We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Killer add-ons

Killer add-ons should be limited in how they are paired. For example, killers should not be able to pair 2 iris or an iri + very rare. Iri and very rare should only be paired with common add-ons. A silent bell wraith with all-seeing is just so over powered and awful to play against. It’s just not any fun for survivors. I don’t expect to survive every match, but I do want to have fun while not escaping.

also, survivor add-ons to items are just so stupid. Survivors should be able to have add-ons that last the entire match like killers.killer add-ons in some cases are like 5th and 6th perks. Why can’t survivors have something similar?

Comments

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Add-ons should be balanced regardless of pairing or not, not specifically around pairing. Items are not comparable to powers. Strong items/item add-ons would be absolutely beyond overpowered if they lasted forever. Survivors do not have it, because there are 4 of them and that would break the balance. Silent bell is a non-issue and only shines hard on indoor maps. All-seeing has already been nerfed (albeit in an unhelpful way, but still).

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    edited April 2022

    Sure, only if 2 Items could be brought into The Trial and only 1 of them could be a Medkit, Common rarity max, and would heal in 24 seconds, instead of 16

    EDIT: Haha, unfun is the reason something should be nerfed go brrr

  • danielmaster87
    danielmaster87 Member Posts: 9,850

    I'd say he's the one being gaslit. He seems pretty reasonable to me based off of what he's suggesting. Did you have an issue with him saying that Silent Bell and pre-nerf All-Seeing was fine? I don't think there's anybody who's played Wraith that thinks those add-ons were ever really OP. They're just silent sound and aura reading, no lethality.

  • Megmain80
    Megmain80 Member Posts: 138

    Silent bell w/aura reading is incredibly powerful and they aren’t even perks. Anyone who says these are not a problem in a match is not being honest.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Yeah but then you're playing against a wraith so uhhhh..... Still not problem.

  • Megmain80
    Megmain80 Member Posts: 138

    somenos who doesn’t think silent bell is a ‘non-issue’ is a killer main. It’s a ridiculous add-on especially paired with all-seeing. I can’t take anything else you said seriously after that.

  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    It still has the uncloak whoosh and his growls. It is one of the stronger ultra rares, true. It allows him a large amount of stealth as a stealth killer. But it doesn't mean that they're just trolling you or that what they have to say is completely false. People are allowed to be fallible, and still have good points.

  • danielmaster87
    danielmaster87 Member Posts: 9,850

    No, I'm being honest, and sometimes I feel I'm the only one on here who has played Wraith at high MMR. Wraith before his nerf was nothing against that caliber, and no perks or add-ons could change that. I used All-Seeing and Silent Bell on him and performed worse than with other add-ons. Those are extremely overrated, because they do nothing to speed you up or alleviate Wraith's slowdown out of cloak. His best add-ons are purple Windstorm and purple uncloak speed. And after his nerf, not even with those can save him. Survivors have absolute control in chase, because he can't hit them without uncloaking, so sometimes survivors force him to uncloak and chase normally because otherwise the entity blocker never kicks in for the windows.

    Wraith slows down so much to uncloak, that the survivor can preemptively run to the next loop and get to a safe position with no fear, and then they can call Wraith's bluff, which is where he uncloaks at the pallet and 99's it so that the survivor drops the pallet and they get to stay cloaked, so what the survivor does is they fake that they're gonna drop the pallet so the Wraith 99's his uncloak, and then he has to do it for real next time just to be sure, and then the survivor can mix it up and be in the killer's head. And survivors don't even have to do that, because even when Wraith uncloaks at or under a pallet, the survivor can get around the loop safely with no fear of Wraith's speed boost out of cloak, because it's been gutted and doesn't let Wraith pseudo-antiloop catchup like he could before.

    You can't play hit and run anymore, and playing a simple M1 killer just doesn't cut it because the chases are too long. Most people just say, "Wraith fast and invisible so therefore OP!" like there's zero nuance or discussion of different scenarios when they're talking about him. Those things aren't enough to make the killer strong, as I've explained above. Wraith has never been OP or deserved a nerf. He actually needed buffs and qol changes before his nerf so he could maybe be viable. But now I guess he's just gonna fall back into obscurity, just how survivors want it.