I'm afraid the developers seem to be satisfied with DH
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My feedback to the design team is 100% without bias...that's why I do the job I do.
I am free to have my own personal opinions and to express them when necessary but I am quite able to differentiate between my opinion and community opinion.
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I disagree. People use DH because the most fun you will have in this game boils down to chases. Hence why a lot of people like to bring it.
There is a misconception about Dead Hard and it is that people get greedy by accident. No they do it because they know and understand how the perk works. Same reason why people with SB overcommit to a gen in the middle of nothing, same reason why people with Lithe feel safe next to a window, etc etc.
Disliking the way something works doesn't make it broken. The reason you see it often is because it is the only perk that works in close chases while looping. It is weak in other areas that SB and Lithe are not.
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When I say Dead Hard needs to be deleted, it's 100% fact because I've decided my opinions are factual with no bias.
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Since the developer data shows that kills to escapes is around 50% and since the developers have also said that this is where they want the game balanced...
Why would you feel the developers would want to nerf Dead Hard since it would seriously skew the current 2e/2k ratio they currently have, according to you.
It's kind of like you are arguing against Dead Hard being nerfed.
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Yikes
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Literally any more nerfs to the survivor side and the game will probably die. Let’s just put survivors on hooks at the start of the trial.
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"No fun, too much frustration, that's all you can say from a killer point of view. Sorry"
From a survivor perspective, so does enduring massive slowdown perks every game along with slugging, tunneling at 5 gens.
There are 5 players trying to enjoy the game, not just one.
The developers add another dead hard equivalent perk for killers in every update...something that slows the game down. Survivors get nothing that speeds it up.
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Big nerfs are needed for it.
Gotta love sniping someone with huntress or nurse and they deny you the hit with deadhard.
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Hell nah. I'd rather deal with a full team of 4 sprint bursts than pallet jacking DH because you can drop a pallet from like 3 feet away from the damn slab.
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I've been there for Sprint Burst metas, and I personally don't think it's anywhere as bad as Dead Hard.
Yes, a strong survivor can 99 their Sprint Burst to use it at an opportune time. You know what can't happen? 4 players 99ing their Sprint Burst to use it at an opportune time. You simply cannot keep SB ready for anything more than a panic button and be a contributing member of the team in terms of objectives. Dead Hard on the other hand is always effective whether you're currently looping, doing a gen, whatever.
Sprint Burst is often able to be counterplayed too. If you want to run away from your gen, you have to use it. That means the killer can position themselves between you and the strongest point nearby to force you away from it, or if you run slightly earlier, you probably aren't going directly away from the killer, and a lot of the distance it gains is lost.
Dead Hard on a survivor with 2 brain cells means a chase goes from a down, to an indefinite extension. You already get your whole chase, then when you lose you get another. Sprint Burst at best makes the start of the chase a little longer.
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They've been asked to address Dead Hard for years, and CoH more recently. If they fix one, they'll take some heat off. But if they fix neither? That's how this game dies.
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If SB is as strong as DH anyone gonna use it.
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feels like the survivor main population will nosedive hard to the ground if DH ever gets nerfed. bhvr should be careful around it.
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hahaha that for sure, is inevitable
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I don't see any problem in that.
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lol
💲💲💲 -> 📉
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I think we will see huge killer nerfs after Dead Hard's nerf. Maybe after months later but this will happen.
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https://forum.deadbydaylight.com/en/discussion/260885/dead-hard-must-be-reworked valid examples of why this perk must be COMPLETELY reworked... you are welcome
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they said they were looking at it, but i genuinely wouldn’t be surprised if nothing changes. they would upset a MASSIVE portion of their playerbase if they nerfed it.
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It will get a love tap lighter than CoH, if anything.
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It´s probably gonna be something like Press E and if you´re not hit within 1s you don´t dash forward and you can press E after 3s or smth.
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When everyone uses sprintburst after DH gets nerfed, hooktrading won’t be a thing anymore. The unhooked person will sprint away to a safe loop while if they had DH you would’ve had a chance of downing them. Same counts for the unhooker, they can 99 their sprintburst, take a hit and unhook in your face and still reach a loop because of SB.
Sprintburst also promotes holding W which alot of killers seem to hate here. Atleast DH has you interact with the killer and makes you guess when to hit/deadhard which also takes skill. I feel bad for the 110 killers that will take 20+ seconds to catch up to a survivor.
Also without DH, survivors will start predropping pallets more which is boring for both sides. I hope the devs can find a way to make DH less frustrating without killing it.
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Them saying "they're looking at it" doesn't mean #########.
Remember them saying that about ######### like OoO? They were "looking" at OoO for years and it wasn't until the huge backlash of Elmo saying "OoO isn't a problem because according to our stats, the survivor with OoO usually dies" that they changed it.
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Sigh...the people complaining about Dead Hard should use that time to improve their MMR. As a player with thousands of hours in the game (about 50 percent of that killer), I can say with certainty that you killer players don't want 4 sprint bursts instead of 4 Dead hard. And that is what is going to happen if there is something that is viewed as a nerf to Dead hard by the playerbase.
The reason Dead hard is used more than sprint burst is not because it is more powerful, but because it is more fun.
99'ing a sprint burst is super easy, and that can easily become the new meta. You killer players think you don't have enough time in a match to get downs now? Just wait until every time you try to start a chase the survivor sprints super far away to the safest area of the map.
Stop whining about Dead hard, unless you want even more frustrating sprint burst only games. Use that time to practice your killer gameplay. At your low Mmr it is easy enough to force easy Dead hard mistakes, anyways.
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Or you could just cleanse bones and stop complaining about an easily avoidable perk. If you get hit by it, it's you and your teams fault for just slamming through gens. Play the whole game, not part of it.
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The devs could also disable DH for a weekend like the bloodlust one as a test to see how killers like it. I predict 4 SB survivors that will run to the other side of the map the moment they hear a terror radius
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Nah, I'm tired of this reasoning.
Current meta that is growing in popularity: Killer hard camps/tunnels first hooked player to death with three gen slowing perks and NOED. If the other 3 survivors pop gens as fast as possible they get hit with NOED. If they first get totems then there are too many gens left when that first camped/tunneled player dies. If they try to trade hooks, then the killer just plays the grab game. Too bad killer collision has been increased so it is harder for even 2 survivors to save the one on the hook without getting grabbed.
This kind of skilless gameplay is rewarded. Maybe those killer players should take your advice and "play the whole game, not part of it". There is more to the game than standing next to the hook and relying on NOED.
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Not even close, after the exhaustion implement, SB just help you reach a tile before the chase, nothing more nothing else. Triggering it mid chase its imposible unless the killer is watching a movie, eating pop corns and doing back flips while playing the game..
No one will complain about SB because there is nothing to complain about it. DH on the other hand its a broken unbalanced perk that should have been reworked months ago alongside CoH.
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Capable of use every 40 seconds and even then you have to "walk it off". Really?
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Decisive Strike has changed SEVEN TIMES.
Dead Hard has only changed three times, two of which were just graphical adjustments and the one was just the hit validation buff.
They are NOT the same.
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If only they'd fix the current issue with DH eating a killer's power that would be a great start, but unfortunately with BHVR's record (3 years to fix Nurse's basic issues....) I'm not holding my breath.
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DH is so easily to counter. You're saying it's frustrating etc but so are lots of the killers perks. Noed for instance. Again easy countered do totems it's a pain in the ass but it is what it is at tier 1 that perk can still insta down someone. When u figure they have DH let them use it and swing at them once they've used it. I'm so sick of killers crying about survivor perks when most of them just tunnel and camp and proxi camp anyway 😂....GET BETTER AT THE GAME hardly any killer wants to try mind game anymore and they just try getting to blood lust to 3 finally manage to hit you down and hook you and then cry when they've lost 3 gens playing like that...and camp like it's the only play they could have done from the begining....And as for DS it is ment to be an anti tunnel perk but let's be honest it's absolutely S**t because most killers just slug and wait it out again another way to counter it. Survivors can be unhooked TWICE so why can DS not be used twice?... Because the Devs pander to the killers who cry over and over again instead of just getting better so they don't need to tunnel. So you tell me.. how does a survivor counter pop without having to use perks? How do they counter tunneling without using ds? How do we counter Franklin's? How do we counter lightborn? Lots and lots of perks are annoying af. Doesn't mean they should be nurfed. It just means you should play in a different way when you know that a survivor has certain perks.
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Free distance, press E to save your life.
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They're going to buff Dead Hard
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Dead Hard Posts are not uncommon (as are other topics), but you've got to look deeper. They are usually coming from the same vocal minority/echo chamber. There are people who's sole mission seems to be to cry about dead hard.
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Hello Mandy,
first of all, I would like to apologize for my harsh tone in the above post. I was very annoyed with this perk that day because every survivor was running around with it. I realized after the fact that the developers will look into it and I'm very glad about that. Yes, you're right, the sprint boost is stronger, but I personally don't care about the strength. It's more the frustrating part of DH that bothers me. That's the only thing I have to complain about. Playing against sprintboost just feels a lot better. I also think sprintboost is good.
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SB will become frustrating for you as well when DH is changed. Like mandy said, alot hits that the killer misses because of DH wouldnt happen if the survivor wasnt running DH. Not because of the fact that the survivor doesnt have DH, but because of the fact that the survivor wouldnt create an opportunity for the killer to hit the survivor in the first place. If they destroy DH then every user will switch to SB, almost every survivor that is working on a gen will make it to a loop before the killer can get in a free hit in (which happens alot if you keep track of it). Also instadown killers/hits will result in alot less free downs because you got time to burst to a pallet or window (and lets not forget that the killers with those powers dont even have as much problems with DH in the first place because they skip the hurt healthstate of a survivor.
They also cant destroy DH because it has been part of the balance for the past years (especially against killers like nurse/huntress). The killrates of every killer (apart from 2) are already more than 2k on average, taking DH away will raise those killrates big time and it will create the same situation where SB wil become the "over performing" perk compared to everything else. This is just the surface of what changing this 1 perk will do to the whole game which is why it takes so long for them to make changes. (((and why NOED still exists)))
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The DS changes were literally a joke before they finally made it so doing anything productive shuts it off. The changes to DS were not my point. It was that it took them 4 years to finally get it to a state where I would call it balanced. If they change DH it will probably take various changes to get balanced or so weak it's useless.
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Thank you for the apology, but there's really no need to apologise. I've said on this thread that I think the issue with DH is that it's frustrating to deal with - so I do completely understand.
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I mean, have you seen how much they love to gratuitously nerf killers? Even if DH ever gets nerfed it'll be a wrist slap anyway. BHVR has chosen their side a long time ago.
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I have 5000 hours as surv. I just played against a spirit that did 1 hook before egc. After every gen was done I looked for noed and he did 0k. He had 50hours. Noed is not a solution, is a problem. Very bad killers have kills they don’t deserve, and then play with survs better than them and come here crying for surv nerfs
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Look, I get you don't like NOED, but since you're always facing "bad Killers" that barely get Hooks before EGC, can't you just do bones?
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i said I cleansed the noed totem, but I don’t want to play against this kind of killers. I want to have fun. 50hours vs 5000 is not fair for them also
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How did you even manage to face a Killer with 50 hours? There's no way NOED boosted them that much, nor are you so bad that you got killed over and over again.
How is SBMM this garbage?
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Killers bring this onto themselves. The more survivors are heavily nerfed constantly with no end, the more killers have to be nerfed.
They are also constantly buffing killers and leaving broken things in the game for killers (ie. Dead Man's Switch, Blight, Pig's AFK).
Killers have it made when it comes to BHVR.
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Oh hai Sluzzy.
DH is going away. As is facecamping. Solo Q is getting a more robust array of status icons to help with coordination.
Let's see what the game looks like once the dust settles from that.
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Because I don’t let fair killers get 0k.
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But is anything being done to nerf tunneling?
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No because it's counterable
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Why are only Killers that lose "fair"?
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