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Buff Nemesis' Zombies
The Zombies have a tendency to spawn at hooks in the corners of the map, unless occupied by a hooked Survivor. This leads to zombies wandering to the edges and getting stuck more often than actually helping The Nemesis. I'd say, in my opinion, 8 out of every 10 matches has this happen.
My suggested fix:
•Make Zombies spawn at hooks that are within 24m of any random Survivor when killed
•Make Zombies automatically die and respawn if they do not find a Survivor after 120 seconds of wandering
•(Meme) Make a purple/red add-on that makes Zombies respawn at unrepaired generators
Edit: Also fix that thing where Zombies slow down and lose their momentum upon spotting a new Survivor. It makes the speed add-ons worthless.
Edit 2: Make the Mikhail's Eye add-on basekit (+35% Zombie movement speed) as they are FAR too sluggish without a speed add-on. Consider also making the Visitor Wristband add-on basekit as well, to help Zombies spot Survivors easier in close proximity.
Comments
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Your automatic die and respawn should also include if the zombie hasn't moved for the past 10-15 seconds (as in.. it's stuck, doing the walking animation, but not actually moving)
That's my main issue with zombies... Especially on maps with hills, they always get stuck on hills for some reason.
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I could get behind that. They seem to get stuck the most on Red Forest, Springwood, Haddonfield and Coldwind Farm.
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Yeah it's almost as if the game was originally not planned with zombies in mind and they didn't plan the zombies according to the way the maps actually are either. Hopefully when Nemesis' turn comes for a review of how he's doing they'll do something about the zombies. They're nice when they work, but they work super rarely.
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Yes, please. Reducing the speed boost given when hit by the tentacle would be nice too.
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Oooh, I like the idea of the zombies automatically dying and respawning periodically. I typically go out of my way to manually whip the zombies just so they get shuffled around the map more often and it works pretty well, so having it happen automatically would be a decent buff.
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Need more zombies on larger maps as well, in addition to better pathfinding behavior.
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Sadly I think the devs stated that they're never adding more Zombies, but the pathfinding definitely needs some fine-tuning.
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Then they're going to need to tune down the size of maps. Killer powers shouldn't be wholly reliant on getting a small map to get value out of.
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I would be happy just if Zombies dont get stuck anymore in a tree.
And for ask something, the pink addon that speed zombies, i would like a passive effect in addition, at least more vision radious or more vision range. Purple one gives 50% permanent speed, faster respawn and if killed in endgame spawn behind doors.
But really just make zombies not get stuck everywhere its an insane buff.
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I'd be fine with that if it meant less zombies on smaller maps.
4 on the Resident Evil Map but 2 on the SIlent Hill one.
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The die and respawn could be a good solution if they can´t fix the stuck issue otherwise.
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Yeah the red add-ons lately have been pretty underwhelming on recent Killers.
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Pinheads are both really strong. Artist is good but maybe too niche. Nemesis’s are not good. I think if Nemesis gave passive speed boost to zombies with the generators speed boost, everyone would instantly love it.
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I'm sorry but zombies are insainly good. Without them Nemesis would be nothing. Nice idea though
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Boosting this after a long time, since it's still relevant. Also adding an extra buff idea.
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Its honestly criminal how Licker's Tongue does virtually nothing to the speed. Reduce that boost or buff a little bit everything else.
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While I don't feel like zombies need basekit buffs (I don't think zombies should be a big part of your gameplan without addons) I do wish they buffed zombie addons, as well as rolled them into eachother. Similar to how Ghostface's recent rework took all shroud recovery rate addons and combined them into one, also combined all marking speed addons into one as well as others, and used the freed up space to make original addons; Nemesis should not have that many zombie addons with so little effects.
I'd prefer it if there were 4 addons to buff zombies, one addon to buff mutation rate from killing zombies, and the other 15 addons affected his tentacle, mutation rate, or vaccines & vaccine boxes (like an addon that spawns one or two additional, empty vaccine boxes that reveal their auras as normal) As it is, there are too many weak zombie addons that could be completely reworked into addons with different effects, while mainting or buffing the stronger ones (and maybe reducing their rarity).
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