Simple and effective CoH nerf
Becomes a global medkit.
Once it depletes its power the bones break.
Is that too much of a nerf? Then add relit option with smaller increase of blessing it.
Is it strong as AoE heal? Yes.
Does it provide infinity healing which stops hit and run playstyle (wraith, legion) ? No.
Will BHVR acknowledge this? Most likely not.
edit: By meaning global medkit, it would have charges to 4-5 full heals
Comments
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Just delete the perk, honestly.
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Just turn them into high risk, high reward perks. If the killer finds them, its gone for good.
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I dont know why they arent high risk. From my understanding they are suppose to be a survivors version of a hex perk but there is zero risk for them.
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I'd just balance it by making it so you have to break a totem before you can use it. (this would be paired with an inner strength buff)
alternatively, it only stays up for a 60/75/90 seconds with a cooldown of 120s between uses.
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right, so, make them high risk by making them one use.
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Boons have no downside. Hexes are supposed to be high risk, high reward (even when they feel high risk, low reward). But boons are low risk, high reward. So i don´t get why survivors can relight them as often as then want. Especially since this was an issue with Undying:
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So can survivors defend their boons? No, killers can.
Are boons map-wide? No, hexes are.
If you really want boons to be hexes and make them single-use then also make them map wide and add a way for survivors to protect their perks.
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Yeah but boons have to be perks that make surv loses time searching a totem for booning and thats why they can reboon a totem but they make it strong enought to be stronger than hexes.
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Can killers place their hex where they want? No, survivors can.
Do boons require to be map wide? No, their power is strong enough to be concentrated in certain areas. Or Shadow Step would be the single most OP perk around, if it was map wide.
There are 4 survivors. Stop treating it as a 1vs1 game. Survivors can easily place 4 boon perks around the map and destroying one of them, wouldn´t hurt them more, than the killer losing his hex perk. Especially since the totem spawns are so terrible and survivors can choose where they prefer to set theirs. If you want survivors to be able to "defend" their boon, then just make totem spawns more hidden. It would benefit both sides.
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The fact it stacks with first aid kits is ridiculous first off.
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With how the totem spawn points are set, they aren´t exactly hard to find. I mean, we have several totem finder perks, but they don´t see any usage, since totems spawn next to gens, out in the open, on top of hills, etc.
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