Corrupt intervention, but for hexes.
There are so many instances where hexes gets cleansed almost immediately, even if you’re bringing 2+, it makes hexes pretty undesirable since you’re down 1+ perks for the whole game if it goes immediately.
I think this would add value back to hexes, and get them used more.
Since Pain Res and DMS has come out I don’t even touch hexes unless it’s a pentimento hex build, because the risk just doesn’t outweigh the reward.
Comments
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I'd rather see hexes changed as a base mechanic, rather than see a perk that helps band-aid the problem.
Still, something would be nice.
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Even if "corrupt" for hexes were a thing, still wouldnt solve the problem of survivors spawning literally next to the bones and waiting out the corrupt.
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Still, this way you might get 120+24s uptime out of your hexes, instead of 20+24. This would make them 6x as good, eh? But you know what would be really nice? To have the hexes spawn in 30s into the match, while being effective from the get go. Just give them a little headstart to have a chance to do something.
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I think a good solution would be if the killer saw potential totem locations at the beginning of the game and instead of his/her hex being there right from the start they had the ability to place any or all of the totems wherever they liked.
The first totem placed would correlate to the perk in slot one if it was a hex the second would be perk slot two and so on. Hexes only activate once the totem was placed.
If not done within a certain time frame then they spawn normally. That way killers couldn't permanently block boons and prevent all pre egc noed searching but survivors couldn't spawn on a totem and immediately cleanse/boon it.
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No... because you don't get the full 120 seconds?
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They need to fix the spawns, not fix the problem with more perks.
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Huh?
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I don’t disagree with that at all, but I think we’d have a better chance of getting a perk than an actual mechanic change lmao.
I’d love it if the hexes we’re active but hidden for x amount of time at the beginning of the game.
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They're gonna cleanse it within the first 10 seconds you're in a chase, the point of corrupt is so you can afford to lose some time
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Agree. Maybe something along the lines of the hex not immediately spawning in at the start of the match. Instead the hex is applied to a random totem when the effect takes place.
like first stack of third seal, random dull becomes a hex. First stack of devour hope, same thing, first survivor gets off a gen and ruin starts-same thing.
this way they don’t have to directly adjust spawn points and proximity rules for survivors vs totems, which they mentioned they were looking into but this idea seems easier.
the only exception would be haunted ground.
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