Offering and Bloodweb Rework intended to lighten the Grind and concept more helpful Offerings
Let me know your thoughts!
Comments
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The text is friggin hard to read. Too thin and small. Need to open and zoom into the pics.
Perks: Yes.
Offerings: Yes.
Prestige: Make a new set of cosmetics for this.
Bloodweb: yes.
Survivor Browns: Yes.
Yellows: The one that protects items should be Green.
Greens: Fine, actually.
Purples: The one that rejects maps should be Green. Same with the +200% if everyone escapes. And probably should just be if you escape.
Pinks: Maps should be purple. +200% for all Survivors should be purple. And if you escape. Maybe make a pink one where its +100% to all survivors for each survivor who escapes?
Killer Browns: Fine
Yellows: Increase keep items and decrease chests to green.
Greens: No Aura read, and up decrease 2 chests to purple. And do the same offering challenges for killer and survivor.
Gripes aside, this is really cool, even if it hurt my eyes to squint and read.
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TBH sorry about the font size. If I make another concept I'll up it. But in my defense, it looked great zoomed in on illustrator while I made it.
I can see your points about the raritys of these. Though with the Maps and the sacrifical ward I was pretty agressive about upping the rarity of those becuase some maps favor one side or the other and i'd rather more often than not it be left up to chance.
I'd fight to keep the Lethal Pursuer Lite offering cause I think it's pretty cool, but it would be maybe overpowered on smaller maps. I kinda feel like it balances out in the end cuase if you are on a giant map it's kinda useless.
Once again sorry about the font size.
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Not bad...
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It being OP in any scenario is cause for concern with an offering. An offering shouldn't serve as a 5th perk.
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