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Revert Hatch Spawning Criteria
Given that a Hatch escape counts as a tie in the current matchmaking system, maybe we should have the old Hatch spawning logic apply again. Even if one person is hard tunneled out of the game, the remaining 3 survivors would need to complete 4 of the 5 needed gens in order to spawn the hatch AND have a Key to escape with. The killer still receives a "win" (+ 0 0 0), and the survivors can bail on a gross match where someone was tunneled/focused out early and still get survival BP. The changes with the key taking ~3 seconds to use, and the hatch only opening for a short timeframe would still apply, just revert the spawning logic changes.
It seems strange to me that the only perkless built in counter to hard tunneling was just removed from the game essentially, which I feel helps contribute to the decline in match quality.
Comments
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Yeah no. No one except the last person alive should ever have a chance for hatch. Escaping before all gens are done is awful design and punishes the killer for playing well/rewards survivors for failing their objective or getting 3-genned (which is their fault). The only other fair compromise is once every single generator is done.
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Cry more lol it is already gone to useless.
I don't think we need the hatch back as it was before but there maybe a need to revisit how the hatch works because most survivors think it is useless. Honestly I always take stock of the doors and if its not a super speed killer I will often wait need a door to hit it. Cause the number of times I have had a killer stand on top of a hatch to wait for me to appear is insane. If they are just hard camping the hatch and there is only one gen left I'll try to go to a gen close to a door get it done get the light to come on and run to the far door and get it open. Seeing the sad look on the killers face as the realize they got played is great.
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They didn't fully fail their objective though. They got 60% for a 2 man, or 80% for a 3 man. It only punishes killers for unfun actions in the first place (hard targeting one person out). So this would incentivize spreading the pain. It only would spawn when you had killed survivors number of gens remaining (or less).
If they escape through hatch in a 3 gen scenario it is more like the Monty Python Black Knight calling it a draw after his arms and legs are all chopped off. The killer knows they won, the survivors know the killer won, and they would rather take a hatch escape rather than a slog like tug of war/war of attrition or suicide on hook. If the survs could do the gens then they know they could and would still win anyways.
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That is failing their goal. Also tunneling is a strategy the devs acknowledge and balance this game around. People don’t deserve an out when they don’t finish their job. That’s why Mori got changed to second hook. Being second hook and downed is basically the same as being third hooked regardless. Just like having all gens done but gates not being powered would be the reasonable parallel. Which is why I’m okay when every single gen is done, not before.
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It only ends prematurely if someone in the match for forced to not have fun in the first place. Therefore punishing unfun with unfun. The killer knows they won if survs have to escape through Hatch. It is a consolation prize, not a trophy. The bent and crooked tin star that says "you tried".
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Tunneling =/= forcing unfun. They don’t deserve a consolation prize when they didn’t succeed.
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Jokes on you, I give the last survivor the gate every game no matter what. It's free -MMR, baybee
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There are degrees of success, and if I collapse on the 24th mile of a marathon, it was still good to make it that far.
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Yeah, and that’s the exact same god awful logic that allowed for 1 hook Moris to exist. They got partway so might as well give them the whole thing.
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Except it isn't? The degrees of success are different. 1 Hook Mori is 33%. 2 Hook Mori is 66%. 2 man hatch escape at worst is 60%. Simple math disproves that.
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Sorry, you are completely off the mark. Mori requires them being downed as well. The only difference is execution or hooking. 1 hookstate and downed is effectively a second hook in 99% of scenarios - 66.66%. 2 hook states and downed is effectively a third hook in 99% of scenarios - 100%.
Rewarding people for failing to complete their goal is insanely busted.
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Except DS exists, and Flashlights exist and toolboxes to sabo exist and Unbreakable exists and Pallet stunning exists and Power Struggle exists and Breakout exists need I go on? If you want to ignore every other mechanic of the game to rescue from downed state or on the shoulder then you can argue in bad faith or ignorance I suppose.
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Wow, just like killer preventing the last few gens popping and preventing gates from opening by killing the others. Funny how that works. All the things that prevent them finalizing their objective that can be played around. But yes, you are clearly in a position to lecture others about bad faith and ignorance. 🙄 Keep ignoring “every other mechanic of the game” to prevent escape I guess.
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I don't understand the point you are trying to make in the first sentence. They haven't lost until more Survivors escape through the Exit Gates than died. That is the current metric. Win Tie Tie Tie is still net win, Win Win Tie Tie is also still net win. Hatch is not a win. It is "I want to get out of this match, but I don't want the DC penalty or to award Hook points".
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People do not deserve escapes or kills without finishing the objective.
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I would agree with the current metric of Gates counting as an escape, but not with Hatch counting as a tie, not a proper escape.
If Hatch counts as a win for the system then I would unconditionally agree.
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So they can die, or finish the gens and go through the gate. Problem solved.
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Nah, I'd rather Hatch get deleted and a new mechanic is introduced that isn't a pity escape
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Or we can interact with a tertiary system that was enjoyable to interact with before, and is a second thought after nerfed nearly out of existence now. I don't disagree with the original version being annoying or busted before, but with the current system I dread keys in my survivor bloodwebs more than anything else, even if I can get a blood amber addon to make it not worthless.
The slog of bloodwebs giving nothing desired or of value is hurt all the more by dead items wasting your precious BP and making you regret spending time on the game at all.
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