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Something needs to be done about bubba’s ability to facecamp

I played 5 games today after not playing for 3 weeks and 2 of them were bubba’s that facecamp. Bubba is a fun killer to play against but all games end up the same with a bubba camping a survivor at 4 gens because they looked at him funny.

His basekit is fine but something has to be done about his ability to facecamp, especially when a survivor is hooked in the basement. Not even BT can save someone if the bubba doesn’t screw up.

What bhvr could do is that if a bubba uses his chainsaw within 5 meters of a hooked survivor, they only lose 1 healthstate so hooked survivors actually have a chance to play the game. Survivors would also not be able to abuse it because of the short 5 meter range. Thoughts?

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Comments

  • jesterkind
    jesterkind Member Posts: 7,809

    What would you think about Bubba's chainsaw hitting the Endurance status effect forcing it into a hard stop, so survivors with BT on them could escape?

    Contesting hooks in general should be a viable option so I don't like the idea of just stopping him from doing that no matter the circumstance, but this change would make it so a skilled survivor can get the rescue off and force a trade if he decides to facecamp, which would bring him in line with how effectively most other killers can facecamp.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    I'm not sure about your suggestion but I agree that something should be done. If you think back to the days where all killers could literally facecamp with no possibility of a save... well Bubba's facecamping (isn't quite the same thing but) is close enough to warrant a change for the same reasons as to why swivel hooks now exist.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    I think they should do the same thing with Bubba's chainsaw that they did with crows. Can't be used in certain distance of a hook.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I think that's somewhat fair, but only if there isn't another survivor within those 12 meters. Because, yes, smart survivors would abuse the hell out of that.

  • GoshJosh
    GoshJosh Member Posts: 4,992
    edited March 2022

    Well, then it would do nothing in the case of facecamping Bubba. The point is killers can still defend hooks pre-end game, but only with basic attacks. End game they obviously don't have anymore generators to patrol, so camping is fair.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Three suggestions to end Camping Cannibals or camping dilemmas:

    1. Remove Hook Grabs on healthy survivors. M1 trading or grabbing injured survivors is still fine.
    2. Remove Cannibals ability to down multiple survivors in one sweep. The sweep ends on first contact. If he hits a BT survivor, it stops the sweep to cooldown (not tantrum)
    3. Remove / End his chainsaw abilities in a radius around hooks.

    I think hooks are already where survivors are at their most vulnerable. Then the game mechanics makes them even more susceptible to attack.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    A bandaid fix with perks is not the way to go, they have been doing that for years and most problems are still a problem, its time they get over the "a perk may fix this" mindset and start adresing the myriad of problems this game has.

    Either they make it so facecamping is much easier to punish or they have to gut Leatherface.

  • jesterkind
    jesterkind Member Posts: 7,809

    Well, we have had some hints that some form of BT may become basekit. If that involves the Endurance status effect, then it won't be a bandaid fix with a perk.

    The problem is that making facecamping too easy to punish or gutting Leatherface would have a dramatically worse effect on the game than the existence of facecamping currently does. It's a problem to be solved very, very carefully.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    The problem with making facecamping easier to punish stirs from the bandaid fix mindest, you make it so gens go faster if camping then they go godspeed while someone distracts the Killer near the hook, which is a problem on itself that was "fixed" by making perks like Ruin/PGTW, "fixed" problems that are not really fixed, gens still go really fast if you dont apply pressure at the begining. If they find a way to make facecamping easy to punish without harming normal gameplay it would be the way to go as it will only apply to that situation.

    The BT basekit is not a bad idea but it wont solve Leatherface problem (or facecamping at all, right now you only can trade hooks with BT).

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Issue is there is such a variety in killer powers this doesnt work that well. Nurse without her power is slower than survivors so I can definetly see some kind of a camraderie build for SWFs to bully Nurse by just running them around it. Trickster is the complete opposite their facecamping ability will be near identical sinces its ranged same applies to PH. Billy and Blight if they want to get away from a hook now have to wait longer. Also on maps with verticality how would it work because if it still works above you imagine your power cutting out mid chase cause you hooked someone beneath you, If you then go with it not appling above there is a lot of hooks to facecamp from above. Its a good idea in theory but practically a blanket fix like that would not work.

  • NOEDENJOYER
    NOEDENJOYER Member Posts: 237

    It wouldn't change anything. Suppose Bubba can't use his chainsaw within 12 metres anymore of a hook.

    Okay, and? Bubba's will just stand 13 metres away, camp, and immediately start reving their chainsaw and use it if you commit to a save. By the time you've completed the animation, Bubba has downed you and procked BT off the rescued survivor. Now, you're hooked, repeat and rinse - best case scenario, you're trading hooks and only one of you dies, but the experience remains the same.

    So in the end, you can't really fix it. Limiting a killers power around hooks isn't particularly fair because it can be easily abused when people like Twins/Artist can't actually properly defend hooks against stupid altruism.

  • Cetren
    Cetren Member Posts: 985

    I know something that can be done! Gens.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    Bubba is the only killer in the game with the ability to secure 1 kill no matter how bad the Killer may play. Often when survivors play toxic or abuse maps with obviously broken jungle gyms, Bubbas tend to shift their objective from winning the game to punishing the survivor. It is very tempting because DBD is built in a way in which players often lose their temper - something that is very common in all competitive online games. Bubba's design just makes it far too easy to play "unfair".

    I main bubba but even I think he needs a rework for how easy it is to face camp with him.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited March 2022

    I think the majority of good killers have been "playing something else" and all thats left are the newbs. I came back a bit when pin head released but that lasted for a week. Besides those brief reappearances i havent really played dbd in the last 2 years. It just isnt fun anymore and bhvr certainly isnt improving the game. Or every time they do something good they screw up 2 other things.

    Post edited by EvilJoshy on
  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,422
    edited March 2022

    He is fine how he is. This game doesn't need another gutted reworked killer on the roster and it definitely doesn't need more killers that get their powers disabled near hooked survivors.

  • Marc_123
    Marc_123 Member Posts: 3,631

    Noooooooo. Nooo. Noooooo. Noo. No. No. No. Noooooooooooooooooo.

    Some kind of chainsaw noises here...

    FC is not nice but doesn´t need a change. Sometimes you just have bad luck. Hang in there with pride helping your team and go on to the next game.

  • dictep
    dictep Member Posts: 1,333

    I’m waiting for the dh nerf and bt basekit. Then you'll see how overcome will be meta because overcome activates if the killer hit you while bt is active and killers would cry. And all of this because of face camping. Try overcome and you’ll see it, it will kill m1 killers

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Incorrect. Overcome only activates when going from healthy to injured. It does not apply to the endurance status effect.

  • dictep
    dictep Member Posts: 1,333
    edited March 2022
  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Oh, survivors... Never change.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    When did this change? Shadow buff? I coulda sworn it didn’t used to work that way.

  • dictep
    dictep Member Posts: 1,333

    I can be wrong, but I don’t think so. It was always this way

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Its funny because it has the easiest solution that has been done to killers that have WAY less threat around hooks. The Artist can't even put birds around a hook.

    Just make bubba's tantrum slowly gain while around like 12 meters of a hook

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Nothing when its done by someone bombing the hook and going for unsafe saves without waiting for Killer to go away but it shouldnt be the best outcome of a facecamping scenario.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Mandy confirmed in this thread a month ago it’s only supposed to trigger on healthy to injured:

    So that’s the latest intel I have. But I see the wiki shows a video of it working with endurance.

  • dictep
    dictep Member Posts: 1,333

    I played weeks ago a lot with this perk and it activated with endurance. And not only this. If someone unhooked you and with the endurance status you were trapped and trapper hit you, you suddenly started running and overcome activates. This happened without overcome too, bt disabled the trapper hit if you were trapped with endurance

  • Sharpefern
    Sharpefern Member Posts: 422

    So I feel like people are focusing on "winning" and "losing" too much in this argument. It's really not about that, its about being a tactic that holds the game hostage. To the people saying just do gens, yeah okay the three survivors just sit and hold m1 for then next couple minutes and the one on the hook just gets to look at bubba and wait for death, or if they are in solo queue will take their pulls and die because it doesnt affect them since they aren't going to get any additional bp or emblems for waiting the full 2 minutes (maybe like a couple hundred for the skill checks). So three survivors "win" but zero had fun.

    Like I understand that if a killer is behind that they will use camping to try and get back in the game hoping that the survivors will feel more compassion for their teammate than a desire to solo "win", but that isn't really what this is or what is being talked about. The issue is the Bubba is known for this being their strategy going into the match. They are deriving their pleasure from taking the game away from the other people playing over playing it themselves. It's a zero win situation for 80% of the people in the game, mindlessly press M1 or just all die because with people say "just finish the gens" means they know there isn't a way around the situation.

    IMO this is the same issue as with infinite 3 murder myers where it isn't an issue of I didn't get my escape or I didn't get my kill, this is an issue of the game was boring and there wasn't anything that could be done. It feels the same as if the killer was afk for the entire match or all 4 survivors were. Its a "strat" that focuses on the other players desire to play a game and doing your best to take that option away. The tall kid holding the ball above his head saying if you want it you have to jump and your options are entertain them or leave and go get a different ball.

  • ClumsyTrapper
    ClumsyTrapper Member Posts: 544

    Bubba facecamp is a classic and kind of rite of passage for the community at this point.

    You can't call yourself a vet unless you've been on both ends of it.

    Real talk tho deadlock Deadman switch scourge hook and noed have made the bubba facecamp to good pls nerf

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Is it really that complicated for you lol "while within x duration, gain tantrum" that is about it. You can still use your chainsaw to deny hooks, but now you can't blatantly camp on top of them. It also isn't a niche thing, it is an incredibly powerful tool to be able to punish mistakes and hooks like that, it is almost his strongest pro.

  • DyingWish92
    DyingWish92 Member Posts: 775

    Someone actually said killers shouldn't be able to use there power within 12 meters of a hook. Is this for real?? So endgame the survivors just get a free escape, GTFOH with that crap.

    You implement that and watch how the cocky swf teams abuse that to death.

    Does anyone even want killer players in this game anymore??? Between boons, 4 man dead hard squads, and the horrible safe pallet heaven maps soon there will be no killers left.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    Sure Killers can no longer use a special attack within "X" meters of a hook.

    But you can only bring 1 person to unhook within that "X" meters.

    I receive you receive meme.

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  • TMCalypso
    TMCalypso Member Posts: 336

    Maybe I am just lucky, but I never really encounter a camping Bubba. The ones I do encounter never really play that way...unless someone "Clicky-Clicky's" a bit too much. Then they are taken to the basement and never seen again.


    On a side note, the one who I see camp (and tunnel) EVERY GAME I have gone against them for the past 4 months is Huntress. There have been so many in a row that it has gotten to the point that I am sick of seeing her, and she is one of my favs, lol.

  • Hannacia
    Hannacia Member Posts: 1,323

    I mean if you see agitation iron grasp Bubba you know this one is a basement Bubba. Basement Bubbas basekit is quite usually Agitation, Iron Grasp, NOED and Insidious.

    I find them cute I can watch into Bubbas beautiful eyes while i buy time for my teammates to do gens.

  • Massquwatt
    Massquwatt Member Posts: 439

    To be honest there's really nothing you can do to change Bubba without making him as a worse Billy.

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  • ukenicky
    ukenicky Member Posts: 1,352

    This thread is basically: people with common sense who see how big of an actual issue face camping Bubba + a dedicated end game/deadlock build is vs. the people who face camp with Bubba and just want you to take the L and are openly bragging about how they get guaranteed kills from their method.

    In other words this is an echo chamber for both sides and I don't think we're ever going to get anywhere.

  • OddOracle18
    OddOracle18 Member Posts: 4

    I think the easiest way to resolve this is punishing killer camping. Face camping a hooked survivor just ends their fun with the game because forces them to do NOTHING in the entire game. People here are saying the solution is the other 3 survs make gens; well, you're isolating a one single player that only wanted to have fun and play the game fairly (probably, we all know there're too much Clicky Clicky people and other special kinds). Obviously, I'm talking from my experience.

  • Adaez
    Adaez Member Posts: 1,243

    Actually I think this is a brilliant ideea,they should remove killer instadown ability when you're withing a close radius to the hook.

    No more easy camping. I think camping should be adressed in general but this is a good ideea.

  • NAERUUU
    NAERUUU Member Posts: 501

    BHVR AFTER READING THIS : LET’S REMOVE HOOKS :3