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New/Updated Reward System for Individuality
Hey everyone!
Sorry for my bad english, it's not my native language.
I had an idea, that I wanted to present and wanted to hear your opinions for a new reward system.
How about we make a Quest-Completion-Streak, u get like 1 simple task to do, like "Play Claudette Morel", "Use the Perk Buckle Up", "Hook 1 Survivor in the basement", "Cleanse/Boon 1 Totem"... For every quest u do got like 1 Completion and 1k bp and it does keep going next one gives u 2k, 3k, 4k... But if u dont do your quest or you fail it, you get back to 0 and have to start it again. (Seperated for Killer/Survivor) I mean it could give people more motivation to play other chars/perks.
What's your opinion? <3
Comments
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It sounds like a lot of fun to me. Maybe keep the two roles separate because I would have for my killstreak to be broken by some jank survivor challenge.
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I like it.
Also, your English is fine.
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Thanks! I'm always scared about my english <3
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..
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The game could really do with some more daily challenges. Why limit it to one challenge per day? Why not have a set of rotating dailies and weeklies that can be completed? Pretty much any mobile gacha game has daily and weekly tasks, and at this point DBD isn't far off from being similar to those type of games considering the unpredictable BP grind.
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This prob gona make grinding fun and make me play more
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This is good idea.
I'm always surprised that the community comes up with really good ideas, even devs are ignoring.
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Thanks for the good feedback :)
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I am always for more challenges of any kind. Good idea
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