http://dbd.game/killswitch
Killers don't have many decent anti-healing perks other than sloppy butcher
Survivors have a lot of healing perks while killers don't have many perks to counter it.
I kind of agree this is understandable as survivors take 16s by default to heal while killers can wound them in 1s (3s if you count the animation cooldown), but I wish I had other good anti-healing perks instead of just using sloppy butcher to at least try to counter the new meta a bit.
SC: GIFT OF PAIN: I believe it doesn't count cuz it's just a sloppy butcher on a hook
DYING LIGHT: its effect is too little to be threatening even if stacks
COULROPHOBIA: this perk is very situational
PENTIMENTO: no one uses pentimento except for the gen slowdown, besides it's very difficult to keep two totems because the effect of the first one is more devastating.
I would love to see other good anti-healing perks, to be honest I wish COULROPHOBIA was a hex, I believe it would be balanced just because it is a totem. I would also like to see some sort of DESPERATE MEASURES in reverse for killer, the more injured survivors the longer they would take to heal, it could be a 5% or 6% penalty, it would be like old thanatophobia.
I think we could have more anti-healing perks.
Comments
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....What do you mean, 1 second to injure? You don't have a whole 30 second chase before you get a hit? It takes way more time to get a single injury than I does to heal, that's why healing has and still needs a nerf. In fact, I'd argue there shouldn't be a self heal that should be quicker than 30 seconds, disregarding stacking heals like say, Health kit and COH. Of they nerfed healing in general, COH wouldn't need another individual nerf, and tbh Survivors should be way more encouraged to have to waste time healing others, but it isn't really necessary when you can heal yourself in a shorter time than a killer can end a chase.
And before we even start with the Solo q argument, consider that just because healing isn't strong, that isn't going to disproportionately affect solos any more because if SWF is forced to group heal more often they're communication becomes hampered and they lose some of the benefit of being able to rush gens while letting their friend heal in the COH corner. Healing can still also be strong on solos with a HK, in fact for the general nerf, buff HK's so they are more useful on an individual basis. At least for SWF to get that same benefit, they are wasting resources, which you can do something about as killer.
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Coulrophobia is pretty good when they're actually in the terror radius. It especially helps when somebody tries to revive a player from the dying state, and they can't make it, so now you get two downs.
What I think it needs, is a small-medium duration lingering effect even after they leave the heartbeat.
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Not directly an anti healing perk but nurses calling is nice to see where they heal and just stop them yourself.
Also before anybody else makes this comment:
Play Plague, you can't heal what'd broken (to a degree, since she also comes with free heals at every fountain.)
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But what about Dyuing Light on Mike??? Why no one uses that? If u doing right it slowing down everything lmao till your obsession is live
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Dying Light is especially useless. Across the team the maximum debuff it applies is 12-4% (factoring in that it only affects 3/4, 2/3 or 1/2 of the team) and that's before even considering that it buffs the obsession's healing. For most of the match it's a net gain in healing speed for the survivor team as a whole.
It takes too long to build up for too little effect.
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... only in solo.
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Dying Light simply isn't worth the effect it provides when it actively buffs the obsession throughout the match, and encourages you to not go for them since killing them disables the perk.
Your obsession has a 33% healing buff from the start, meanwhile its penalty does nothing at the beginning and only starts stacking up later on. By the time you get a substantial number of tokens, you've usually either already won, or you lose way before that ever happens. It also usually isn't negatively affecting more than 2 survivors at a time assuming that you ignore the obsession for the majority of the match (eg. you're chasing 1 survivor who isn't your obsession while the other 3 are doing gens), while the obsession heals people faster all game (33% cuts about 4 seconds off of a standard heal).
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Is really rare I after with someone in this fórum, but you're different
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Agree*
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Totally agree.
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You didn’t even mention the most powerful of all: Deathbound! 🤣
From my perspective though, I do think there is good enough variety and options. Don’t forget that almost every killer (if not all, not sure) has a mangled add-on as well. So you can save a perk slot by using those. The only exception where I think killers need more help is the dying state - particularly, countering Unbreakable and WGLF. I made a forum topic proposing some Deerstalker buffs to address that.
I wouldn’t mind if Coulrophobia had the lingering effect mentioned above though. You might be surprised how well it actually works with Distressing and/or Monitor & Abuse.
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Yes, just let me be injured to have my Resilence on and genrush killers xD
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