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New killer idea / nurse rework idea
This is just an idea that has came up in recent thought and originally I thought of it as a nurse rework in a list of notes i am making in "fixing the game" in which I didn't believe that nurse fits the base game. so take this with a grain of salt and give me feedback if you disagree but I have just thought about this recently so yea.
- I WOULD GIVE NURSE A REWORK:
- INSTEAD OF A BLINK, THE NURSE WILL HOLD A BLINK BALL WHICH CAN BE THROWS SLOWER ARTIST CROW AND WHEREVER IT IS PLACED, THE NURSE CAN TELEPORT TO IT.
- THIS PORJECTILE WILL TRAVEL AT 15 M/S UNTIL IT LEAVES THE KILLERS TERROR RADIUS IN WHICH IT WILL SPEED UP TO 25 M/S. THIS IS USED FOR MAP MOBILITY PURPOSES.
- IF THE NURSE PRESSES THE ACTIVE ABILITY BUTTON. SHE WILL SLAMS THE BLINK INTO THE FLOOR WHERE IT WILL BE UNDER WHEREVER IT WAS AND THEN ANOTHER PRESS WILL PLACE ANOTHER ONE AT WILL.
- WHENEVER A BLINK IS ON THE FLOOR, THERE WILL BE THE PROMPT TO BE ABLE TO TELEPORT UNTIL THERE IS NO AVAILABLE BLINKS TO TELEPORT TO.
- WHEN THIS BLINK HITS THE GROUND, IT CREATS A BALL OF MIST THAT WILL STAY FOR 10 SECONDS OR UNTIL THE KILLER HAS TELEPORTED. IF THE BLINK IS NOT TELEPORTED TO IN THE 10 SECONDS, IT WILL DISAPEAR LIKE AN ARTIST CROW
- THE NURSE WILL BE 115% (4.6 M/S) SPEED NORMALLY AND WILL TRAVEL AT 4.4 M/S WHEN HOLDING THE BLINK. THIS WONT BE MUCH OF A THREAT ANYWAY AS SHE CAN’T ATTACK OR TELELPORT UNTIL THE BALL IS OUT OF HER HAND.
- SHE WILL BE SLOWED DOWN TO 4 M/S FOR 1 SECONDS HOWEVER IF SHE CANCELS THE TELEPORT OR LETS IT DISAPEAR. SHE WILL GO THROUGH A FATIGUE ANIMATION IN THIS TIME
- SHE HAS THREE TELEPORTS THAT CAN BE PLACED ONE AFTER AN OTHER IN WHICH YOU WILL TELEPORT TO THE ORDER IN WHICH THEY WERE PLACED.
- THERE IS A 5 SECOND PERIOD IN WHICH AFTER TELEPORTING, IF YOU HAVENT ACHIEVED A HIT YOU WILL BE SENT INTO A FATIGUE ANIMATION THAT LASTS DEPENDING ON THE NUMBER OF BLINKS THAT HAVE BEEN USED UP. (1 BLINK/1 SECOND), (2 BLINKS/ 1,5 SECONDS) AND (3 BLINKS/ 2 SECONDS)
- THIS TELEPORT WILL GO THROUGH OBSJECTS HOWEVER PASSING THROUGH THESE OBJECTS WILL MAKE THE PROJECTILE SLOWER SLOWING DOWN TO 10 M/S INSTEAD OF 25 M/S WHICH MAY GIVE SURVIVORS TO REACT TO THIS PROJECTILE
- SURVIVORS CAN HAVE THE ABILITY TO DESTROY YOUR TELEPORT IN A 0.75 SECOND ANIMATION IN WHICH YOU KICK THE DUST AWAY WHICH THAN WILL JUST SIMPILY GET RID OF THAT TELEPORT
- THIS ABILTY CAN NOT BE PLACED WITH IN A SIX METERS OF A HOOK WITH A SURVIOR ON.
- ALSO, WHEN COMING TO MULTIPLE FLOORS, THE BLINK WILL SLAM INTO FLOOR IT WAS SENT OUT ON.
- IF THERE IS A SURVIVOR WITHIN A 32 METER RANGE OF THE KILLER, THERE WILL BE A NURSE, SCREAMING AUDIO CUE TO TELL THE SURVIVORS CLOSE TO HER THAT SHE IS SENDING OUT A BLINK.
- ALSO, WHEN THROWING OUT THIS BLINK IT WILL BE REPRESENTED AS A WHITE SEE THROUGH WALLS AURA OF THE BALL IN WHICH IT WILL TURN RED WHENEVER IT IS PASSING INTO AN OBJECT MEANING YOU CAN NOT TELEPORT TO IT, THERE WILL ALSO BE A LINE INFRONT OF THE BLINK SHOWING THE PATH IT IS TAKING
Comments
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Did you even read it lmao
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WHY ARE WE SHOUTING IN ALL CAPS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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SAM, YOU ARE NOT FUNNY
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basically, nurse can throw a ball out like a slower version of an artist crow in which she can then slam it into the ground and then teleport to it. she has three and teleports in the order she has placed them in. it does go through walls and is quicker outside of the terror radius for map mobility. this was just a nurse rework idea in a version of the game in which everything was balanced in which she wouldnt have to be as good as she is. there's more that goes in but that's the shortened down version
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