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Basement shouldn't exist for certain killers
We all know what I'm talking about.
Trapper
Cannibal
Hillbilly
I'm excited to see killer mains say no to this idea.
But point is, as soon as one of these killers (especially trapper) gets one into the basement, you're either stuck on gens or left to leave that person to die... and you know what. Solo que, people don't leave them to die and it's quite annoying to know as soon as someone else goes to save them, the games over and killer wins. It's basically inevitable. I think basement is fine, but with teammates that don't really understand to leave the person alone until they are in the absolute CLEAREST CLEAR. Do not get them! Sheesh.
"When you're in solo que, you're matched with other people that will not pay attention to where they are... I say this from personal experience of other people in my solo que, not because I do it myself."
Comments
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No a killer should not have any disadvantages to others.
Pay attention to where the basement is and don’t go down near it.
Looping in shack or main building is good for wasting the killers time but could be risky because you can end up in the basement. As it should be.
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I will happily trade basement for shack removal on ALL killers.
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why billy??
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If anything, Leatherface should be the only one allowed down there. You are just being insanely biased. It is his birthright.
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In general, the basement is fine. But with Trapper, Hillbilly, Cannibal..?
My point is with any killer that cannot down in one hit, the basement is already risky enough. However when it's one of these very easy one down killers, it becomes inevitable that the entire team will crumble.
You say to "Pay Attention" but when you're in solo que, you're matched with other people that will not pay attention to where they are... I say this from personal experience of other people in my solo que, not because I do it myself.
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Basement play is one of the only things that keeps Trapper appealing or viable, and it actually takes a bit of luck and planning to make it really work.
Agree to an extent on Cannibal, because even a trained ape can basement camp with Bubba. Not really at all on Billy, and his chainsaw mechanic isn't as mindless as Bubba's (at leas to my memory, it's been an eternity since I played Billy).
But you can't just remove a core game element for certain killers.
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Premise of this thread: "I cba learning with the basement is, and I can't stay away from it"
Survivor mains who go down near the basement deserve to be trapped there. Simples! Learn to counter-play by staying away from it. You've got the entirety of the rest of the map to explore and run around.
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Bubbba should be blessed with two basements. Think about that for a while. Haha
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I don't get why people unironically says "Bad players being extremely bad so killer should be nerfed".
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This is the best suggestion I have ever read on this forum. I wish you were a developer, Jo.
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Just... don't go near basement then.
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Don’t go down near it. Problem solved.
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They should look at bubba's camping ability not just removing the basement. Basement trapper is fine, basement hag while annoying and hard to get out of is also fine
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Y'all aren't understanding that i'm speaking from a place a solo que person, I DON'T GO NEAR THE BASEMENT.
Let me requote myself
"But when you're in solo que, you're matched with other people that will not pay attention to where they are... I say this from personal experience of other people in my solo que, not because I do it myself."
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You would be surprised how far iron grasp and agitation can bring survivors intelligent enough to stay away from the basement. Oh, yes.
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You know, "other players are extremely bad but I think they shouldn't be punished" is weird.
Do you think every killers should be 3.8 because there is a survivor who gets downed within 5 seconds? it's your logic.
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This is why the basement is usually so close to a powerful loop. You can loop the killer at a shack or building for a while but if you misplay or get outplayed you get punished by one of the strongest hook places in the game. Also the basement is probably the easiest place to cause the killer's auto aim to go crazy and hit the hooked survivor. Aside from that trapper is one of the weakest killers and doesn't need a nerf in any real way. Bubba in general just needs something about his camping potential and I don't feel like Hillbilly is in general a fine killer.
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I would say no to this idea.
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I never said they shouldn't be punished... I didn't even quote that and it's not what i'm meaning but okay.
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I get what you are saying and where you are coming from. But, the basement is a key mechanic in DbD. It’s the only thing that is in every single map for a reason.
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This may come as a surprise to you, but I definitely do that as Billy.
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I agree, it's a strong loop for survivors, BUT risky already when it isn't one of the killer i've metioned, When it is one of the killers i've mentioned, it's an easy win for the killer, and fault on the survivor right? But I don't do this, other people in solo que's do.
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Removing basement is equal to removing punishment for downing in good loops, you are asking for it.
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Yes, I agree 100%. Just not with the easy down killers. I am not speaking for every killer. It is rewarding yes we know this.
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It doesn't matter with easy down killers or not, people should be more careful against all those killers but when they didn't it's 100% on them.
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Guess it's time to make a discussion for DBD to make a new tip for the loading screen.
"If you're in solo que, and you're playing against Trapper, Hillbilly or Cannibal... don't go near the basement, your team needs you."
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Actually YES, what we should have is not the removal of game aspect, more information and help for those who isn't very good at the game.
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Something tells me this guy gets hooked in the basement a lot but I can't figure out why
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I actually do not get hooked in basement very often, as I've said it's usually my teammates in solo que that do. I stay away from it as much as I can, unless I have a rift mission i've got done and do not care about escaping.
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I mean... nothing will change as saving against a billy or bubba will still result in either 1 hook and a down or a trade. Disabling basement really only nerfs trapper even more.
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I honestly don't think trapper is that bad, but maybe that's just my very unpopular opinion idk.
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If anything basement shouldn't exist at all. Not just for certain killers.
Imo, it only promotes tunneling and camping and doesn't really add anything else interesting to the game. It's an outdated mechanic.
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I mean when a killer only becomes good when he gets stuff setup but then his setup can be disabled..... yeah that is an extreme gimmick which inherently isn't supposed to be good.
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Basement play styles are a thing, and sometimes it's the only solution in some situations. Yes there are killers who can camp it, but that's a flaw with their power design and not the basement itself.
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Tunneling and camping is interesting playstyle.
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So if those killers don't have basement, they'll just stop camping or what?
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Basement is one of the only thing trapper has going for him, removing it would greatly affect his playstyle. Trapper doesn't need to camp basement, he just traps it up and then it's up to the survivors to figure out how to rescue. I consider this one of the more fun design decisions in DBD. The fact that (almost) every map has a basement means I stand a chance playing trapper on huge maps. Camping basement is actually counterproductive for a trapper, because you actually want people to go and try and save.
If a bubba gets you into basement however, well, good luck. I just hang there as long as possible to allow my teammates to finish a few gens before I let go. It's honestly fine.
I'd like to see a reverse basement on certain maps that have elevated locations. Something like hooks in the attic on Thompson House, or on the new Eyrie of Crows map, would be pretty dope. Turn the RPD library into a killer "basement" for all I care. The defining feature is only one way in and out, and that is what makes getting someone hooked there a huge boon for the killer.
Playing around a basement trapper isn't all that difficult if you can coordinate with at least one other person. Getting the Iri Coil add-on though makes it a death trap, and that's pretty cool too. For how many trappers I face nowadays, I still like the novelty of playing around basement since 2016.
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This is a horror game. What is more iconic than a dark and scary basement?
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So what you're saying is some survivor players are bad so punish killers to compensate.
Seriously?
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Don't get downed near the basement, and I'd the Killer is camping the basement, do gens. Let that guy die and get out so your MMR goes up and you'll have better teammates
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I mean they'll just trap a location with multiple hooks. The only difference is that trapper might have a bit harder of a time if the hooks are all super spread out. As for bubba, well I got bad news for you:
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Your expectations are too high. Survivors love looping around the basement injured.
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Basement is the only thing trapper has.
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You can't take away a Bubba's natural environment. Shame on you!
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basement shouldn't exist.
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No, shack and unique buildings shouldn't exist.
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Bro really got left in the basement by his teammates and blamed it on the killer smh. Out of all the "killers should be nerfed" posts, I think this takes the cake for the most unnecessary nerf ever.
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Literally no, but ok. I've already said it winds up being my teammates. I've said this idk maybe about 3 times? I never go into basement even when teammates are hooked down there. The only time I will is at the beginning of the match and i'm near basement for the chest.
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