Spirit QoL buff
Alright before survivors come at me with pitchforks and torches saying spirit doesnt need a buff, this isn't a huge basekit change or anything that will make her op, it will just make her chase music a little less frustrating so you can actually focus on tracking.
Alright so for my proposed QoL buff, it's really simple. Her chase music as good as it is, is obnoxiously loud when your trying to track in phase where you need to hear the most. So issue being whenever someone with IW camps a pallet and you start to charge phase you have the chase music continually blast in your ear for a few seconds, this is where the issue is because since you cannot hear breathing at the pallet you need to hear footsteps and grass moving which all get drowned out by the music when you need to hear it most. So what's the change? I would just like whenever you start to charge phase the chase music on her end goes away just so you can actually focus on tracking and it becomes less of an annoyance 🙂 please let me know what you guys think as I dont think this is unreasonable whatsoever.
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Doesn't make sense a killer like blight is 4.6mps yet she is only 4.4mps and has to wait 15 seconds for her power to come back while his is a matter of 10 seconds tops. She needs something done to compensate for the survivors knowing where she is in phase at all times. If you miss a phase it is alot more punishing than if you miss with blight imo. She needs seriously QoL changes
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I think it's pretty fair, she really shouldn't need to listen through all of that sound.
The only worry that'd come with it that I can think of is that it could bug so that the Survivor gets it too, instantly letting them know you're phasing.
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They instantly know you are phasing anyway. The phasing sound happens as soon as you enter your power
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She needs to be 4.6 movement speed and her phasing sound should sound like a banshee screaming. That's all I'd change for now.
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Music doesn't really change anything if the survivor has IW since that perk muffles breathing noises completely. If IW worked as intended Spirit would be actually nice to play.
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Music does hurt even if they have iw, you still have to listen to footsteps and grass/bushes moving and seeing them or course all get masked because of the music. Well besides seeing it move.
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And Spirit's standing still animation resets. Seeing that also instantly notifies you that she is phasing.
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I do think Spirit needs some base stats buffs. She is EXTREMELY reliant on add-ons, which makes it harder for me to play her, since I prefer playing killer without add-ons.
The difference between add-ons and no add-ons is too big. I think it would be great if her basekit gets buffed, and her add-ons nerfed, especially the stat-changing ones.
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Yes good survivors could tell this before. But they made her have sound when phasing at all times... For the noobs in the back who couldnt be bothered to learn her animation. Always making a sound in phase denies us ever getting off guard gen grabs and totem grabs anymore
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