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Decisive shouldn't work on grabs.
If a survivor slow vaults/interacts or jumps in a locker and you grab them out decisive shouldn't work. (You don't get grabs that often it just seems to go with locker territory.) I get decisive being anti tunneling and I am fine with it that way but when someone who has it up deliberately gets your attention because they have it, it is no longer an anti tunnel. Then they'll just jump in a locker and you have to leave or eat the decisive. (Normally I don't chase them when they get my attention because I know they have decisive so there is no point) Lockers and slow vaulting with decisive is something that's been abused for far too long.
Comments
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This game should have other priorities other than DS.
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While I agree, they don't. There seems to be no plan beyond rush out a killer every few months to fill the bottom line. The game lacks direction and care it used to have.
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No it should work.
Decisive does not need any change anymore. It is alright perk. It is punishs tunneller killers.
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Ok so when I leave the hook and hook two other people (They were quick downs, no idea what they were doing) and the original person got off after one hook goes and clicks their flashlight at me and jumps in a locker when I chase them I was tunneling?
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In this case DS should be on last seconds. You can count 10 seconds? And plus they did not do gens for keep DS and wasted good time of survivors. This is win on my book.
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Leave them in the locker and hook the other two. They can't unhook, heal, or do gens without losing DS. If you're Trapper trap the front of the locker and walk away.
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Just don't go for the survivor that's seeking your attention? If you're chasing someone and they're following you around, trying to get your attention, then they're not doing gens and wasting time.
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Yeah, how about DS deactivates after the killer looses LoS once? Some poeple are just ... nah.
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