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DEVELOPERS MAKE THOSE BALANCES OR DBD WILL DIE SOON !
Hello,
Briefly, I have been playing this game since 2016 and 1.600 hours I have played. I can say I am kind of an expert. And hear me out here...
Eachtime you nerfed killers over the years DBD became an unbalanced game. It is so easy for survivors to survive, they are escaping like fooling around. BUT ARENT IT AGAISNT THE NATURE AND ORIGIN OF DBD? SURVIVOR MUST BE TERRIFIED, CHALLENGED, TRY HARD SURVIVE.
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Survivors are mocking killers, there is no adrenaline like it used to have back in early times. You nerfed over and over again every good things on killers. Starting first with Perks and then some Add-Ons and also even Offerings. Brighter Moonligt and Mori Offerings. We used to kill survivors as we pleased with it. Now it is useless just a showdown. What is the point IF we cant take any benefit of killing? Anyway YOU GOTTA BALANCE THIS GAME BECAUSE NOBODY WANTS TO PLAY AS KILLER, EVERYBODY GOES SURVIVOR. THE PROOF YOU WANT? CHECK THE MATCHMAKINGS. AS SURVIVOR YOU NEED TO WAIT 5 MIN. EVEN AS 4 FULL SQUAD BUT FOR KILLERS JUST 5-10 SEC. WHY? BECAUSE LIKE I SAID NOBODY WANTS TO PLAY WEAK KILLERS. THEY BECAME PATHETIC ON THE EYES OF SURVIVORS. WHY WOULDNT IT BE? YOU HAVE TO HANG THEM 3 TIMES AND FOR EACH OF THEM 4X3 = 12 TIMES... IN THE MEANTIME IN 1 HOOK TIME(FULL DEAD) 3-4 GENERATOR CAN BE REPAIRED. FUNNY THING IS DO THE MATCH AND YOU WILL SEE, UNLESS SURVIVORS FOOLING AROUND SO EASY TO REPAIR ALL THE GENERATORS.
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THERE IS A PROBLEM IN BALANCE IN DBD AND PEOPLE REGRETS TO PLAY AS KILLERS NOW
HERE IS ESSENTIAL BALANCE SOLUTIONS;
1) When survivors took a hit Apply "Hindered" Status Effect till they heal-up(Because whiling bleeding like hell shouldnt be run as fast as healthy, there is logic)
2) Bloodlust must open in first contact and level up every 10 sec. until Lv3(Because there are so much pallets and vaults, even If killer reachs a survivor around the map can reach randomly a pallet or vault before hit)
3) Remove the heads up noise for repair skill checks and decrease %50 of skill check zones. (Because while repair instead of looking around map like repairing nothing, they should focus on repair. After all it will give more thrill and adrenaline to survivors on repairing moments)
4) On the hook of first stage survivors are literally going toilet, grap a drink etc. FFS They are on the hook, about to die and hanging there like a "break time" but NO! This is absurd and prevent that Skill checks must start from the First Stage of Hook then must continue harder like in the Second hook stage.
5) Last but not least... remove %50 of the pallets around the map. Back in the time they were valuable now they are plenty of em.
YOU MUST DO THOSE BALANCES OTHERWISE, NOBODY WILL PLAY AS KILLER AND GAME WILL DIE SLOWLY IN TIME. ESPECIALLY MAIN KILLER PLAYERS LIKE I AM. AND I AM EMPHASIZING 1 MORE TIME I HAVE JUST 1.000 HOUR KILLER TIME AND I AM HELL OF A PRO KILLER(Proven by screenshots)
BEST REGARDS SHARP SOLID
Comments
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lol no
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Ok captain capslock
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Well
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I disagree
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no
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Yikes dude. Killer is hard but it's really not that bad
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...............................alright
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probably not,but Hindered should apply with Forced Penance,its already a bad perk,buff it :(
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I'm glad you aren't on the balance team.
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Survivors should also be armless and legless!
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If you've played 1,600 hours and came to this conclusion I think you've been doing something wrong.
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This is scary, but I agree completely...
However I have 100 hours in game, and I'm as much an expert in DbD as I am at... theoretical physics. (not at all)
But I do agree with EVERYTHING you said, caps lock included. <3
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You joke, but that would help me a lot! :D
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talk about clickbait
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Fallen when was the last time you were on these forums
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Pfft. 1600 hours? He’s practically a baby.
What? IF IT DIES, IT DIES
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i take extended mental health breaks now
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Makes sense. Ok 👍
0