We need to do surveys to know what is wrong and why you are leaving
Yes, we can't figure it out, why don't you like the state of the game ?
Every ######### trial is like this, EVERY ######### trial
We do not understand, the game is perfectly balance, kill rate is 50%
When i listen your stream and read what you write, BHVR, i have just the feeling that you think we are fools.
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You clearly just got out-skilled. The survivors probably didn't even use any of those perks.
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Because that result sucks. 50% kill rate isn't a horror game. It's more like the killer barely being able to scrounge up kills. And for fear of punishment for dev bashing, I will say no more.
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petrified oak op
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Yes and it is 50% all MMR mixed together. They have never released low MMR and high MMR stats while they have done it till SBMM (red rank stats).
Why ? Cause high MMR kill rate is surely terribly low.
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And they all perfectly timed their 360 during my chainsaw attempt + abused the kind of "house of pain" loop.
😂
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By far my biggest gripe about MMR is this: what was the killer's MMR vs the survivor's MMR? Was this a good match or a bad match in terms of MMR? We have no way of knowing. All we can do when a match like this happens is say "Hey, this sucked" in general terms. It's such a bizarre thing to be stubborn about. The lack of transparency is only pissing people off and it's getting worse as time goes on. They system isn't going to go the way of the original vision. It's not going to happen. They can accept that players want certain things out of it or continue to hide the system behind smoke and mirrors while losing players.
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I mean personally, I stopped playing for a while because of the Stranger Things chapter leaving. It was my incentive to play, knowing we'd get new content for such a brilliant chapter, so that's on Netflix I guess-
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Looks like quite a close game when everyone gets so many BPs.
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I don't think you highlighted enough things in red, could you do it some more?
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The most funny thing is they do surveys but in the end nothing Change... XD
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Well, i will give some context to understand what happened here, and i'm not proud 😂.
Those survivors were good but not godlike, i have already met stronger SWF but this one was solid. They gave me good chases, i haven't camp till late game (all gens done). Half the hook i made were during the end game as they have tried to save their friend. I have made at least 5 hooks just because they saved each others.
Game was not fun at all, there was nothing i could do, just waiting for their mistakes.
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Yellow flashlight no add-ons, a terrifying sight
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If you still have a problem with DS in its current form, YOU are the problem.
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DS is still a problem because the reason for it's existence itself is the problem of this game.
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- maps layout, number of pallets, gen speed force the killer to tunnel at high SBMM
- BT, DH and DS are 3 perks that can partly counter the tunnel
Firellius think it is normal to punish even more the killer for doing the only thing it can do to win. Okay, tell me, do you even play tier B and lower tier killers ?
But i love how unbiased you are to point the DS but not talking about the SWF, all other meta perks, the map offering... 😂
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Maybe it's not the only thing the killer can do to win. You could also just play better. And even then, if you are that dead set on hard tunnelling, you can absolutely afford to eat a DS.
You're sitting here moping about the fact that you can't just point at a player and say 'You don't get to play the game now', once that player has dropped a perk slot on countering specifically that.
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b-but we need to protect the snow flakes who are offended that they have a low mmr 😢
Imagine the twitter rage if they find out they are not at the 2000 cap.
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Understandable. But, you will see many Perks which are the same because the pool of good Survivor Perks is pretty limited. And it will probably become even smaller in the future.
And well, it is not like you are running Meme Perks yourself.
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It is impossible to win at high MMR without tunneling.
Telling a killer to play better proves you haven't understand how the game is working, what are the game mechanics because you cannot catch a survivor who knows how to properly loop without an anti-loop killer.
But you do not play killer, it is obvious and you are a survivor main seeing your biased opinion.
Good killer vs good swf = killer loose 90% of the time.
If you deny it, you know nothing about the game.
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It is impossible to win at high MMR without tunneling.
Then don't. Drop out of that MMR. Let them escape and face more laid-back survivors. You are actively trying to go up against the best of the best and then you complain about them making things hard on you?
If you don't want to have to tunnel, don't tunnel. If you do want to tunnel, do tunnel. But don't complain when people pick the one perk that counters it and you just try to either run yourself head-first into it, or circumvent it with absolutely zero effort, leaving them with a blank perk slot.
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Looks like it was a close game, you aren’t meant to easily 4k everytime. I’ve had games against Billy’s with a full meta team where we stood no chance because of their skill.
Unbreakable and DS only work if you let them work by tunneling or slugging and BT is so teammates that get unhooked stand a chance against a camping killer. If survivors didn’t bring these perks killers would win almost every match.
You can’t blame people for wanting to play more than 2 minutes in a game
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I would like to drop out but i cannot thanks to the system design. I don't even try hard and never tunnel, i just camp the hooked guy if all gens are done and still not everytime.
Fact is i loose, i drop out then i win without even trying and go up again... there is no in-between. I suspect that the MMR score is moving too much after a win or loss. Also, there is a soft cap so even if you are average MMR, if a high MMR SWF doesn't find a killer, the matchmaking will connect you with them...
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I don't even try hard and never tunnel
Then why did you highlight DS as if it is some kind of problem? If you're not tunnelling, it's only helping you out by taking up a perk slot without doing -anything- whatsoever!
Fact is i loose, i drop out then i win without even trying and go up again... there is no in-between. I suspect that the MMR score is moving too much after a win or loss.
Then why do you make this out to be some kind of 'Survivors OP' problem when your issue is with the matchmaking?
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It's okay, we dont win because we are bad. Its totally not because of meta perks making all the difference especially DH.
We also arent allowed to say our true experience because people dont believe you and most of the forum plays at peak time or at a lower mmr and so their experience is different and they cant imagine it any other way..
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Then why did you highlight DS as if it is some kind of problem? If you're not tunnelling, it's only helping you out by taking up a perk slot without doing -anything- whatsoever!
DS is a problem because it prevents the killer to use the only viable strategy at high MMR if he wants to use it.
Then why do you make this out to be some kind of 'Survivors OP' problem when your issue is with the matchmaking?
Because the survivors are OP, plain and simple. You are serious to think that the game is balanced ? OMG ppl on this forum... 2022 we are still here discussing a fact proven for 5 years now...
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I mean running into the same thing as survivor 90% of the time isn’t fun either. The stale meta is 90% of the reason I left
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DS is a problem because it prevents the killer to use the only viable strategy at high MMR if he wants to use it.
A) No it doesn't
B) That strategy is evidently objectively more powerful than other strategies and thus needs to have a counterweight to bring it in line. Unless you want to get all survivors buffed baseline to make them on par with a dirty playing tunneller, at which point every single killer will be forced to always play dirty.
Because the survivors are OP, plain and simple. You are serious to think that the game is balanced ? OMG ppl on this forum... 2022 we are still here discussing a fact proven for 5 years now...
Average kill rate is 50.2%. Two years ago, at higher ranks, it was 67%.
You use the word 'proven' when there is literally not a single shred of data to support your claim. Every single bit of non-anecdotal data we have, as trashy as that data is, is pointing away from the conclusion you bullrush into.
Yes, we're still going with this discussion, because the idea that 'survivors are OP' is little more than mob mentality. As is somewhat indicated by how you have yet to say anything more than 'if you disagree with me, it's because you're stupid and don't know the game'.
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I don't know which would be worse: the twitter rants, or the current statistical anomaly where 99% of forum posters are "high MMR" and know they're high MMR because they're consistently losing games.
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Might be good to mention that Survivors take perks to gain advantage, and fix possible mistakes. Killers take perks to balance the game. "Meta" perks for Survivor are not the same as "Meta" perks for Killer.
This is a result of trying to balance the game around the use of "band-aid" perks.
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That doesn't mean anything. My SWF has absolutely trounced and toyed with a killer far longer than we needed to just to max bloodpoints, even to the point of literally throwing ourselves at the killer for the hooks.
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This would work if the SBMM system worked properly, but it doesn’t. Because there are so few killers most of the time, the system will match a given survivor group with the next available killer regardless of the killer’s MMR
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You forgot to highlight Iron Will
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My biggest gripe is that when a killer is paired with 4 similarly skilled survivors the game almost always ends with 0k stomp or 1k struggle. And I don't think it's supposed to be that way.
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BTW, i'm 50/50 survivor/killer.
My thread is in no way killer sided, i give the most objective point of view i can playing both sides. With my old SWF, after a long pause, i came back grade 20 and we played till grade 1.
I have escaped 100% of the time. And there has not been a single game where the killer got more than 1k... So i dunno it might have been like 30 trials in a row.
Oh and we almost never brought any item beside 1 flashlight...
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eh.. There is a clear difference between good survivors who would at least be at the 2000 cap and mediocre survivors who double back at an LT wall because you stood still and pointed your red stain away from sight...
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press E to outplay is still a thing sadly
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That’s actually not true. For instance they did a survey a while back asking if people wanted them to change the wiggle mechanic to be like the skill checks on the cages. I think the response was positive and eventually they did change how wiggles worked (albeit they’re slightly different than the Cage checks but still a similar idea.)
So they do listen to the surveys, it just can take a while for concrete changes to happen from them.
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Then I think that that is the problem we should solve first and foremost, as opposed to demolishing the rest of the game to make things bearable under terrible matchmaking.
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I think you've got that backwards.
Every 'meta' killer perk is designed to give them some sort of advantage. The survivors' meta perks, by and large, are the band-aids that are meant to diminish the power of specific killer tactics. If the killer doesn't tunnel, DS does nothing. If the killer doesn't slug, UB does nothing. If the killer doesn't guard the hook, BT does nothing*.
The survivor meta has been plagued by band-aids that react to how oppressive the killer is playing. Killer perks support the killer in disregard of how the survivors are playing.
*With the exception of BT bodyblocking, which should obviously be removed.
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Yeah when you don't know how to run to safe tiles, or escape the killer you take Decisive Strike, and Dead Hard (etc) to fix your mistake.
Killers have to take regression perks (etc) to slow the game down just to have a balanced match.
Survivors can win just fine without the use of Perks. Most killers have to take perks or are ultimately useless.
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I don't see anything particularly annoying there. Beside of course the DHs but that's about it.
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Why? DS is also a problem for someone who doesn't want to tunnel. If survs want to use ds to bodyblock, then it's their own fault if they get tunnelled. the problem is not the killer then.
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How is DS going to help you out there? It doesn't do anything except under the very specific circumstance that you
A) didn't do anything to help the survivors since you
B) last got unhooked
and
C) you get downed and picked up in under 60 seconds.
All of which is 100% circumvented by the killer hunting down literally anyone else.
DS is extremely conditional. You take too long on a chase against someone with DS, that's your fault. You get hit with DS, that is, again, your fault.
Survivors can win just fine without the use of Perks. Most killers have to take perks or are ultimately useless.
Well Otz managed to win with every single killer, without perks, and while sitting still for the first 30 seconds of the match. Sure, he tunnelled and camped his ass off to get there, but as long as those are options that killers can go for, they need to be considered when talking about balance.
You may not want to tunnel, but as long as you are choosing not to do so, you are not playing optimally and you can expect to be beaten by those that do.
It's still the killer's problem, because that bodyblock comes from someone who has done nothing to help their team and is, at minimum, going to eat up about 30 seconds of the survivors' manpower by getting slugged out. All you have to do is not pick up a survivor that was pulled off the hook in the last 60 seconds. They throw themselves at you? Slug 'em and focus on your intended target.
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You were bad enough at the game you got hooked in the first place. I am not going to argue about this when there is literally millions of videos proving the current state of the game. I literally don't even run second chance perks myself, because it's pointless when I am good enough at the game I don't need them.
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All right then, let's balance around survivors never getting hooked once, if that's what you wanna go for! Can't imagine any other killers will want to see that, but you know... You do you, I suppose.
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DS used defensively - no issue.
DS used offensively - annoying.
'Tunneling' isn't 'playing dirty'. There is no rule against it.
Tunneling itself is totally fine - it's not the killer's responsibility to distribute damage evenly.
The only situation where it's a problem is when a teammate unhooks you in the killer's face, or tunnels you right off the hook, and that's probably a camper.
'Survivors' aren't OP. Certain elements of the game, however - ranging from map design (Eyrie, Badham) to SWF mean that at the upper end of things, it's very stacked against the killer. You can go and watch Otzdarva doing his killer tier tests recently, if you want to see what I mean. Particularly his Iri Myers games. He didn't make any significant mistakes, survivors played sloppy at times - and he could barely get a down, because several incredibly strong tiles spawned together and could be chained.
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It is not about rules, tunnelingg is not fun for the survivor involved and remove variety into the situation the killer might encounter in the trial, killnig the fun.
And well your last paragraph is the definition of OP. Survivors are OP, thanks to many things.
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Yes. But playing dirty implies some sort of dishonesty and/or violating rules.
It's cheesy - sure.
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You know the game state is bad when you let Iron Will slide from the red underline treatment.
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