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Which killers do you think are closer to balanced?

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Comments

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    This is such a common hag misconception though. If a survivor is constantly chasing you its a 3v1 and eventually his flashlight will run out and a good hag can play around this to turn the tables on him. People see hag lose 3 gens and assume she must be weak but never take into account the end game and what happens in those two gens

  • CashelP14
    CashelP14 Member Posts: 5,564

    Exactly. If she just stays at one half of the map and controls it, she is very strong. Hags never care about how many gens pop. They also are usually quite happy to play he dirty side of the game (camp and 4 man slug).

    Flashlights eventually do run out but it still isn't good design imo.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    It’s amusing despite all the sorts of claims that people will make against Nurse/Blight, at the highest levels of play, they only average out to around 2K. People will go on and on and on about how unbeatable and unfair and OP and badly designed and whatever else they are, despite none of the actual results agreeing with them.

    Yeah, maybe if an AI that could perfectly read the future and make the right mindgame call every single time always played them, sure. But that’s not the case here. People mindgame each other and the one that made the better play at a given instance is the one that successfully lands/avoids the hit from that instance.

    If you’re in a complete dead zone, you will get almost guaranteed get hit. That’s not something bad. That’s literally how it should be. Your goal is to not end up in dead zones in the first place. Furthermore, because of how Nurse works, even in “dead zones” for traditional killers that would catch up via plain movespeed, if you evade her blink by making the better mindgame, it’s not a guaranteed hit zone the way it is with other killers.

    On any other tile, every single thing a Nurse or Blight can do can be mindgamed to either evade a hit or prevent them from going for the hit entirely. Likewise, no one auto-wins or auto-loses based off the tile. No matter how strong or weak the tile is, almost every single tile can be mindgamed. It means having to actually use your brain to make the right call instead of just relying on what the map gives you to determine the result’s favor.

  • ThePolice
    ThePolice Member Posts: 801

    I think Pinhead is too much skill with little reward, while also destroying uncoordinated survivors with ease, he’s in a weird state where he has pros and cons but I wouldn’t say he’s balanced

  • egg_
    egg_ Member Posts: 1,933

    Tldr except that what you're (willingly?) omitting data because the average 2k comes from the different maps chosen in for the game. Nurse in ct/dds/wy/chapel is expected to 4k as much as blight is expected to 4k in certain maps where they play like suffocation pit. Call "expected to 4k" balance again please

  • SuzuKR
    SuzuKR Member Posts: 3,910

    I don’t know why you have the idea that’s somehow relevant. Yes, there are horribly designed maps. Midwich is horribly designed and favors the killer (assuming they can counter hold W). Maps like Badham are horribly designed and favor survivors. So on and so forth. Of course if you put them in a drastically uneven map, the expected results will also be drastically uneven. That’s a given. What’s your point?

    Also, maps like Coal Tower/Suffocation Pit/Wrecker’s Yard/etc and other relatively even-sided maps are where the 2K average comes from. When Nurse/Blight players at the highest levels of play face equally high skilled survivors on an even map, the average comes down to 2K. MMR gives uneven matches often, and many people don’t know how to face Nurse or Blight correctly in general. When matchups are blatantly uneven, of course the results will be as well. If one side is extremely experienced and the other side isn’t, the result will be one-sided. That’s not bad, that’s just a given. Which doesn’t happen when put up against actual equal matchups.

    Anyways, let me know if you need help Googling how to play against Nurse/Blight.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,062

    I mean hag players lose to solo players with no flashlights, so good luck ever beating a strong coordinate team with her on outdoor maps. Just do what tru3 solo-Q team does against hag. hag is just low mmr stomp killer. She doesn't work against high mmr strong players. as long as you deny hag their 3 generator, the last two generators are just as easy as first three. It is easy to split pressure a hag on generators because hag's early game setup is vulnerable. you just run at her like tru3 does and loop a 110 m/s m1 killer. if she places a trap, just move to the next loop. Even if hag successfully downs you by zoning you in a corner with traps, The game is already from having 1-2 generators split across the map and the hook timers are too long for hag to successfully get any proxy camp pressure by that point.

    as you can see, the game only lasted 8 minutes and 15 seconds with hag getting a collectively 3 hooks and 0 kills. as the video implies, hag is overrated.

  • egg_
    egg_ Member Posts: 1,933

    Here's a pro tip: being of the opinion they're not balanced doesn't mean one doesn't know how to play against them and actively waste as much of their time as possible

  • Nathan13
    Nathan13 Member Posts: 6,721

    Huntress, Hag, Blight

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    I'm convinced this forums would still find that survivor sided.

  • Chadku
    Chadku Member Posts: 731

    Old Billy was the pinnacle of balance.

    Sad to see him limping in the fog now.

  • spinodemdem
    spinodemdem Member Posts: 56

    demogorgon

    that's not even a question, demogorgon has always been balanced and always will be.

    now watch behavior buff demo to oblivion

  • lemonsway
    lemonsway Member Posts: 1,169

    I'll argue none of them is Balanced because the game as a whole isn't Balanced. They all suffer the same problems, how efficient Survivors can be, RNG, bugs, etc. If i were to say that there's a Balance to killers then i'd have to say M1 killers should be the most Balanced ones since those rely on the fundamentals of chasing but the game was never made for M1 killers to thrive, it's no wonder we don't have a proper M1 killer for over 2 years. The closest thing is Nemesis but he's still in the hybrid category meaning Ghostface is the last M1 killer released and he is all sorts of awful so...

  • SmarulKusia
    SmarulKusia Member Posts: 819
    edited March 2022

    You’re ignoring the fact that Nurse has an incredible large player base, from low to high MMR.


    that’s going to dilute her kill rate because low MMR players definitely outnumber high MMR. This was true for several killers last time BHR released stats, Huntress and Wraith followed the same trend.


    You’d only look at kill rates as an effective measure of balance if the killer has a low play rate + kill rate because it means that even players that are trying to specialise in that killer are struggling - the only killer following this trend was Twins.


    or alternatively if the killer has a high kill rate and high play rate - which was the case for Bubba, and shows that he is far too effective at securing kills.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    She averages to 2K at the literal highest levels of play in this game, and that’s WITH heavily restricted survivors. With complete zero restrictions for either side, she drops below 2K average.

  • edgarpoop
    edgarpoop Member Posts: 8,438

    That does come with some caveats too. Comp doesn't allow range+recharge and typically bans NOED+No Way Out on Nurse. Sometimes even Deadlock. Plus comp survivors actually practice against good Nurse players, often spending hours doing 1v1s in a single day. The average public match player probably sees a good Nurse once a month and has an average of <5 minutes of chase practice in that time. I spent years in comp and pub Nurses usually have a hell of a time with me, but that's because I have a ton of practice at running them.

    Don't get me wrong, I agree that Nurse is actually balanced. People just get tripped on the fact that they have to play a unique chase and they get very little practice at it, whereas a Nurse main is always playing Nurse and improves at that specific thing.

  • Star99er
    Star99er Member Posts: 1,462
    edited March 2022

    Huntress, Hag, Oni, & Artist I’d say are pretty well balanced. They’re all strong but have some form of counterplay.

  • chargernick85
    chargernick85 Member Posts: 3,171
    edited March 2022

    Blight, Nurse, and SPIRIT (yes still) are strong.

    Artist, Nemesis, Hag, and Twins are boring asf to go against but strong overall...Really like playing Nemesis though.

    So IMO Demo, Doc, Billy, Huntress, plague, and Oni are closest if not perfectly balanced.

    Everyone else needs buffed in some way whether it be kit, just add-ons, or everything.


    holy ######### just noticed I put Bubba in the buffed category....Hmmm let me think...I think he is in the balanced category it's just his face camping that's an issue.