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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Revert Hatch Spawning Criteria

Given that a Hatch escape counts as a tie in the current matchmaking system, maybe we should have the old Hatch spawning logic apply again. Even if one person is hard tunneled out of the game, the remaining 3 survivors would need to complete 4 of the 5 needed gens in order to spawn the hatch AND have a Key to escape with. The killer still receives a "win" (+ 0 0 0), and the survivors can bail on a gross match where someone was tunneled/focused out early and still get survival BP. The changes with the key taking ~3 seconds to use, and the hatch only opening for a short timeframe would still apply, just revert the spawning logic changes.

It seems strange to me that the only perkless built in counter to hard tunneling was just removed from the game essentially, which I feel helps contribute to the decline in match quality.

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