE HITS to get to T2, you can't use it to help finish your first Survivor down, which is kind of huge. It's extremely common for my first chase to end with 2-3 gens done. The alternative is to "just pressure gens, 4head", and abandon chase.... in which case you are not advancing your mutation rate and the ones you let go will run and vaccinate. It's a bit of a lose/lose.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    It hurts even more now because you need a full down to get T2. The Add-on was nerfed for no reason and I can't even tell if it's any different from normal mutation gains in T1. I'm pretty sure it only makes a difference when going for T3

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    hard disagree, i found nemesis fun for a couple weeks but after that it's just constant boredom besides some zombie moments

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Your zombies have moments? Mine quit their jobs to become certified Tree Inspectors.

  • Canas
    Canas Member Posts: 1,021

    Nemesis is in desperate need of a rework, what we got is just Mr. X with tentacles on his arm. The actual Nemesis is actually 2-3 feet taller than that and sprints like an absolute madman, heck he even can cut off escapes by simply darting in front of the survivor. Meanwhile DbD gives us a heavily neutered Nemesis who can't even sprint properly, he doesn't even have his iconic rocket launcher with him.

    These are the most important things they need to give him:

    1. Supreme mobility similiar to what Blight has. Get rid of zombies as compensation.
    2. Rocket Launcher as a special ability similiar to Trickster's Main Event. Make it either injure or instadown survivors, depending on the amount of rockets he gets from activating the ability. His movement is either disabled or strongly reduced while aiming with the rpg.
    3. Taller model; make him bend at doorways if the clipping is an issue to you.
  • GuyFawx
    GuyFawx Member Posts: 2,027

    Its too bad that nemesis cant grapple players with his tenticle we know that is he able to do that lore speaking but they just never implemented that into his play style

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I am usually using Zombie Heart and Marvin's Blood combo on him. This helps me to get T2 and T3 so fast. But this days i am using him Irri add-ons. Shattered S.T.A.R.S. Badge is really need to base-kit. Zombies makes good pressure for me. I don't know why zombies are still braindead and why we need to use add-on for make them useful.

    Nemesis is okey killer. Good power and good design. But if they wanna make something for Nemesis, they should go for zombies. They are so useless most times.

  • Pulsar
    Pulsar Member Posts: 20,981

    1.) No. I'd rather see them fix the Zombies.

    2.) Horrid idea. Firstly, balance. Secondly, I imagine that'll permanently kill the Xbox One and PS4, not to mention the poor Switch gamers.

    3.) Okay. A nitpick, but fine.

  • fulltonon
    fulltonon Member Posts: 5,762

    If people gonna use "kill rate" as metrics bubba is definitely t1.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Bubba's kill rate is 57.63%, ranked #2 behind the Cenobite.


    Do what you will with that information.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Does this game have a live tracking website for killers or are we just going off of released data from bhvr. Often times things they say like that isnt always up to date albiet closer then anything we as gamers can pull

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I wouldn't put it past them, but nothing is confirmed. Heck, we do not even know if we will still get the Legion or Ghostface changes.

  • Brokenbones
    Brokenbones Member Posts: 5,231

    lol I said in my post his kill rate being high doesn't mean much

    he's def not weak though, his kill rate being high is just a small neat piece of info.

  • chargernick85
    chargernick85 Member Posts: 3,171
    edited February 2022

    What's wrong with the community summed up in one post. Im new but I think I know who should be nerfed. GTFO

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,440
    edited February 2022

    They probably won't, but I sure wish they did cause the tentacle is wack.

  • Sdyx
    Sdyx Member Posts: 3

    I have played more than just one game with the Nemesis, no I have not PLAYED the Nemesis, as I do not have the money to spend on him nor do I wish to get him. I've stopped reading most of the comments before typing this, as they all seem fairly repetitive.

    Who is going to crouch mid chase when they don't even know a tentacle strike is coming? The only other killer in the game that gets more powerful the higher tiers they go is Myers, and even he's nerfed by making it where he can't stay in tier 3 indefinitely. Nemesis can. A momentary speed burst from an infection strike doesn't mean anything. In every game that me and many others have played, even early game, we cannot escape him. And I have personally encountered a lower cooldown after a hit; playing as tap with level 3 tenacity, I didn't even leave his feet before he was able to pick me up after a basic attack. One of ya'll said something about hitting Tier 3 makes him "as fast as a survivor", all killers are faster than survivors, else they would literally never be able to catch them. It is literally impossible to escape Nemesis. In every single game, the only way anyone's ever managed to "get away" is if someone else distracts him or if he's toying with everyone and hits us and leaves. On top of all of this, Nemesis has map wide pressure that literally no other killer in the game has anything CLOSE to, with the zombies able to alert him as they start following survivors. You have to keep an ear out for Nemesis's terror radius while keeping an eye out for zombies, because as the generators get closer and closer to being done, they get louder and louder to the point where they drown out the groans of the zombies. I quite literally had a match where a zombie dropped out of the sky on top of me as I was hiding in a bush right in front of Nemesis. Had this not happened, he would never have known I was there, and never would have caught me. I'm not the only person who has had these things happen to me. Everything I have said has all been corroborated by other people that I play with who have gone against Nemesis. You can say that he's not broken, but when you have literally 3 back to back Nemesis players at Ash 4 running only 1 perk and no add-ons absolutely WRECK a party of 2 Iridescent 4s and 2 Gold 1s, then the killer is broken. And we've asked them, and only 1 of them was a "veteran" playing on a new account.

    I'll be returning to read the rest of what I ignored later, as I've just had more BS games against Nemesis tonight and don't really wanna deal with reading people defending a broken killer atm.

  • IamFran
    IamFran Member Posts: 1,616
    edited February 2022

    He have one of the worst earlies of all the killers, that's his main weakness. If a Nemesis don't achieve Tier 2 quickly he will lose unless the survivors are bad. The main counter against him is playing safe at the start (predroping pallets and going to strong structures) when he cannot destroy pallets and breakable walls with the tentacle. Also he is not very good in short loops because he is forced to M1 due the survivors turning in the corners before you can load an hit with the tentacle.

  • Pulsar
    Pulsar Member Posts: 20,981
    edited February 2022

    Do you want advice and do you want to improve or do you want to have an echo chamber where people just agree with you?

    I can literally invite you to a game and show you how to be better. I will come out of my Killer retirement to help you. All you have to do is ask.

  • Sdyx
    Sdyx Member Posts: 3

    I have literally never seen anyone crouch mid chase except for to hide behind a pallet in preparation to drop it on a killer, never seen someone crouch mid chase after vaulting a pallet or window. And to clarify mid chase, I mean them being right on you and one wrong move can lead to a lunge-hit, when you have the full blast blaring music.


    I will yield to the tier 3 miscommunication on my end. I misunderstood there.


    Nemesis is the only person who has a method of hitting you without ever being near you. Sure pinhead has those chains and they can be a serious nuisance, but they cannot damage you. Sure, like the tentacle strike, first zombie hit will infect you. Sure you might have idiots that walk into walls and rocks, but I've literally had one drop from the second floor of the main building in Glenvale, drop right on top of me, and force me out of hiding right in front of the killer. They literally impart the exact same affect as the killer does onto the player. What's worse is that yea, you can go take a vaccine for it, but the vaccine comes with 2 problems. A: your aura is revealed to the killer. Not too big a deal in and of itself, plenty of other things reveal your aura for a duration, but the biggest problem is B: there's only 4 in the entire game. Meaning either you ignore the vaccine from the start and for the whole game, dealing with the infection if you get got, or you risk having to deal with it forever once all 4 have been used. Plague has a similar feature with her vomit shots, but you have like, 8 or more shrines to cleanse yourself, and the shrines eventually return to it's original state afterwards, allowing them to be reused should the game drag on long enough.


    Now please, don't get me wrong. While I extremely believe that Nemesis needs a nerf, he is indeed in no way a BROKEN killer. Here's a damn good example of a nerf, or I guess a tweak, that he needs and it pertains to his hitbox.

    I had a game in the "The Game" map, mid chase I hid behind a pallet in preparation to drop the pallet on him, he charged his tentacle strike, released it, and AFTER the strike had already pointlessly hit the floor but before the entire animation was done, he side stepped and the game registered that he hit me through a solid game object. I'm talking straight through the still standing pallet, as in even a huntress hatchet throw would register that it hit a solid object and thus never reach the player.

  • Elfinlocks
    Elfinlocks Member Posts: 13

    Crouching mid chase after a vault is literally the counter to the tentacle. Good survivors do it to me all the time. Why not play the killer you’re crying about? He’s not that great. In fact high tier survivors usually give me compliments for playing him because they’re tired of the same 3 mega killers

  • DangerScouse
    DangerScouse Member Posts: 989

    Do Bones

  • ad19970
    ad19970 Member Posts: 6,468

    The lingering hit box is intentional. And I am quite positive that won't be removed. If I had to guess at least one of the reasons there is a lingering hitbox, it's so survivors can't just run zigzag and dodge the tentacle that way, since it's hitbox is very narrow.

    He is not overpowered, I don't think nerfing him would be a smart move on BHVR's side. Considering all the complaints about the nerfs to his two yellow addons.

    I do wish that the zombies bugs were fixed and as compensation, they increased the time it takes for a zombie to respawn after being killed by a survivor to 60 seconds or so. But otherwise, he is quite fine. His anti-loop potential is very good, but on the other hand, he needs to hit survivors three times instead of twice to down them, up to 8 times that is.

    Crouching definitely helps against Nemesis. Over medium sized objects or windows he can't hit you if you crouch, it doesn't work at pallets though, I am pretty sure. You will however have to time it in most situations, because otherwise he'll just hold his tentacle until je gets around the object where crouching doesn't help you anymore.

  • Chadku
    Chadku Member Posts: 731

    You forgot that his beam can injure multiple survivors, his caging circumventing 2 perks and the Torment effect can't be cleansed by an item.

    Downside to PH is that he's got one good addon group and horrible Iri's & Purples.