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Can we please have the possibility for a hook to spawn in the basement of Springwood.

Emeal
Emeal Member Posts: 5,273

Survivors are kinda given to much time, with forcing killers to smash door's etc to hook. I would be nice if we could have a lil luck on our side.

Comments

  • ProfSinful
    ProfSinful Member Posts: 271

    My question is why the school in springwood doesn't spawn any hooks downstairs when the basement spawns in shack. It's honestly worse than RPD (which is failing to spawn hooks at the top of library again btw) and allows for some pretty unhealthy gameplay on the survivor end (and I'm totally not saying this from my own experience that caused killers to dc due to the inability to carry me to a hook).

    Preschool basement should ALWAYS have a hook, whether it's basement spawn or a normal hook if basement spawns in shack.

  • ItsJesseFFS
    ItsJesseFFS Member Posts: 100

    Against this idea. It already feels like there's always a hook within 5 meters from each other in pretty much every map. Wiggling is already pretty pointless as it is.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,004

    Wiggling is not really meant to prevent you from being hooked without the help of sabotage or some other perk like boil over. It’s there so the killer can’t take you on a field trip to basement or wherever else they want from anywhere on the map.

    There absolutely should be a hook in the school. And really that entire building is stupid anyways. Breakable walls which serve no benefit to break other than hooking someone because there isn’t a hook there is incredibly dumb and is a trap for new players who don’t understand the implications of breaking them and opening up an infinite.

  • scoser
    scoser Member Posts: 505

    Had a game last night where a team purposely burned a springwood offering, purple hook distance, and the offering to have the basement spawn in the killer shack, everyone with boil over, breakout, WGLF, and they kept putting boon exponential and circle of healing on the basement totem. They'd always run directly to the main building and even if I tried to slug them in the downstairs there, they'd just get up or get quickly healed. The downstairs of the main building 100% needs at least one hook in that case so I've at least got some chance when some SWF tries that nonsense again. Even breaking the walls in that building did nothing because they'd be body blocking the second I tried to haul someone outside.