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Blight needs a token rework (and addon rework for tokens)
Most killers in DBD have a major drawback as a result of their power. Wraith cant attack while invisible and can be burned by a torch/flashlight. Nemesis moves slower when he tries to whip you. LF can be stunned for a very long time if he hits an object with his chainsaw. Nurse moves very slowly when not blinking - and yet is still the best killer in the game.
Nurse got nerfed and is still the strongest killer in DBD. She has to use blink cooldown addons or blink distance addons. The latter could use an adjustment so that the nurse stops blinking faster but instead has more potential max distance and therefore has more charge time required to get there - but this is a matter for another day. Many people were against the Changes to Nurse but before she became addon dependent she was clearly overpowered. The nurse would blink twice and then hit a survivor. After recovery she would sometimes blink once for distance (not always necessary) and then blink twice to down the survivor. About 90% of chases against a good nurse were exactly like this. Generally speaking most survivors hated playing against it because it made them feel powerless (like back when they were a new player to DBD and could not loop).
Nearly everyone will agree Blight is the second best killer. Blight is tied with Hillbilly for having the fastest movement in the game but unlike Billy Blight can just press a button and move at incredible speed without needing to charge his power. Overall Blight spends too much time dashing around the map with very little time in cooldown. It reminds me of how pre-nerf Billy used to play where you could use your saw infinitely to move around and then you had it for chases. When you play Blight there is very little time spent "walking" like the rest of the other killers do. This gives him an extreme advantage over other killers because he has the agility to move rapidly around the map with his power and he has it available for chases. Even Legion does not have this benefit.
What on Blight needs to be reworked?
- Base power regeneration rate needs to be slower.
- The adrenaline vial addon needs to be reduced in value/power.
- The alchemist's ring needs to be reduced in value/power.
If these three things get adjusted fairly then Blight can stay a strong killer but not feel super oppressive to play against. If you've ever played against a blight not using either of the two addons mentioned above you probably had a really fun game - Blight was strong but not able to counter you no matter what.
Blight needs a large reduction in how fast he gets his power back. He has five tokens by default and gets his tokens back at a rate of 2 seconds per Token. He has two addons that increase this rate. When you Compare Pre-Nerf Spirit to Blight it doesn't seem right that she has to wait a longer time to get her power back to be able to go a much shorter distance. Why does Blight get his power back so much faster? Why does his power not take much longer than spirit considering he moves even faster? Currently when using the Adrenaline Vial Blight gets his full power back after 6 seconds.
-Suggested base power regeneration rate reduced from 2 seconds per token to 3 seconds per token. Much like the current Nurse this would almost certainly require most blight players to want to use addons to increase token regeneration rate. (If this is too much then suggest changing his regeneration rate to 2.5 seconds so that when you use the buffed addon I mention below he would be back to 2 tokens per second).
Spirit gets her power back after 15 seconds of cooldown and cannot go nearly as far or as fast as Blight. Three seconds per token would make Blight take fifteen seconds to get his power back. Unlike Spirit or Nurse Blight also has full movement speed when not using his power. He takes a brief stun after a rush but can instantly charge at survivors at an incredible speed (making chases very short). Changing Blight's power regeneration rate would require the killer to spend some time walking to catch up. This would put him closer in line with the other ~22 killers who move extremely slowly by comparison.
Players who are able to precisely make hits with few bounces would be largely unaffected.
The Shredded Notes addon for +0.33 power regeneration is not a problem as it also comes with -1 max token charge (suggest changing this addon to +0.5 power regeneration to adjust for overall reduced power rate). The addon for + 1.0 token per second is a problem - this addon, Adrenaline vial, gives him +2 charges, increases his max speed and his max turning angle.
-Suggest changing the Adrenaline vial as folllows : While using this addon all charges are expended at the end of any rush. Blight is not able to perform a rush until he has the maximum number of charges.
This would force the Blight to be very careful about when they use their power while they have this addon. It would mean they cannot use the power to zoom around the map and expect to be able to have it for chases too.
This would also allow survivors a chance to create distance if Blight misses his bounce chain - something that is currently missing because Blight with the current adrenaline vial gets his power back way too quickly. It doesn't matter when you miss because the recovery time is so short and the speed at which you move is so high.
-Suggest changing the Alchemist's ring to set maximum charges to 3 down from 5 charges.
This too would force the Blight to be more precise with his power. He could no longer bounce 4 times to zoom across the map and then refresh his power by hitting someone on the 5th bounce. This would also reduce how far he can go when not as a chase as a function of reduced token count.
This has the potential to make an addon like the Iridescent Blight Tag more valuable by reducing the number of times you need to "waste bounces".
Comments
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Nerfing Alchemist Ring? Yes.
Nerfing his base kit? Hell no.
7 -
The base kit changes are too much imo, just nerf the Addons
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To me, five rush tokens is ridiculous too. The amount of mobility and second chances it provide him in chase is just too good at base. If you hate Dead Hard but play Blight with the strongest stuff, I don’t care about your opinions.
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Look how quickly Blight gets his power back compared to every other killer. Look what Blight can do with his power : he can nearly run across the entire map.
So you're ok with Blight's power being better than 23/25 killers? You're ok with his power coming back faster than killers like Legion?
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I don't think Blight needs Nerf (although I think he's a great tunneler), The problem is that MMr who is distributing the matches poorly, I see a lot of people leaving the lobby, so people of different levels end up joining because of that , What often makes killers seem stronger than they really are.
Survs have a lot of resources and perks to deal with killers (although I miss an in-game communication chat) I think the time is to buff the other killers that are weak and not nerf the stronger ones
About the Alchemist's ring, I don't know if it needs to be nerfed, but they could increase its rarity
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Killers don't need drawbacks to their powers, and neither do their add-ons. That is such a survivor pandering direction to see the game, it's not even funny. Unfortunately for killer players, 90% of killers and their add-ons feel like that. So you've got what you wanted already, but you want to see that vision envelop the whole game I guess.
Hillbilly using his power for distance and in chase is OP? I think not. His power 1-shots, and also happens to give big movement speed, and can only be done after an obnoxiously long charge up which can only be improved by running two add-ons, one that makes you 110% and one that requires you to be stunned. And if that's so strong on him, why do way more people play boring Leatherface over him? Because he's actually weaker overall, and is frustrating to play because of his poor skill requirement to performance ratio.
You think Blight is much different? No. He takes loads of skill and game knowledge to do well with, and then some luck because the survivors don't have to fall for all the crazy rush mindgames. For people who have put tons of hours into playing just him and figuring all his techs and muscle memory, like some do with Hillbilly, they should be getting wins without it being hard every time. But they are all, because the people who are just beginner or mid level, Blight actually isn't that strong.
How does his regen rate, Adrenaline Vial, or Alchemist's Ring "counter you no matter what"?
If he's gonna sacrifice a meta perk slot for Shadowborn so he can do those crazy hits around corners, so be it. But otherwise, you can dead angle his power to where he can't even hit you, like you can do with Oni. Sure, if you tuck yourself in a tight corner and he still hits you, it's either because he preemptively started turning so he could hit you there (which is skill) or he just PC mouse flicked (not skill). If you have a problem with flicks, and you're taking that into account when talking about his performance, maybe focus on that instead. But all of that is to say that if he's going to hit you with his power because you supposedly couldn't avoid it, what difference does it make if he's regenerating his power fast? Unless you literally ran yourself to a deadzone, you're bound to be able to work with something in order to avoid his power, even if that's dropping a quick pallet. He's fast, not instant, and that goes for his power's regen as well.
Adrenaline Vial giving quicker regen quicker regen only makes sense since has 7 rush tokens at that point, and his turn rate is massively reduced. Alchemist's is instant regen on a successful hit, but he still has to go through the fatigue and needing the right angle to rush. You can hit a survivor with a rush, have your tokens refilled, and mash out your next rush but it will still feel slower than it should because you have to wait for the fatigue. And shouldn't green and purple add-ons give you a reward for skill, without having an additional massive downside attached to them like most people like to suggest?
Your changes would force players to be more precise with Blight, but it also means you make 1 mistake with him, you lose bad. It's punishing intermediate killers while not really affecting expert killers, even though your changes are based around giving intermediate and expert survivors another second chance against this killer.
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Nerf alchemist ring that's literally it and he's perfect. Don't nerf the very balanced killer because some baby survivors can't counter him
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Yes, he’s fine and killers like legion aren’t, the punishment is becoming an 115 movement speed killer for 10 seconds for blight, if it helps you can count rush tokens to know when he’ll rush again. But killers like legion are severely underwhelming and should be adjusted 100%.
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I personally think that his base kit is fine but his add-ons need to be relooked at if anything.
The one thing that I am starting to hate is when someone sees a blight, they end up DCing out auto throwing, I don't blame them however.
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