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Iron Will shouldn't hard counter Spirit...

solidhex
solidhex Member Posts: 891
edited March 2022 in Feedback and Suggestions

Iron Will should make it that survivors still breath (like when they're healthy), it doesn't make sense that they just don't do any noise at all. It will still counter your mediocre Spirit but at least a good Spirit can still track you a little bit.

PS. i don't like Stridor because it makes normal survivors too loud, but the nerf robbed its only purpose in this game, to counter Iron Will. The perk is now probably the most useless and least used perk behind Monstrous Shrine

Post edited by Rizzo on

Comments

  • solidhex
    solidhex Member Posts: 891
    edited March 2022

    i only play brown and yellow add ons with her (and green recharge), i don't like cheap aura/instinct add ons on my mains

  • Zozzy
    Zozzy Member Posts: 4,759

    They won't change it sadly. The idea was to gut and impale her into irrelevancy. How often do you see a spirit now when you are on survivor?

  • GannTM
    GannTM Member Posts: 10,887

    I don’t consider IW a “hard counter” to Spirit, I just consider it a boring perk that promotes boring gameplay. It kind of forces you to play in one way and one way only, which is limited to short bursts. It’s fun using the audio in an attempt to make a prediction but IW just takes away that whole mechanic.

    That being said, IW is still a very good counter to Spirit but it’s not unbeatable.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,305

    And that's the sad part because Spirits learned the easy way.

    And the devs from literally easy, they made it minus easy.

    Spirits: Nope Im not playing her.

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  • Zozzy
    Zozzy Member Posts: 4,759

    I didn't like the way spirit was myself, but the nerf has killed her. She gives more info to the survivors in her power then what they give her and she is actually easier to deal with in her phase then out of it because the directional audio is so strong.

  • GannTM
    GannTM Member Posts: 10,887

    Not really. It’s not as easy to react to her as you think because her movement speed. Stand still mind game was the only basekit thing that needed to go so directional audio wasn’t necessary but it still didn’t kill her anyway.

  • solidhex
    solidhex Member Posts: 891

    i noticed that good survivors will immediately do something when you start to phase so that your speed advantage can be countered if they're next to pallet or something. It's a lot of 50/50s though. It really depends, on some tiles it's in her favour because you can just react to the vault and in open field you mostly get free hits, but this goes for nearly every killer.

  • dugman
    dugman Member Posts: 9,713

    Iron Will being good against Spirit doesn’t bother me, but I do find it odd Stridor doesn’t somewhat mitigate its effect. You would think Stridor 3 would mostly cancel out Iron Will 3 to bring sounds to a baseline level. It used to work like that at one point but they changed the formulas on how sounds are calculated for some reason and now Iron Will completely trumps Stridors.

    Personally I think Iron Will 3 should be 90% sound reduction. It would still make survivors harder to hear than Iron Will 2, but at 90% Stridor would be able to amplify that softer sound a bit as well.

  • Dionysus42
    Dionysus42 Member Posts: 427

    Remove cringe directional audio, remove meme return to husk addon, add base kit MDR speed.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    No one perk should counter a killer’s kit. Stridor for Spirit, Spinechill for stealth, notably Ghosty, CoH for pretty much every m1 killer. Even one survivor bringing shadow step counters the majority of info perks to a significant degree. Items too, for example a map rendering Trapper close to useless. It’s just bad design.

  • ObservantOfTime
    ObservantOfTime Member Posts: 209

    I don't even notice the Iron Will on survivors, they make enough other noises so that I can pick them off without much of an issue. The only time I tend to struggle somewhat is on maps that have smooth floors, like indoor maps. I can't see the vegetation move, and have to rely on breathing / footsteps alone, which is harder, but still in the realm of possibility. I've played so much spirit though I could probably track survivors blindfolded.

    Sure, I concede that iron will makes it harder, but I don't agree that it's a hard-counter to her ability. You probably just need a better headset is all.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,898

    IW isn’t really a super healthy perk regardless of whether we’re talking about spirit or not.

    I agree with your proposed change, I think that makes it more fair. Some people have suggested just reducing it to like 75% or something but tbh that would probably just destroy it.

  • solidhex
    solidhex Member Posts: 891

    don't know if the headphone thing was a meme or not, but i'm already fairly good at tracking with her, i can track healthy survivors via breathing when i phase through them, the problem is that iron will completely stops breathing. In many situations once you lost sight, they have a multitude of options and you only have scratchmarks (which can be wonky af if they run near a door or something).

    yea someone else suggested 90% but breathing would be already enough for me personally

  • edgarpoop
    edgarpoop Member Posts: 8,365

    Definitely agree that Iron Will shouldn't remove *all* breathing. These survivors are scientific marvels. Sprinting and holding their breath at the same time.

  • Crowman
    Crowman Member Posts: 9,516

    Iron Will shouldn't be an unconditional and unlimited 100% injured sounds reduction, imo. It makes interesting perks like Self Perseverance and Off the Record that also remove injured sounds but are limited and conditional much weaker when iron will exists in its current form.

    Personally I would reduce it so it's like 25/50/75.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    It's ridiculous when you make less noise while wounded with Iron Will than you do when healthy, It should only remove grunts of pain, not the other regular noises. Jeff + Iron Will + No Mither = silent Jeff all game long, vs healthy mouthbreathing Jeff

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    I think IW should be 75%. I find it *odd* that IW, a perk with 0 downsides, completely silences you while No Mither, a perk ALL ABOUT being injured is 75%.

  • Winchester89
    Winchester89 Member Posts: 85

    or just make Iron Will a perk like Diversion. Survs can hold their breath for a set amount of time while crouching.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    It makes it a lot harder. It's no coincidence why I haven't played Spirit in months, and also hate Iron Will even as other killers. A perk countering a killer entirely opened my eyes to the perk's strength. People use Cherry Blossom for a reason.

  • YukiShiori21
    YukiShiori21 Member Posts: 46

    IW should work less to 75%, top I think. Or just maybe change it into time or charge-based perk like Lucky break, since the perk icon is biting a stick in the mouth and you might break it if being too hurt.