http://dbd.game/killswitch
BOON Circle of Healing Change Idea (Actually my best Idea)
What if when you healed at a boon it became cleansed and the person with COH had to take time to replace said Boon after its been used.
Comments
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My problem with this idea is one I've had for others: It makes Circle of Healing act differently from other Boons for no real reason other then the perk being an annoyance.
My own idea was make it buff skill checks by something like a single Autodidact stack (15%)
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how about this? When you bless the totem you get x tokens, for every heal completed in range you lose 1 token. If all tokens are consumed the boon fizzles, if the killer snuffs it you lose all tokens. If you begin blessing a new totem while you have one active, you lose all tokens. I think that's fair.
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I think it would be complete mayhem if all 4 survivors equip this perk with this state.
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Worst idea ever. No point setting up a boon for a quick heal if the time to set up the boon + time to heal = self care, and you have to set it up again each time.
N8dog's idea is better.
But the problem with those ideas is, boons aren't JUST circle of healing. And unless they change the way boons work to make a totem lose one effect but not every effect, then it won't work.
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Again, though, this makes Circle of Healing behave differently from the other Boons for no real reason other than the perk being an annoyance.
I think any change to Circle of Healing would have to keep it within the standard of "Bless totem, get Boon effect until toten is snuffed or blesser dies" to have a realistic chance of actually happening.
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If they nerf COH healing speed boost to 50% (from 75%)... it would be enough: so the perk is still strong, but not busted. I think the simple solutions are the better.
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