I see why everyone's leaving
I'm back to playing killer for the first time in like 5 or 6 months.
Between the boons and the general survivor skill, I can absolutely see why no one wants to play killer. It's actually straight up not fun to have to deal with the boons.
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And this is where someone links the steam charts and says "the games doing better than ever!!!". Despite all the numerous ways that data can be misinterpreted. The fact that theres login rewards, free weekends, we cant tell if a player was on for 1 min or 10 hours and we've no way of telling what side they play. I dont trust the charts as solid data that the game is better because the numbers are higher.
I dont care if the player basis is higher or lower than whenever. I feel its in a terrible state. Change my mind.
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Devs is a survivor sided , they never buff killer after boon chapter. every patch note is only killer nerf.
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As Survivor you get 4 gen perk Andys camping and tunneling from first down
As Killer you get Multiple Prove Thyself BNP gamers or 2+ CoH (or both) and 4 Dead Hard for distance
Neither side is fun to play right now imo
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Survivors: I DC if Killers use any <Killers/perks/maps/tactics> I don't like.
Also Survivors: I insult Killers if they use any <Killers/perks/maps/tactics> I don't like.
Also, Also Survivors: I insult Killers if they don't give final Survivor a free escape! Be happy with the 3K! But don't expect a free kill, ever! Sweatlord!
Also, Also, Also Survivors: Don't ever camp, tunnel, or slug! Because my fun matters more!
Also, Also, Also, Also Survivors: Why are my queues 15 minutes?!
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Things most survivor players don’t say?
just because there are some toxic ones doesn’t mean it’s actually a general thing.
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I think CoH is one of the biggest reasons for the game becoming less fun for both sides. Boons now give whole survivor teams infinite healing, destroying the hit and run play style that made tunneling and camping less of a necessity. Killers now have a secondary objective to snuff (but can’t destroy!) boons when gens speeds were already a problem. Killers now have to commit chases and try to tunnel survivors out of the match early to get anything better than a zero kill with all survivors t-bagging at the exit gates.
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I litterally met a few of these guys in the discord server.
Wanted to join a SWF and they were sooooo much trashtalking the killer and messaged him for everything and then always complained abour queue times..
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9 times out of 10; 2-4 Survivors in ANY of my games will insult me for doing ANYTHING that made them lose.
If Survivors were not toxic ON AVERAGE, then Survivor queue times would not be through the roof. Killers don't want to play because the game is stacked against them, and then they get blasted for trying to win.
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Yeah the game can feel pretty rough as killer, especially the M1 killers. It feels like a hopeless 'set up to fail' kinda thing a lot of the time, unless the survivors are absolutely clueless and/or not in a SWF.
The trouble is that this pandering the the survivor majority has had an unpleasant side effect; in making the killers experience feel hopeless it has resulted in many killers resorting to very unfun tactics like tunnelling off hook /hard camping survivors out of the game so they have better odds.
Playing like this used to be frowned upon and wasn't that common but now it is ubiquitous and the result is that survivors are also not having much fun due to killers playing in a way many probably don't want to.
Something has to change that is for sure
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Don't forget all the survivor second chance perks now.
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Of course then you get the groups that build around it, using any combination of DH, BT, DS, Distortion, Iron Will, all the boons, prove thyself, and of course, maps to find the totems to make it work.
Then they get mad when you slug, tunnel or camp. Like, seriously? lmao
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This and the hacker infestation.
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I don't think anyone honestly cares to "change your mind", usually people who end a conversation with that are set in their way and incapable of hearing anything else and aren't open to conversation about the topic.
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for me it’s the other way around, most killers are actually toxic in end game chat or doing stuff like nodding after downing/hooking etc.
but I can still distinguish between the average/general player and those toxic ones that may very well seem like a majority because others are just not noticeable next to the loud ones.
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BHVR wont care as long as they make enough money with it. If this change they will come and ask what happened? But then its probably too late.
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Sorry, my surv queue time is 0, and I wait about 5min as killer
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There's an entire video series on YouTube with that being the basis, and this person does in fact a few times have a different takeaway ending the videos.
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See but YOU decided nodding was toxic and decided to get offended & then blame the Killer. Which is part of the problem.
Know why I nod? Because I can't bow. When I nod, it's supposed to be bowing to acknowledge a good chase or a hard-fought game.
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If you can change my mind, im willing to listen. If your not even going to try than why respond at all?
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Eh. I said etc. And most of them are also toxic in egc.
with your argumentation, using emotes or teabagging after pallet stuns/at open exit gates shouldn’t be considered toxic.
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Personally I don't think either of those are toxic. What are they supposed to do, open chat to tell the killer "lmao sorry man!" mid match?
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The only time i nod is when the survivor deserves it.
I had a match as trapper on crotus penn. I was doing terrible. Gates are open, no ones dead, 3 people escaped and theres like 30% left on the bar. This healthy leon decides to butt dance in front of me. I smack him and he runs to the gate. Knowing full well theres no way i can catch up to him in time. As he butt dances and turns the corner to enter the exit gate, he stepped in a trap i planted there. I hooked him, bobbed my head and smacked him on the hook. He started it and deserved it. When jerks get whats coming to them its not toxic, its righteous :)
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we supposed to ignore the trapper and plague buffs that came WITH Boons?
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Why are you always trying to instigate and flamebait in threads like this? The game is just as bad for most survivors that aren’t god squad SWFs right now.
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I don't ignore it, but they buffed two of the lower played killers while greatly providing a mildly overpowered (but also extremely frustrating) set of perks to the survivors that affect all the survivors in the game. Look at what that did to RPD's 3rd floor. I'm certain there's also things we can do on other maps, like ironworks and Léry's.
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Because I can. There's zero point to your post why should my post have one? You shared an opinion and i shared mine on your opinion.
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I don't think those are toxic.
If someone is emoting after a pallet stun; they are trying to anger me. My best counter is not biting. Possibly; they want me to chase them because they are good at looping; time to switch targets.
At the gates? Meh. Again; they want to get a rise out of me.
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I guess millage may vary. I play killer mostly and yeah boons are annoying but like I just move onto the next game. I have never been annoyed enough to post about it. It might be because I play this game maybe 8 matches a day or so, I don't go hard.
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The only perk that people really have a problem with is CoH, and even then I don't see it as an issue. It just revived the healing meta, and THAT is what needs a nerf.
But yeah I agree, being able to set up a boon that covers multiple floors is dumb. Should only cover the floor you're on
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Well I came back to play Nurse, which was a mechanical mistake as well as boons. Before I mained Nurse though, I played like 600 hours of Wraith. So I went back to Wraith, and sure enough I had trouble there too, and every match had shadowstep and COH. Of course I had trouble, I couldn't find anyone and hit-and-run doesn't work anymore. BBQ's entire purpose was undermined, Nurses is undermined, if I can't find anyone to down then Surge never triggers, etc. etc. It just straight up was not fun on any killer I've played since returning, and a lot of it is because of the boons doing booney stuff.
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Yeah. Sorry but I wasn’t talking about you specifically but General killer players that do it fully aware that it’s a toxic gesture after I didn’t even do anything. There is plenty of players on both sides like your Leon here.
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I don’t think those are always toxic. But often enough, you know the difference.
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yea im almost on the urge of leaving dbd and i've played since 2017 and been through 2019 legion...
killer is boring CoH makes the weaker mroe fun killers less viable and much harder so there isnt much joy in that + i have to try on my matches due to high mmr in a casual game so i cant run fun builds... And when i stopped playing killer and wanted to paly some survivor with fun builds im just getting hook camped 13/15 matches so no side is fun atm
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yea when someone usually clicks their beamer at me i just ignore them they are wasting their time following me trying to get me tho chase them so i might aswell look for someone else and keeping 2 survivors away from gens at the same time
if they are at the gates you can just chase them out like u said... if they are toxic in the game chat you can always hit them with the ":)"
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I know you werent talking about me. I just wanted to share a good revenge story :)
Post edited by EvilJoshy on0 -
My take away from threads like this is boons are not noob friendly.
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If they made Killer feel as fluid as Survivor I think more people would play. Playing Survivor has the fluidity of playing a Call of Duty. Fast, smooth animations, and everything. Playing Killer feels like playing Bubsy 3D. Janky animations, clunky movement, jittery ass camera with super low FOV by default. Killer is abysmal. Just being an idealist I could have this game become more enjoyable over night with total control of what the devs are doing for a day of course.
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I feel like I admitted that I'm extremely rusty in the OP, so I'm glad you're reading the thread at least. I just wish the takeaway was a little less snide, but eh.
[edit]
In the same vein though, if you feel a disagreement about a perk that many people are complaining about is just them being noobs, then my takeaway is there's a distinct lack of awareness.
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Isn't that how data is supposed to change your mind? Lol
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Oh no, the killers little brother jerked the mouse or controller, now your insulted, terrible, feels bad man
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A lot of stuff said here rings true: playing killer has become more and more unfun, feeling more like a chore then a fun activity, and for every really cool game I get about 5+ that are utterly miserable.
But one less talked aspect of the game is a bit more obscure: a lot of the killer powers are deliberately clunky and cumbersome. I hate to make this another "us vs them" thing, but it sorta feels like it. I never thought too much about this before, but now that I played much more survivor I see it much more vividly. Things like Pyramid Heads super clunky projectile, Pinheads tough skill-shot for minute gains in a chase and even the strongest killers in the game, ie nurse looking constantly at her feet after blinking and blight being disorienting with his spins, or my biggest gripe at all: Onis charge! The charge, once going, is somewhat fine, but the whole thing controls extremely floaty, and why on earth does he have such a slow, glacial start? Thats not what I would call a dash, Dead Heart IS a dash! You press a button and jump into action, not deliberately shouldering your weapon, taking measure and then taking the first, ponderous step before breaking into a jog.
I know that some peeps think that its all for balance issues, and it surely is, ie its reigning in the killers and stifeling their killing potential. But it also makes using their power, the fun part, often frustrating and ... unfun. I can't think of any survivor mechanic that feels that clunky and cumbersome. Blessing and booning takes time, but thats part of the deal; sabotaging is just a 3s ducking animation; slow and fast vaulting are easy and crisp as pie; entering and exiting a locker is just a press of a button. Even flashlights can be much easier directed that most ranged killer powers, but are probably the closest survivors get to a clunky mechanic.
So it would probably take a lot of balancing, but also increase the fun factor of killers tenfold if they could make all this powers feel less frigging clunky and more easy to use.
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Lol. You realize killer players are the ones that cry the most about equivalent stuff to that, right?
i don’t even have a problem with them doing it (on both sides). Just because I am stating a fact doesn’t mean it bothers me. I just wanted to make clear it’s both sides.
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You didnt read the post if you had to ask that.
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I just said that because you mentioned hit on hook
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That's not even true. The new survivors have had some good perks... they just don't quite match up to the core meta of DS, Unbreakable, Dead Hard, and Borrowed Time.
For example... Empathetic Connection is like reverse Empathy and mini Botany Knowledge in one perk, which is pretty good but can't replace any of the meta perks. Overcome is a good exhaustion perk but isn't as good as Dead Hard. Smash Hit is another good exhaustion perk about on the level of Lithe but again can't challenge Dead Hard. Parental Guidance with Smash Hit would probably be pretty fantastic if anyone ever ran it. Resurgence is definitely not a bad perk... but it's no DS. Flash Bang and Blast Mine are also pretty good, but which meta perk would you replace with them? Boon Exponential is very strong but not nearly as reliable as Unbreakable so most don't use it. The reworked Lucky Break with IW is very strong if it works and you could also now stack that with Overcome... but... at that point you'd be replacing 3/4 of the meta and it isn't worth it.
That's at least one perk for each of the last 6 Survivors that fall in the bucket of "Good... but not better than the meta." Just because a perk doesn't outpace the old perks that are ridiculously good doesn't mean Survivor hasn't been getting good perks.
Heck, the only Survivor perks that have broken into the meta have been absolutely busted. COH is broken beyond all reason. Boil Over was made highly abusable in certain contexts. I didn't experience it, but I've heard old MoM was beyond broken. That's... about it.
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Bro idk.. ive been playing for years. He seems pretty accurate atm
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I think dead hard is the real problem. COH takes 16 seconds to set up and 24 second self heals and it takes one tap of a button to make survivors spend 16 more seconds setting it up again. Dead hard LITERALLY just takes away the satisfaction a player is supposed to get for playing well. Imagine a killer perk where if a survivor stuns or blinds a killer they would lose one health state. It would be the inverse of dead hard "oh, you did what you're supposed to do to win a chase? No, you don't get the satisfaction and reward for doing what you're supposed to. I have a perk that punishes you for playing well that I can use over and over again in a trial." Perks should not punish someone for playing correctly. How can you realistically expect somebody to want to play and enjoy being the killer when this perk is used all the time across every skill level taking away the sense of satisfaction and accomplishment?
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Is it? Or is it the vocal minority that also exists on the killer side
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Are you trying to defend survivors by saying killers do the same? If so i agree. But he isnt wrong at all. I mean for example last night, i got told i was a noob because i didnt 4k them. I let them all go as i destroyed them at 5 hooks.
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No I am not trying to defend the survs that do it. I am saying there are way more survivor playing NOT acting like that and it isn’t really constructive to generalize like that.
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