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I don't think playing killer is as unfun as many people say...

Let me start this off with saying that I am not trying to negate anyone's bad or good experience with the game. Be it on the killer or the survivor side. This is just about my own experience and just because I don't relate to a lot of the killer posts I see on here, doesn't mean others can't.


Now, back to what I came to say in the first place. I started playing the game a few years ago - and while I had some breaks in between for the first two years, I've been playing quite regularly since late spring 2021. Until a few months ago, about November 2021, I never dared to even consider playing killer.

Mainly because I read a lot of posts on here, telling me that I would be subject to relentless toxic behavior on the survivor part, and it would not be any fun, because there was no way I would ever be able to play against survivors that use Dead Hard and Borrowed Time and Decisive Strike [that last two don't really faze me, because I try to make a point in not tunneling, it's just not fun for me, thought I sometimes do it during endgame, if I have to]. So I never picked up a killer.

Someday I just decided to say ######### it and just go for it and lo and behold, I realized that I had a lot more fun playing killer compared to playing survivor - not saying I didn't have fun then as well, just not as much - and I noticed that it was a lot easier for me to rise in the ranks as killer. I don't really care about Bloodpoints, so I don't really care how high I get each month [around low glod ranks], and I'm not a very competitive person, so that could be why I am perfectly okay with getting an average of 2 - 3 kills a match. I mean, I main Legion... on purpose, I just run around and have fun.


I also haven't really come across any extremely toxic survivors since I picked up playing killer, sure there's been one or two people who, for a lack of better words, sucked, but in total, so far I had a great time playing killer. And I just want to let people, who are scared of playing killer as I was, know that it's really not all that bad. You can have a great time! [Also, ever since playing killer I became a better survivor as well - even though I hardly play as one anymore, so maybe you can pick up some tricks as well]

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Comments

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    Happy to hear that! I have a lot of fun playing demo but If I play anyone else, you’d probably cringe at my game play

  • LeFennecFox
    LeFennecFox Member Posts: 1,305

    Killer is not as unfun as people say, but the few huge losses you get against very good players and on a weaker killer just make you feel powerless to do anything. When you're playing the role though you should expect you'll have bad games to rng that you just can't do anything about except play your best. Killer is going to obviously be more "stressful" when you have to worry about 4 people, perks, items, and 7 gens.

  • Dionysus42
    Dionysus42 Member Posts: 427

    You've played 0 hours of killer.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001
    edited February 2022

    Then we have these kind of survivors, maybe your region is nice but in central servers (maybe East because of streamers I've played against) are real toxic survivors, not the teabag flashlight spam but the kind that threaten your life in endgame chat and hope everyone in your family dies because they died in a videogame.

    The difference is that, for me since I usually play at night time (12 a.m CT to 3ish a.m) I get these kind of players.

  • Cybil
    Cybil Member Posts: 1,163

    I try my best not to take it personally and I manage to have some fun occasionally. I really enjoy mirror Myers on indoor maps!

  • tippy2k2
    tippy2k2 Member Posts: 5,211
    edited February 2022

    The biggest issue I've noticed as killer is matches are a curb stomping. Sometimes you are the one curb stomping a group of survivors who couldn't escape if all five gens were done when the game loaded and there was a giant RUN HERE TO ESCAPE arrow telling them exactly how to escape. Sometimes you are the one getting curb stomped when you go up against Seal Team Six as they use every single trick in the book to make sure you get 0 hooks (and commonly make it as miserable as possible for you since winning isn't enough, they need you to be EMBARRASSED for it to count).

    Unfortunately neither curb stomps are very fun but 9 out of 10 matches, SOMEONE is getting a curb stompin...

  • fulltonon
    fulltonon Member Posts: 5,762

    It's funny you say that because I'm literally matching with BNP and prove thyself EVERY match, lmao

  • fulltonon
    fulltonon Member Posts: 5,762
    edited February 2022


    He said "people act like gen rushing happens in every match or so" and I answered that something people tend to call "gen rushing" is happening every match in my games.

    I don't care if it exists or not, there is a way to speed up generators and people use it in my matches.

    Oh, and I think there is plenty of people who use wallhacks to know where totem is, beside the one who memorizing all of it.

  • Hannacia
    Hannacia Member Posts: 1,324
    edited February 2022

    When you start playing a killer everything feels nice. You get potatoes that hide in corners and ubran evase. Keep playing and you'll eventually reach the land of broken dreams and hope where some of us are. Where you struggle to get 2 hooks in the game.

    Me i try to be fair killer which costs me games too often. If i tunneled i'd probably get that golden 2 kills per game which behaviour loves to say killers get...

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    That's unfortunate, but are they bringing just one bnp or is it a 4x bnp?

  • fulltonon
    fulltonon Member Posts: 5,762

    One BNP is already enough to change the match, what are you trying to say?

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Gonna disagree with that, most games I don't realise there was a bnp till after the game and I don't feel like any gen went fast.

  • Zozzy
    Zozzy Member Posts: 4,759

    Keep playing and you will eventually see the problem. Streamers playing killer don't have 4 minute games because they are bad, its because the game is balanced for survivors that don't do gens for some reason.

  • fulltonon
    fulltonon Member Posts: 5,762

    Of course you will not realize it as only greatest killers can actually manage generators.

    It's a fact, first three gens should fly regardless and BNP help with late game.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Killer is way more fun than survivor. I couldn't BELIEVE that I lucked into these queue times. Coming from Overwatch, my homies and I were expecting killer to be the long queue, as dps is. But nah, people would rather play tank in Overwatch than killer in a game about playing as a killer. Rofl? I am eternally thankful that this Twilight Zone effect exists.


    I get it is MASSIVELY survivor favored, but that doesn't make survivor more fun. A lot of people just want to play to win, I suppose. And more power to them. I love that they sacrifice their fun for mine. Thank you, survivor mains. I love you.

  • Akumakaji
    Akumakaji Member Posts: 5,497

    Nah bro, that's oversimplifying things. That's like saying "tunneling/camping doesn't exist, it's just the killer doing his objective." Both statements can be true, you can do your objective, but you can also so it in a certain way that can be labeled.

    Of course doing gens is sorta the main objective of survivors (besides, well, surviving), but there is a decided difference between a normal/casual survivor doing gens, and a hyper-efficient seal team doing gens; both are doing their main objective but while the killer might have one gen pop by the time they are done with their first chase, with the gen-rushing squad you might legitly have 2 or even 3 pop in unison.

    Everyone can learn the hyper efficient method of "separate and stick to the gens, no matter what", but most survivors behave a bit differently, ie run away when they hear the terror radius and hide, or tackling gens together as a group, believing it to be "faster".

    Its really disheartening when you actually aren't doing bad in your first chase and then suddenly you are down to 2 gens. And while one survivor goes for he rescue the other two do their last gens, and you feel pretty powerless in such a situation.

    Luckily this kind of hyper-efficiency doesn't happen every game, but this is way a step above simple "survivors doing their job".

  • fulltonon
    fulltonon Member Posts: 5,762

    It happens every ######### game in my games.

    AND we have those two faster gen items/perks on top of it, the #########.

  • dugman
    dugman Member Posts: 9,713

    I agree that gen rushing isn’t really a thing, except for maybe a corner case where survivors literally let others die on hook without ever even attempting a rescue. Good survivors though know that their main goal requires them to be on gens if they’re not doing a critical rescue or maybe healing to keep from dying versus goofing around trying for flashlight blinds and headon plays and whatever. So called bully squads that swarm a killer might be annoying if the killer has trouble hitting them, but it’s a terrible strategy for the survivors and the survivors who actually are really tough for good killers to beat are the ones who stay on the gens as much as possible.

    That said, on the flip side, I think there are a lot of high MMR killers who have this notion that the game should be balanced around the gens only being finished in 50% of the matches. Which is simply not the goal, the game is balanced around most macthes having someone die and someone escape through the gates. Which means that most matches, if the survivors play well, the gates should normally be open at the end of the match even if the killer also played well. All the gens not being done is intended to be he exception, not the rule, it’s just supposed to take long enough that the killer will have a good chance of killing at least one or two or three survivors before that happens.

    So when I see posts from other killer mains complaining about how they only get one or two kills a lot of the time, I know they’re coming from this misconception that they should be getting 4 kills or 3 kills with hatch in half the games. When in reality if most of your matches are in the 1-3 kill range then the game is working as intended.

  • Tricksters_Wife
    Tricksters_Wife Member Posts: 545

    I completely agree. I feel like a lot of times I'm one of the only people on here that find the challenge of killer engaging, and fun. I don't need to play a top tier killer to have a blast either.

    However, I have gotten extremely toxic survivors before. Both in gameplay and end chat. It just makes the game more engaging and rewarding. And honestly, as long as you had fun, those end game chats won't bother you as much because you can just laugh it off and keep having fun in the next games.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Killer like most of the game is luck and RNG.

    I'm sure playing killer can be fun at a more casual level, it's only really when you get higher and verse survivors which all know how to play when the game becomes stressful.

    I think killer is the most fun role, but it's not as consistently fun. If I end up playing a weaker killer versing a really good team or on a stupidly design map (the game) then its unfun.

    I'd say the main issue I have with killer is 3+DH, The game, haddonfield, cowshed (the really safe maps)

  • Wiggles_Diggles
    Wiggles_Diggles Member Posts: 185

    100% agree. I use to take this game seroiusly and it had killed all enjoyment for me. Recently came back from a year long break and have been having a blast. I learned to just simply not care how I do and have gotten a lot of enjoyment out of it.

  • Kurri
    Kurri Member Posts: 1,599
  • Kurri
    Kurri Member Posts: 1,599
    edited February 2022

    "I think there are a lot of high MMR killers who have this notion that the game should be balanced around the gens only being finished in 50% of the matches."

    I wonder why that would be when the game literally tells you you win - if you don't let the gates open. Something else I have complained about a lot, that the Emblems do not equate to the current victory conditions for Killer. Killers are told constantly on social media the victory condition is "If you get 2 kills that's a win, if 2 escape that's a win for both sides. Less kills than 2 you lose. More kills than 2 Survivors lose.". However the entire emblem systems is based in a way how well the Killer performs in game, including stopping the Survivors from completing their objective.

    inb4; "Well one emblem doesn't lose you the game". One emblem not Gold/Iri literally determines between a brutal killer and entity displeased.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    this comes from a thing that we as a species do, which is "we remember the bad things a lot more".

    so even if you get 1 bad match every 10 matches and the other are just fine. you WILL remember the bad one, while probably forgetting the other 10 ones. which eventually might lead you to think most matches are #########, while they trully aren't.


    But I'm not gonna be here and pretend these shitshows of matches don't happen often. they absolutely do. where you are just not capable of doing anything that would change the way the game went.

    and those are absolutely the worst. and sower the entire playing experience

  • I think it's more fun/rewarding to play as killer, but it's also more stressful. As a survivor, as long as you aren't against a good Nurse/Blight at higher MMR, you can screw up for the duration of the entire game and still win/escape. As killer, the entire game is riding on you, and the competition is fierce, but there's nothing like the feeling of downing that last Dwight three meters from the hatch.

    Legion is good if you know how to use her, but I think she's pretty perk-dependent to be competitive. She's one of my mains. I always run Ruin/Undying/Thanataphobia/Pentimento, a build that's only gained usefulness with the introduction of CoH, since survivors actually will want to heal against Legion if Thana is active with Ruin, but they often have to run halfway across the map to do it, resulting in extra slowdown, and Undying will always give you a hint where that goddamn witch is going to put her little blue annoyance next. Spread the damage out, M1 someone, activate Pentimento if there are any cleansed totems, rise and repeat. It's a lot of fun.

  • Adaez
    Adaez Member Posts: 1,243

    Killer is always fun at first when you try it out,but in time,it becomes a nightmare,and the fun is void.

    Even if you win or lose,too stressful,too much effort,that takes away all the fun aspect in it.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited February 2022

    Dude, maybe you should take a break from DBD and play something else.

  • TheSubstitute
    TheSubstitute Member Posts: 2,601

    I think Killer can be fun if, and I do mean if:

    (a) Your main is one of the handful of killers that can compete against skilled survivors

    (b) You self regulate so that there are no 'scummy' tactics and your MMR keeps you at a level where you can have games with multiple hooks; and

    (c) You don't really care if you win or lose but only if you had fun

    If those three conditions don't apply then Killer gets more and more frustrating as time goes on. It's a conundrum since if you play to win you get to a point where it's not fun. If MMR were based on more than kills/escapes I think matches would be more fun for more people.

    As a side note, I experience less toxicity now than I did a few months ago. I'm of the opinion that it's from MMR since I notice a lot more tunneling and camping than from before MMR. As such, when someone doesn't tunnel or camp I think people appreciate it more than before. There is still toxicity but I see it once every few days as opposed to a few times every day.

  • KingFieldShipper
    KingFieldShipper Member Posts: 612

    This. The stress and challenge from playing killer is why I play killer in the first place and it keeps me playing, on top of there is always something to improve upon on with your gameplay and there is always something to learn, and that keep me engaged and stuff. I find survivor stressful but for different reasons, but I don't find survivor fun anymore so I rarely play, if ever.

    I don't get tilted by bm/whatever, but I do disable end game chat. I get far more negativity/toxicity from that than ggs/etc so why keep it up? Turning off the chat only makes the game better tbh, and I get so confused when console people want the chat.

  • solidhex
    solidhex Member Posts: 894
    edited February 2022

    Its tilting and frustrating at high mmr, you just realize that there is a point where nearly every killer is helpless. You have to outplay the MMR by actively de-ranking once you reached that point.

    I have fun with killers i dont play that often because survivors there are not as sweaty and very mediocre. But with my 2 mains? Forget it. It makes you feel like youre just a very bad killer but the reality is that there is not much any killer can do except maybe Nurse or Blight against 4 DH 4 DS and boons plus items and a survivor sided map. "Have Fun!".

  • dugman
    dugman Member Posts: 9,713

    Because Emblems are totally meaningless, they’re not what determines whether or not you “win” a game.

  • fulltonon
    fulltonon Member Posts: 5,762

    Don't forgot 4k emblem with 9 hooks too, those things are #########.

    "emblems are totally meaningless" when it is showing up every matches to the point of annoyance.

    If it is actually meaningless, it will be removed, but it stays, it is showing us how we should play and how we played "good" with that term, if anything, it's a lot more important than just kills or escapes, because those two things and MMR is HIDDEN from us, unlike emblems.

    Currently, main and only objective of this game is grades and thus emblems, if "this is not intended" dev should fix it asap because game is clearly not working as intended.

  • dugman
    dugman Member Posts: 9,713
    edited February 2022

    I totally agree, there is no reason to show opponent’s Grades etc after a match. They just cause confusion with people thinking they are linked to winning or losing or matchmaking.

    Also if you think Pips are “winning”, then explain how you know who won the match when you can’t see how many pips your opponents all got? It’s entirely possible for you to 3k or 4k the survivors, for example, but only get 0-1 pips while the survivors got 1 or maybe even 2 pips if they escaped. And since whether or not you get a pip depends in part on your current Grade (i.e. it’s easier to gain pips when you are lower Grade than higher) you can have literally identical matches where in one match you played at the start of a season and gained one or two pips and if you play that same exact match at the end of the season you get no pips or even lose a pip.

    Pips are utterly worthless as a measurement of winning or losing.

  • fulltonon
    fulltonon Member Posts: 5,762

    Who said this game is a zero-sum game?

    If you 4k and got zero pip, it's tie, and if you got depip, you lost.

    It doesn't matter how opponent played, this was literally a MMR before the SBMM.

  • dugman
    dugman Member Posts: 9,713
    edited February 2022

    So on your screen it’s a “tie” and on their screen it’s a “loss” or a “win”? Seems particularly against the grain considering the whole idea of the game is “escape or die”.

    Also, you completely ignored what I said about how you can play two identical matches and whether or not you gain a pip is determined by whether you played immediately after a Grade reset or at the end of the month. Which makes zero sense if you’re asking whether or not you won that specific match.

    Finally how nonsensical would a win/loss metric be if how your opponents did doesn’t impact whether or not you won or loss?

    P.S. And yeah, they stopped using emblems for matchmaking because they were terrible at it in part because of these reasons.

  • fulltonon
    fulltonon Member Posts: 5,762

    It makes sense, game is literally moving goal post of "win" farther and farther as you win more within specific timeframe.

    like, plenty of PvE games have variety of win conditions, this game is PvP with PvE winning conditions, simple as that.

    I don't think anyone need metrics for win/loss, it doesn't really matter.

    In the end, there is no indicator of win or lose, only emblem will be shown to you, it's only logical to assume this is what game is meant to show instead of simple letter of win/lose.

    And people should assume game is made with those things in mind, it's what dev made, it's what dev kept and forced us to see every matches, it DOES NOT makes sense to ignore emblems when it's extremely obvious.

  • Majin151
    Majin151 Member Posts: 1,270
  • Majin151
    Majin151 Member Posts: 1,270

    Honestly I just use the emblems to see if I got a merciless or not in the case I didn't see the (insert text here) killer here message which happens sometimes as I tend to look at my phone for a bit at the end of a match to read the occasional salt message or text friends on discord

  • dugman
    dugman Member Posts: 9,713

    No PvE game that I can think of has a win condition where you win if you play on February 13th but lose if you play on February 12th.

    The issue is you're assuming that the game is showing you "Brutal Killer" as a win/loss indicator, when in reality that indicator was abandoned for matchmaking precisely because it's such a terrible indicator of winning and losing. Really the only reason Grades and pips still exist is programming inertia - it's just not worth the dev's time to take them out entirely. So they've left it in as a "here are some stats on what you did this match" type thing and an indicator of how often you played. (Not even how often you won, per se, because again it's not measuring wins and losses so much as "activity".)

    Not to mention, why would you think Pips are the "preferred" win/loss metric when there are at least two other even more visible metrics of winning and losing on the endgame screens - the endgame bloodpoint scores and the kills/escapes indicators? If anything, those are fundamentally more objective win/loss metrics since they don't arbitrarily change based on the time of the month, they only reflect things that actually happen in the match itself.

    SO no, pips and Grades are meaningless when it comes to "wins and losses". There are in fact two other less variable objective measures in the game of those things, one of which is even the preferred metric for winning and losing in matchmaking. Emblems are more a reflection of how often you played than how often you won.

  • Kurri
    Kurri Member Posts: 1,599

    It's literally what determines the victory condition in the end game screen.