Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

End the 4k slug. Survivors should fully recover over time.

2»

Comments

  • Valik
    Valik Member Posts: 1,365

    True enough.

    I don't really find EGC to be an extension of the rest of the game, but a punctuation. While Blood Warden exists - I firmly believe that the killer's time is not EGC, but that EGC is a gentle 'recommendation' for survivors to hurry on out.

    In truth, once the exit gates are open - survivors should cut their losses and leave. Hooked survivor or not.

    Forcing the exit gates to open faster may keep survivors from playing around triggering the EGC, but it will not - by virtue - make the benefits of EGC plain, as there will be a lot less last-ditch efforts from the survivors and a lot more leaving ASAP.


    However, I understand where you're coming from. The woeful truth is that the EGC is not anti-survivor, it's simply intended as a period to punctuate the final sentence of the event's last paragraph.

  • DriplordDrew
    DriplordDrew Member Posts: 246

    I was responding to someone saying that if they slugged one of the two last players if the other survivor does not try to heal the other survivor they (the standing survivor) should automatically die. If the killer is there and I know I won't be able to get them up safely I am not going to run in.

  • Valik
    Valik Member Posts: 1,365

    There is never, ever, EVER a situation in this game where a survivor should - in any case - automatically die.

    Apart from end game collapse, being the actual END of the game, this should never be a consideration.

  • Laurie268
    Laurie268 Member Posts: 600

    But how often do you actually find the last survivor by slugging the 3rd one? If me and 1 other survivor are left and I see the killer slug them, I will definitely hide for hatch somewhere far away. By slugging the 3rd one, you're just wasting everyone's time by not letting them move on to the next match. They will have to watch you search the same exact spots for 4 mins until they die after which it still is RNG who finds the hatch first. Nothing changes except the killer wasted 4 minutes of everyone's time

  • AngyKiller
    AngyKiller Member Posts: 1,838
    edited April 2022

    AH, I see. So the Killer trying for a 4K is at fault for the 4th Survivor hiding for hatch? How dare that evil, evil Killer want a 4K! 'Be happy with the 3K' is the Survivor mantra!

    Yet Survivors are never evil villains for going for a 4E.

    How odd that ONLY Killers are at fault for wanting a 4K. And it's Killer's fault if Survivors hide. And the Killer is cruel for the 4th Survivor not picking up his friend... 🤔


    You see where I'm going with this? You're, literally, saying YOU hiding and YOU not picking up your friend and YOU wanting to escape is the Killer's fault because Killers wanting a 4K are just automatically to blame for everything, apparently.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Maybe BHVR should just truly make this a team game: If one survivor dies, it's a total loss and it counts as all of them dying. Woo, no more slugging for the 4k, now survivors are happy.

  • Megmain80
    Megmain80 Member Posts: 138

    100% agree. It’s such a waste of my time to just be slugged for 4 minutes. I can understand it in certain situations, but majority of time it’s because a killer MUST have their 4K. It’s really annoying. When I play killer I hook #3 and if I get #4 that’s a bonus. They even seriously nerfed hatch and they are still doing this.

  • Megmain80
    Megmain80 Member Posts: 138

    99 a gate is not toxic since a killer can open a gate if they want EGC to happen.

  • Megmain80
    Megmain80 Member Posts: 138

    You know you can open a gate as killer- right? Force the EGC if you want

  • syain
    syain Member Posts: 444

    God this game makes it so obvious when people never really touch the other side

  • Reshy
    Reshy Member Posts: 402

    Main thing is that currently the EGC doesn't do enough to force survivors to leave. It's why people run NOED, force them to leave and let the killer confirm the kill. I'd imagine of the EGC was more of a "######### around and find out" mechanic that survivors wouldn't be trying to greedily rescue people all the time during the EGC.

  • Valik
    Valik Member Posts: 1,365

    Eh. It's not so much in higher tiers.

    Exit gates absolutely will NOT be opening unless survivors are in a position to make peace with the situation - very seldom to the gates fly open unless there is a punctuation in mind for the Trial.

    Also - NOED is NOT a perk that is designed to force survivors out, but to reel them back in. NOED has the effect of punishing survivor plays, but it was never intended to act powerful when EGC rolls around - but to prevent survivors from getting there in the short time between the final generator popping and the exit gates opening.

    EGC and NOED have the same passive effect, at that, to push survivors out and make the game sport a bit of finality.

    All in all, the threat of death after a few minutes is more than enough to make situations tense towards the end.

    While it may be attractive to shorted the end game collapse in order to make it a greater threat - keep in mind that we also want to trick survivors into playing the game the way we want them to: we want them to open the gates outright and begin the EGC and not leave gates at 99%.

    If it becomes too short, survivors would sooner take a hook than open the gates and spell certain demise. You need to give survivors a fighting chance through EGC, while also keeping it short in the tooth to provide pressure.