Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

1 small Quality Of Life buff to your main?

2»

Comments

  • tenoresax
    tenoresax Member Posts: 797

    Blight & Nurse: I wish more than anything that Shadowborn was basekit, it would open up so much more build variety having that 4th perk slot open.

    Twins: Revert the Victor hit cooldown nerf, unironically one of the poorest, laziest changes they've ever done.

    Pyramid Head: Make it so there's no slowdown when canceling Rites of Judgment outside of chase, there's no reason for it to give you the slowdown, it just feels clunky.

    Hillbilly: Make the brown overheat addon basekit.

    Trapper: Make the brown glove addon basekit.

  • adirgeforthedead
    adirgeforthedead Member Posts: 424

    Well, people just mentioned two things for Deathslinger. Considering the mere mention of quick scope being back makes people scream and come with a dozen of arguments as to why it shouldn't (even though he was never a strong Killer to begin with, he was just a strong 1v1). I'd be fine if they brought back his 24m terror radius. Out of all the nerfs he got, that's the one that killed him the most.

  • KingFieldShipper
    KingFieldShipper Member Posts: 617

    Billy - improve collision or make it more obvious what is causing collision. Who would win, a sprinting chainsaw maniac or a small twig on a tree? In this game, the twig.

    I think huntress is mostly fine but I wouldn't complain if oak haft was basekit

    I used to main legion and doctor. I think the legion rework is fairly good so no comments. As far as QOL for doctor... high stimulus electrode could be basekit and I think that would bring him up to a better spot and maybe faster recharge time for static blast without would be really nice - always thought a 45 second cooldown would be nice.

  • TAG
    TAG Member Posts: 12,874

    Delay the roar on the Pig's ambush. There are definitely other changes I'd make, but that one seems like a safe QoL change.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    Trapper can 'lob' his traps 5-8 meters while moving, but they take 5 seconds to arm, to prevent using them in a chase. This way; he is not wasting 50% of the match bending over to place his damn traps.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    People have already made some good suggestions for my main, trapper. I've been playing pinhead a lot lately and it would be nice if he didn't break his chains when walking through them.

  • EterniquE
    EterniquE Member Posts: 31

    No more stupid blink charges, like it used to be. I'd agree to trade this for longer blinks+more blinks.

  • Dustin
    Dustin Member Posts: 2,419
    edited April 2022

    The Shape

    • Evil Within 3 no longer activates when the Evil Within 2 stalk meter is full. The alternative fire now activates Evil Within 3 similar to Oni's Power. This is to give The Shape more control over their power and prevent accidental activation of Evil Within 3 either due to misclicks or latency issues. Activation time takes roughly a second of holding the button down.
  • Sangotunk
    Sangotunk Member Posts: 46

    It should take longer to destroy a trap with a flashlight against the hag, it's ridiculous that a survivor can do that in the middle of a chase

  • dictep
    dictep Member Posts: 1,333
  • Viciusaurus
    Viciusaurus Member Posts: 450

    For Onryo, I'd like it so that if a survivor doesn't have a video tape, there's some sort of effect that occurs to survivors to encourage them to take a tape. That, or a bigger buff to intermittent invisibility for more mind game potential.

  • Huge_Bush
    Huge_Bush Member Posts: 5,465

    Claudette can now walk through walls and objects.

    Or

    Claudette sprouts branches and leaves while crouched and becomes immune to all damage after not moving for 20 seconds.

  • Salvador578
    Salvador578 Member Posts: 79

    Make Nemesis be able to break pallets at Level 1 Mutation, Then rework Level 2 to have some other upside to it.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Make Feng Min a little more thicc 🤷‍♂️

  • JaviiMii
    JaviiMii Member Posts: 286

    Some of these suggestions read less like qol and more like buff/rework suggestions 😅

    That being said: Nemo's zombies should really respawn after not significantly moving away from a point on the map for x time (10 secs? - The timer being paused/reset when blinded).

  • tenoresax
    tenoresax Member Posts: 797

    That's not at all what I was saying, and no one asked for your sarcasm.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Remove overheat, reduce stun duration when hitting objects with chainsaw.

  • DyingWish92
    DyingWish92 Member Posts: 807

    Myers, make his stalk quicker when stalking from further away and make him be able to walk through breakable walls while in tier 3 or some type of brute force thing for tier 3.

  • ElmosPayPig
    ElmosPayPig Member Posts: 128

    Trickster-Remove the left/right spread on his knives.

  • Notionless
    Notionless Member Posts: 243

    Fix some of the chainsaw collisionbaround vegetation, you bump into thin air sometimes which feels incredibly bad. But please do not touch sky or spacebilly...