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Can we increase DC penalties?
So often the first person down quits, or its verse a killer or map they dont like.
These games are just pointless, it's just lose mmr and waste your items and offerings lobby
Comments
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I’d prefer the opposite! Can’t force players to stay in a match they’re not having fun in. Not to mention all the cheaters.
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I agree with the cheater part, I disagree with the match you're not having fun in. There's 4 other players other than "you", and they hopped in the queue all the same as "you". It's not about "you" once the match starts, when we talk about the health of individual matches.
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Face it mate, there's still very busted things in Dead by Daylight. No one should be forced to play against certain 'things'. Not to mention they'll just AFK or throw the match; the result is the same, or worse.
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There is no "face it mate." If you're in my game and you DC, you've now wasted MY time. Why is your feels important but mine are ignored?
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We're all wasting time. It's a video game. And if you're not playing it for fun and/or a living, then why?
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You can try to talk me in circles, but I hopped in the queue to play a game, and if you leave you're wasting my time. Just because YOU don't value YOUR time in the videogame doesn't mean others don't as well.
In fact I started a thread earlier talking about how I feel super awful for having to DC as killer, earlier. I actually felt terrible for the survivors who's time I wasted.
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You should just be permanently banned or stop playing then. Theres no excuse to rage quit
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No thanks.
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If there were no dc penalties in general everyone would be doing it all the time like they used to. Especially those SWFs who would all dc and end the game.
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Survivors get to keep their items and add-ons, and get the 5,000 escaped survival points. I don't see the problem?
DC'ing makes for some of the funniest moments in Dead by Daylight, but it always comes at the expense of at least one unhappy person.
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Again, it's your point of view and everyone else's is being ignored. I play for THE MATCH, not the rewards.
Please, you are literally the kind of person who does not need to be playing multiplayer video games. Go play something else that you can put down whenever you want. Just because you don't understand (or refuse to acknowledge) the importance of committing to the game does not change that the importance exists.
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Not to be rude, but sounds like you might need the break from DbD. If you take it that seriously. DC penalty = players go play something else while they can't play DbD, perhaps to never come back.
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I've had 5 games in a row when the sadako update dropped where nemesis hitting me with a tentacle would DC me.
Lost 24 hours of gameplay because of it.
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And if they go play a multiplayer game while they wait (is it seriously longer than 5 minutes??) that game I am more than willing to bet will also have a DC penalty system if it's got dedicated match times, and isn't a general log in and do stuff kind of game like Minecraft or Overwatch's Quickplay or their Arcade.
However I think I'm done with the conversation with you. I've explained in three different ways now that it's not about what you want once the match starts, and that the other 4 people in your game wanted a game to play with 4 other people that also signed up to play in their match.
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I would say not wanting to ruin the game for your teammates for purely selfish reasons should be a baseline obligation, not a sign that you take the game too seriously.
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Misery loves company. If the game is being absolutely ruined for one player, should any of the others get to revel in it?
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People will still DC even if we increase the ban time. We also don't want to overly punish players who genuinely had a disconnect.
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As someone whos game crashed yesterday, i take the penalty anytime.
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You act as if the people that pull the plug will be missed.
I couldn't care less if you receive a DC penalty to a degree that makes it so you don't want to play DBD. Good riddance.
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I'm still waiting to see what people's solution is to AFK players or throwers, as opposed to DCs. And don't tell me they're getting banned. There's been one player AFK every single trial on DbD mobile, loads in with one perk and is just AFK. Almost always as a survivor, but saw him/her as a killer most recently. I just gave up on the issue entirely after my second report of it to BHVR, they apparently don't care about AFK players.
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there are problems with this idea.
- the game can't tell the difference between rage quits, connection errors or freezes
- Why should a player face an even worse penalty than they already do if a map is so unfun that they don't want to play a trial on that map?
- Sometimes glitches cause game crashes. Noone should get punished for another person's actions
- Sometimes a player will take a game hostage to a point of you endure their crap until they decide to stop or you DC and do something else for awhile.
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I think players who stick it out in this scenario should just get a big bloodpoint bonus (maybe 10k...?) awarded after the match
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imo if we're gonna go that route, they should just divide the 32k BP they'd get for a perfect game into the remaining survivors that don't DC. It'll not only reward people for sticking it through, that would also help with the BP grind. Especially if that grant ignores the BP cap like most grants already do.
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yea the only team i DC is if my teammates are basically griefing (like they are that bad) i went against a plague and meg cleansed then she statred working on a infected gen 5 sec after she cleansed so i left that one as killer i just play thought the match it is what it is
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They're not reveling in it. They are trying to play the game as normal. DCing actively screws the game up for those players.
Isn't DBD Mobile handled by a completely different team?
BHVR has said that AFK is reportable (and can be punished if done too frequently) with evidence of such.
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Well, being facecamped and the like shouldn't be normal. And until it is addressed (if ever), I completely understand DCs. And other things outside of facecamping.
Dunno, but you could say the same thing about streaming cheaters in the base game. Still forum topics all the time about blatant or subtle cheaters.
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Yes please
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Sorry, but DCing will continue to justifiably be frowned upon and punished accordingly. Those players either need to stop being selfish or find another game.
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It just needs to scale up faster.
The first one being 5 minutes is fine for the odd issue like power going out. But it takes a rather long time to get long timeout times. I think the highest I've seen is 15 minutes and it was my fault for trying to play when I kept getting d/c'd due to internet issues but even then it was like after 3 or 4 d/cs did I see that 15 minute mark.
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I'm not honestly sure they should change the DC penalties at all right now.
I think the current system does a decent enough job of building up to large penalties for frequent quitters while not overly punishing people who get disconnected (due to a game crash, glitch, power outage, etc) or who have to use the feature (due to a glitch or cheater allowing the game to be held hostage indefinitely).
It would be a MUCH more effective use of their time to instead focus on addressing more of the issues behind why people DC and trying to implement solutions to those issues. Which I'm pretty sure is the direction they've already been going, albeit slowly. Obviously they can't fix everything, but there's still plenty of things that they could improve to encourage less quitting.
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Most people arent quitting due to power cuts etc. They're physically quitting due to going down fast or versing a killer they dont like, both are stupid reasons and not ones the devs need to fix.
People need to accept they will verse certain killers and they can be outplayed
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This is from TF2, rage quits are funny and something to laugh about. It's not a waste of your time unless you're doing Myers Tombstone achievement, and it's not like dying in this game matters beyond losing your item since you get enough bloodpoints nowadays to instantly buy new items off your bloodweb (assuming you don't have a stock already).
You obviously don't wanna see it every match so I get why there's a building penalty but if it happens just laugh it off. It'll be okay, I promise.
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TF2 is designed to have players dropping in/out midgame; DBD is not.
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I'm referring more to old gamer culture where nobody cared than the actual game, but you're an old player like me. I guarantee you didn't care back in the day and we both know this game isn't competitive. Nor should it be really. No sense in treating it like an e-sport.
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I do not personally think there should be a penalties for a few reasons. I do think that if a person d/c's at the start I think that you should not be able to de-pip because it makes it 100% harder to be able to complete Gens. The first reason I do not think there should be a penalty is if you D/C it is your choice. The second reason is I am not in any way responsible for you having fun. I am responsible for my fun and my fun alone when playing with random people and if you get upset by this mentality do not play online games because this goes in more games then this (look at Ark a game I played until someone blew up the base by going under the mesh and nothing could be done). The last reason is no matter how much you punish people they will either continue to D/C or leave and though I get them leaving really won't change the game. Just play the game and try to have fun and do not take it to seriously cause its just a game. People suck on both sides just keep going or give up cause nothing the devs do will change this.
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And those aren't reasons that can be fixed. Some people are petty and will quit for those reasons regardless of what penalties are in place.
In which case increasing the penalties would likely do very little beyond more harshly punishing the other players who don't really deserve it (and also empowering cheaters who take matches hostage).
Rather than increasing the current penalties (especially the "initial" ones of 5-15 minutes), I'd instead suggest they add a slower penalty decay for repeat offenders.
Ie, if someone quits often enough to build up to 30+ minutes penalties on a regular basis (even after letting the system reset back down to the 5-min penalty), then the system will start to wait longer before dropping their penalty increment.
So if it would take let's say 3 days for the penalties to "reset" back down to 5-min increments (from the 30-min increment), then a repeat offender might have to instead wait a week to get back down to that point. And All the other increment build-up would continue to apply in the meantime, making these players more likely to get long penalties from DC's because of how they overuse the system.
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They can do whatever, I honestly dont mind how they do it but DCs need to be more punished.
It's still too common especially over these petty reasons and therefore needs to be addressed.
Some of us just actually want to play, DC ruins the fun for all sides and quite often I'll verse a killer or a unique build I dont see often but people will quit so I cant even have fun or experience that part of the game.... its lame .
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So you’re playing against a killer you don’t like you’re allowed to DC?
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In TF2, I didn't care because the game was built around that. If someone dropped out, either someone else would soon come in to take their place or the game would attempt to rebalance teams (which itself had its own sources of frustration, mind you). The game was not ruined when this occcured. Not the case in DBD.
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People have that right anyways, just that it comes with a penalty now.
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Improving the solo que experience will reduce DC’s. I guarantee it.
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I mean, you don't really know what's going on on the other player's end so... and besides, you can't force a player to stay, this is a game.
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Luckily for you, the game does not force a player to stay in the game if they don't want to. ;)
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Yes I do, I can physically see them go down and rage quit.
You can also message them and their responses are pathetic. If you dont want to play the game just uninstall it, simple.
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I'd love to see the opposite. I was unfairly disconnected cuz of many issues and got penalties taking hours.Last time i reported DC to devs, I got answered that they will not investigate it cuz they have a system that does that automatically. And once DCs have short breaks, here the DC tickets should be considered. Devs ignoring such things like this only tempts me to quit DBD.
So shortly:
- Penalties should be shorter
- DC tickets should be considered by devs, if you want someone's DCs longer.
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DC penalty is easy to "bypass" by a player. They can decide to be AFK, they can attempt on the hook to sacrifice themselves early... If they don't want to play you can't force them. Even though your suggestion might stop them from DCing they won't be much of a use for you anyway.
Personally, I don't mind when someone DCs because there are so many broken things in the game right now. I play on high MMR so while the Nurse was bugged everyone was abusing omegablink thing or when I was playing the killer survivors tried to produce the "free wiggle off bug". Obviously, people are gonna get bored since they can't do anything against these things I mentioned. It's a video game and it shouldn't be taken seriously. Try your best to get as many points as you can because not every match is the same. In my 10 games, only 1 player will commit suicide or none. People are blowing this out of proportion.
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I mean, if you know the +40,000 players then that's how you can say the vast majority... your experience is not the same as everyone else.
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You're right, silly me. It's so obviously power cuts and wifi issues every time a survivor gets down fast, tunneled etc.
And those people who quit and have said why they quit are the very small minority and 99% of DCs are clearly accidental issues
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That's a fallacy there, my friend. You're deriding my point. You can't speak for the whole community with such a statement.
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I'd like more severe DC penalties for repeat offenders on a sliding scale, with a big fat caveat, being:
The game needs to be able to properly detect whether a person disconnected out of their own free will, or if the game crashed or the server closed the connection.
I'd hate to ramp up the DC penalty and have players be penalized for an unstable game / server situation, or what happened with the perks that made people crash.
If you queue up for a game, you play the game. If you really can't stand it, just die on the hook. 1 person DC'ing ruins it for the 4 other people still in game. If you don't feel like playing, don't queue up in the first place. If you only want to play a select few killers and maps, grab some friends and play in a private KYF lobby, where you don't have to put up with the 6th blight in a row on Autohaven. If you DC against a cheater, an in-game report against the offending player should be mandatory to not receive an additional DC penalty.
I personally loathe players who DC the first minute into the game, for whatever reason. When queuing up in a public lobby, have some consideration for the time and experience of the other players in your game. Of course, I have neither power nor control over the actions of others, and that's why I'd like a more severe DC penalty for those who DC because they don't like the particular match they loaded into.
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