Is There a Reason a FOV Slider Hasn't Been Added?

I can't recall this ever being answered in an FAQ so I'm sorry if I'm mistaken but why hasn't a FOV slider been introduced at least for killer? It is such an amazing QoL and it is a shame it hasn't been done yet. What could be the reason for stopping the introduction?

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    There's no real reason imo.

    Stealth wouldn't get hit, as the only reason stealth is successful if because seeing Survivors with the current FOV sucks and is way too hard, especially when Survivors use skins that make them harder to see

  • SuzuKR
    SuzuKR Member Posts: 3,910

    I think the original intention of skirting around giant blind spots should just be removed entirely, to be honest. Even with up to 103 (FOV with Shadowborn), there will still be blind spots, so it's not like it completely kills it either. Just means things like running up to the killer or being right beside the killer will not be possible, which I don't consider a meaningful loss.

  • Yankus
    Yankus Member Posts: 638

    I've started playing with shadowbourne and o my is it a game changer no matter the killer. I see so much more, catch survivors out of the corner of my eye that I normally wouldn't, etc. I'd recommend replacing your weakest perk with it and seeing how you do.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Because FOV is tied to balance in this game. A slider couldn't exist because who would willingly gimp themselves? Because that's what a slider would be.

  • supersonic853
    supersonic853 Member Posts: 5,540

    I mean im naturally gimped because of motion sickness so im forced into running a perk.

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  • lauraa
    lauraa Member Posts: 3,195

    I'd prefer killer FoV to be a constant with no variables.

    Sucks for the people who have head issues from it because I dont kbow of a solution.

  • steezo_de
    steezo_de Member Posts: 1,206

    They did some internal testing with a higher FOV before and found it to be too strong. This was mentioned before on an older dev stream.

  • Heartbound
    Heartbound Member Posts: 3,255

    Did you guys know the killer FOV is set like a foot in front of your actual model because you used to be able to walk your slasher to a locker and look inside of it via clipping?

  • Brimp
    Brimp Member Posts: 2,966

    Blight still had it until his height fix. If you looked down while against a locker you could look inside, it and they tried to shadow patch it once but you could still do it until the height fix.